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Messages - Deathleaper

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1
Deck Comments / Re: Enter the Infinite Combo - Comments
« on: August 25, 2016, 03:44:22 am »
@keagster
Thanks. I will have to consider these cards for my next revision.

2
Deck Comments / Re: Enter the Infinite Combo - Comments
« on: August 25, 2016, 03:26:24 am »
@keagster - We just play casual, so they don't care.

3
Deck Comments / Re: Enter the Infinite Combo - Comments
« on: August 25, 2016, 03:25:43 am »
@keagster - Nah, don't worry about it. I just liked that someone was commenting on the deck.

4
Deck Comments / Re: Enter the Infinite Combo - Comments
« on: August 25, 2016, 03:24:00 am »
@keagster That's a good idea. Thanks for the help!

5
Deck Comments / Re: Enter the Infinite Combo - Comments
« on: August 25, 2016, 03:21:26 am »
@keagster
1) Play Enter the Infinite on turn 12 (good luck surviving that long LOL)
2) Don't discard at the end of that turn (when you have no maximum hand size)
3) On your next turn, draw your last card in your library, then discard down to 7 (because now you have a maximum hand size).
4) On your opponents endstep, mill them for 40.

6
Deck Comments / Re: Enter the Infinite Combo - Comments
« on: August 25, 2016, 03:16:44 am »
@keagster - I believe the card reads "until the beginning of your next turn," so on your next turn (while you have no cards in your library), you discard down to 7, just like normal. Then you respond to your opponent's endstep, and mill them for about 40.

7
Deck Comments / Re: Aura Assault - Comments
« on: April 25, 2016, 05:56:09 am »
I really like this deck. For the casual format, it has a nice smooth curve that tops out with an extremely relevant finisher (Boonweaver). Turn two through five look to be exceedingly efficient turns, with a consistent creature drop into enchantment drop. If you can get your spectra ward onto something with two other enchantments on it, you basically win. This deck has only two weaknesses that I can see. One is that it has no one drop that you would actually want to play on turn one (Hopeful Eidolon is too fragile, and the only card you'd want to attach to it would be nimbus wings). However, turn one is not that important for most casual decks. The only other weakness of the deck is single target removal. Most decks, however, won't have enough removal for this deck (unless they have assassins...cough...cough). All in all, an extremely solid and efficient deck!

8
Deck Comments / Re: Fungus Uprising - Comments
« on: March 29, 2016, 08:27:52 pm »
Very explosive deck in the late game. Appears that if you survive the early game, you will destroy them in the late game. Also, I love the Ghave, Utopia, Sigil, and Champion infinite loop.

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