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Messages - nightwitch

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1
Deck Comments / Re: Dinosaurs - Comments
« on: December 16, 2021, 07:12:16 am »
Aether Flash for making friends?

2
Deck Comments / Re: Dinosaurs - Comments
« on: December 16, 2021, 07:10:23 am »

3
Deck Comments / Re: Gitrog, Eater of Worlds - Comments
« on: July 07, 2021, 07:27:12 am »
Dryad of the Ilysian Grove
I think the effect aims only lands on the battlefield. Lands in the bib are untouched.

4
Deck Comments / Re: Daxos - Enchantment Storm - Comments
« on: December 21, 2020, 07:38:31 pm »
Was geht denn jetzt hier ab 😅

Daxos competitive 🌵🌵

More cheap artifacts: coldsteel heart, star compass, charcoal diamond and the white equivalent!

5
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 17, 2020, 11:46:40 am »
For the xp count, you could try:
Cage of hands.
Forced worship. All 5 mana/bounce.
Gossamer chains. 2/bounce

Payoff:
Agent of the fates. Phalanx Leader. Ashiok's Adept. Tormented Hero. Perhaps a tutorable animate Dead to protect them or stealing some creatures.
Sigil of the empty throne.
Mesa enchantress.

Demonic tutor or Grim tutor to fetch them flexible.

Deathtouch is protection, when you are attacking. If you attack with power 5 creatures, blocking creatures might die anyway. And your creatures wont die through combat damage most of the time. Combat protection for cmc 2 you can get with dolmen gate, if necessary. But I dont think you will need it, when your creatures are big enough.
You are right: blocking with small creatures and deathtouch is a thing.

If there is enough mana available, death Match mashineguns the Board clear. This card is disgusting.

6
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 15, 2020, 08:59:37 pm »
It's funny. My norin hardly relies on those kind of effects.
https://deckstats.net/decks/121544/1352132-norin-tax-destruction.

I like this playstile. If you will run this mechanic with artifacts, I suggest ensnaring bridge. Edgar will have a bad time 😅

7
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 15, 2020, 08:43:35 pm »
 "With cloudstone mana cost per experience counter would 1 with flickerward it would be 2 white. So only 2 turns in mid/lategame are needed to ramp the experience counters." mega.

"What you think about Crackdown, Juntu Stakes, Meekstone? Prevent everyone from tapping their creatures but i can still do it using enchantments that give my permanents vigilance and/or flicker my stax quickly with skybind to avoid staxxing myself. " you see, that the tokens generated by your commander, are also creatures and will not untap after a meekstone. And when you flicker a token, itis gone, doesnt come back. - > okay, you want to flicker the stax elements to free your tokens.

If you can constandly do this, it's fine an can buy you some time. Im unsure about juntu stakes. It only will hit very small creatures. Depending on your meta, it can be strong or simply will have no impact.

Flickering your own stax artifacts is a cool idea. But can you constandly do this? Without cloudstone curio you will possibly run out of gas quickly. With all of your enchantments this trick will probably work.

I see, you spent much effort in the mechanics.

8
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 15, 2020, 10:48:46 am »
The dax will rise  8)

9
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 15, 2020, 10:46:17 am »
I think, you are right. It might be helpful to get the xp count high asap. A low mana curve with many cheap enchantments could bring you there. Which enchantments support your gameplan most?

You need daxos on the field: protection.
You need a high exp. count: premise constant card draw. Result in many cheap enchantments on the field. And the mana, to play them. So...
You need mana to flood the table with tokens.
You need to pump them up.
You may need time: slowing opponents down.

I think the first three points are the most important, because they presume the last points. The card composition should mirror this. Pumping worths nothing, without things getting pumped.

10
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 14, 2020, 02:03:06 pm »
To protect your commander with all the auras attached on him: flickerform.

More draw: mesa enchantress.

11
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 14, 2020, 12:02:17 am »
The aura strategy feels to be an all-in attempt. Play against meren or roon, and you will have a bad time.

In a four player match-up sphere of safety or ghostly prison can buy some time for the slow developing dax.

Song of the worldsoul may be to clumpy, but you can Turn cmc 1 enchantments in token and daxos trigger in one. For the late game.

12
Deck Comments / Re: Daxos - Aura me baby! - Comments
« on: December 13, 2020, 11:45:42 pm »
If you like gaining life through aura spells, further suggestions are vampiric link, spirit link or eternal thirst. But enchanting creatures, without the ability to protect them, is a brave approach. One spot removal and you loose x cards in exchange.

What about the contamination bitterblossom synergy?

If you need some time to build up, no mercy might be a solution.

With constant extra draw, you could give Island sanctuary a try.

For constant damage, daxos's torment comes to mind. More beat up options with starfield of nyx. It's also fine for the recursion slot. Perhaps sigil of the empty throne, for some silly angels?

Contra point: high cmc.

13
Deck Comments / Re: #2 Freyalise, Llanowar's Fury - Comments
« on: September 07, 2020, 07:39:07 pm »
Demonstrates, elves are obsolete at all 😉

14
Deck Comments / Re: Elfball-Fun with Freyalise - Comments
« on: September 07, 2020, 07:13:49 am »
Great Suggestions. Thank you. The last two cards were totally unknown to me.

Marath, will of the wild an kozilek, the Great distortion. Both run lot's of artefacts an enchantments.

Ulamog I run as 'the hammer', which was great against meren and her Spore frog. Or against ugin, the spirit dragon or all is dust.

Craterhoof isnt very original, but it convergents on him in most of the games. So I like the include of gilt-leaf archdruid for more diversity.

The one drop mana bird should help me casting freyalise turn 3. I would like him to be an elf. But I think he stays, because of functionality for craterhoof, fast ramp and creature count. To many upsides in my opinion.

Wild growth rotates out for krosan wayfarer. He speeds up well.

Hydra is to turn creature tutor into land tutor. But I didn't really use it yet. So that's a candidate to cut. And a land. You are probably right.

I find a place for stone seeder.

15
Deck Comments / Re: Elfball-Fun with Freyalise - Comments
« on: September 06, 2020, 09:40:44 am »

Thought about mana curve, creature as a card type and the option to tutor for it, if needed.  BUT if I would tutor for something, certainly not for him. Maybe as a finisher, when I got lot's of non hasty druids on board....

But there should be something better to cut. Perhaps one of the two stax elements (Hall of gemstone or Winter orb), but they have shown to be really powerful either. Or cutting one druid from the 'engine-base'? The other draw spells lead to really explosive turns and can be chained, when their number is high enough in the overall deck. So they shouldnt be cutted to keep them high in number. Same is true for the tutors, because they are bombing the board very reliabel with card draw, mana and damage.

Bane of Progress is a meta card -» eldrazi and marath-combo. Feels like an important include.

I think through it. What would you consider intuitionally? I'm at a point, it's hard to cut anything.

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