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Deck Reviews / Re: [Standard] WB Servo Multicombo
« on: August 28, 2017, 07:27:58 pm »
I playtested it for the first time last FNM. First game was against RG energy. First game I beat him very quickly using Shefet dunes, attacking for 17 when he was at 14. However, I lost the second to third game because I got no lands. I mulliganed to 5 and 4, respectively, so I had at least one land in hand, but then I drew no lands for the rest of the game. Since it had 25 lands, I consider this a statistical outlier... The first game was really easy and fast though; I was impressed.
I also played against monoblack zombies. The deck was good at making blockers, but a 1/1 dies to a zombie so I lost the first game. Second game, I brought in Trespasser's Curse and Fumigate and became more of a control deck. Hidden Stockpile refills my supply of creatures after a wipe, so it doesn't hit me as badly. (Zombies mostly rely on creatures to make tokens.) I won the second game, ending on something like 25-30 life. Third game, I didn't draw Fumigate so I lost.
After playtesting, I'm gonna try to remove Throne of the God-Pharaoh and Herald of Anguish. Throne is too slow and relies on tapping out, which leaves you without blockers. Herald dies too easily. Also, it's counterproductive to both want to sacrifice servos to create more in the end step, and to leave servos tapped at the beginning of the end step. I am therefore going more toward sacrifice, bringing in more copies of Marionette Master. To deal with the big cost, I am gonna splash blue (easy because of Spire of Industry) for Tezzeret the Schemer. Anointed Procession doubles the number of Etherium Cells he creates, and cells also count toward Marionette Master's ability, and gives revolt to Hidden Stockpile.
To deal with land problems (the deck desperately needs to hit the first four land drops) and the fact that we need to trigger revolt to get Hidden Stockpile going, I'm bringing in Renegade Map and maybe more deserts.
I also played against monoblack zombies. The deck was good at making blockers, but a 1/1 dies to a zombie so I lost the first game. Second game, I brought in Trespasser's Curse and Fumigate and became more of a control deck. Hidden Stockpile refills my supply of creatures after a wipe, so it doesn't hit me as badly. (Zombies mostly rely on creatures to make tokens.) I won the second game, ending on something like 25-30 life. Third game, I didn't draw Fumigate so I lost.
After playtesting, I'm gonna try to remove Throne of the God-Pharaoh and Herald of Anguish. Throne is too slow and relies on tapping out, which leaves you without blockers. Herald dies too easily. Also, it's counterproductive to both want to sacrifice servos to create more in the end step, and to leave servos tapped at the beginning of the end step. I am therefore going more toward sacrifice, bringing in more copies of Marionette Master. To deal with the big cost, I am gonna splash blue (easy because of Spire of Industry) for Tezzeret the Schemer. Anointed Procession doubles the number of Etherium Cells he creates, and cells also count toward Marionette Master's ability, and gives revolt to Hidden Stockpile.
To deal with land problems (the deck desperately needs to hit the first four land drops) and the fact that we need to trigger revolt to get Hidden Stockpile going, I'm bringing in Renegade Map and maybe more deserts.