With cheap Goblin spells and/or the
Subterranean Scout, she does 3 damage pretty easily. Tap her to deal 1 damage, play the scout, make Chandra unblockable, attack for 2 damage, Chandra flips. Once she flips, 2 more damage from her +1. The Abbots are still an option to make the deck faster by exiling a card and playing it before the end of the turn, but their prowess in this deck isn't really helpful. After play testing, this is what I've found. Both have their advantages.