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Messages - Skellex

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1
Deck Comments / Re: Rats Aplenty - Comments
« on: October 07, 2020, 09:37:19 pm »
Very Cool!

2
Deck Comments / Re: Turbo Toxin - Comments
« on: June 02, 2020, 02:06:56 pm »
Hey, Thank you for the reply and thoughts! they are much appreciated. I will have to look into the feasibility of taking out the red. The double strike makes it possible for wins with fewer buffs, but I'm always open to making it better and more deadly. Thanks again!

3
Deck Comments / Re: Infect - Comments
« on: June 01, 2020, 04:40:34 pm »
https://deckstats.net/decks/130585/1455227-turbo-toxin

This build that I made is a turn 3 win, and can do it in three different ways. It does not need the dual lands to work, so for budget purposes you can go straight standard basic lands. Let me know what you think! I am always open to doing things better/ in new ways.


4
General Magic / Re: Tribes you wish to see more support for
« on: May 28, 2020, 08:17:16 pm »
SPIDERS. *drops mic*  8)



As the title says: which tribes should get more attention in upcoming sets and/or precons?

For me, it would be the Wurms. They are a part of mtg since the beginning, but never got a real tribal-appearence like elves, or merfolk. But non the less most of them are as epic as Dragons.
Something like a Commander precon with a Wurm-tribal would be really nice.

Let's hear/read your thoughts about that  ;D

______

Edit:

Maybe you can explain which playstyle or ability your tribe stand for.

For my Wurms it could be the Devour-ability we already know. Or - to create something new - a theme that creates wurm-egg-token whenever a creature is dies from damage dealt by a wurm.

5
General Magic / Re: Tribes you wish to see more support for
« on: May 28, 2020, 06:31:58 pm »
Cephalids. There are a total of 15 cephalids and I love almost every one of them. Needs moar.

Imagine if they did horrors as a flip card. kind of like the eldrazi horror flip card Shrill Howler, etc. Then every color and tribe could have access to a "horrific" mechanic. oh that would be spicy.

6
General Magic / Re: Tribes you wish to see more support for
« on: May 28, 2020, 05:44:17 pm »
Theme? oh yes. Kithkin and Dwarves have always warred on their home Plane, but when Phyrexia invades, they must team together to defeat their common enemy.
I have to say I am not completely on board with the direction that WOTC took Dwarves in Aether Revolt but it is what it is. I think it would be cool to see cross tribal story elements, wherein you have benefit from playing both in one deck that you would not have access to in a single tribe variant.


Horror and Dwarves sound both pretty nice (never really thought about Dwarves, though ^^")

Would you give them a unique ability oder theme/playstyle?

7
General Magic / Re: Tribes you wish to see more support for
« on: May 28, 2020, 05:11:47 pm »
There are 67 Dwarf creature cards, and 396 Elf creature cards... Just saying I would still like to see Dwarves as a stronger tribal. I think it would be a lot of fun, maybe even a neat subculture to explore on a plane? We have had Dragons, and Elves, and Wizards, and goblins... but the Dwarves have been strangely quiet.


As the title says: which tribes should get more attention in upcoming sets and/or precons?

For me, it would be the Wurms. They are a part of mtg since the beginning, but never got a real tribal-appearence like elves, or merfolk. But non the less most of them are as epic as Dragons.
Something like a Commander precon with a Wurm-tribal would be really nice.

Let's hear/read your thoughts about that  ;D


8
Deck Comments / Re: Nylea, Keen-Eyed - Comments
« on: May 28, 2020, 01:56:43 pm »
Great looking deck! might I offer some possible upgrades or cards for consideration?
repopulate, elvish piper, elvish pioneer, genesis wave, arachnogenesis, moldgraf monstrosity, primeval titan, vorinclex.
Looking forward to playing against this deck!

9
Deck Comments / Re: goblins test 1 - Comments
« on: May 27, 2020, 08:05:59 pm »
An interesting concept. Seen it work a couple of different ways, have you considered perhaps taking out Lobber Crew in favor of something else? you have no multicolored cards, does this present lost opportunities during game play?

10
Deck Comments / Re: Vampire black/white - Comments
« on: May 25, 2020, 04:54:54 pm »
Nice. I would take the rat lord out for a top end Vampire. Will PM you some recommendations or send you one in the mail if I come across one. Great first deck bro.

11
Deck Comments / Re: Angelic Rhys - Comments
« on: May 03, 2020, 03:30:42 pm »
During playtesting this deck pulled down over 600 tokens (4/4 angels with vigilance, haste, lifelink, trample, flying, and first strike) in one turn and swung for just over 2500 damage.
considering taking out path of discovery even though azusa, lost but seeking took advantage of having the land in hand.

12
Deck Comments / Re: Angelic Rhys - Comments
« on: April 21, 2020, 08:34:19 pm »
Great deck! I would recommend Ajani, Inspiring Leader for his ultimate. Imagine an army of tokens... but with flying and double strike!

They pretty much all already have flying, vigilance, and lifelink. But def worth a shot in the sideboard! thanks for the suggestion!

13
Deck Reviews / Re: [LEGACY] Timmy- Deck Review Request
« on: April 21, 2019, 02:04:34 am »
this deck is a bit slow


Interesting, what do you base this observation on? How can I make it better?
It generally wins between turn 6 and 8.
25 of the cards are 2 drop or less, with an additional 13 cards being 3 drop, and only 6 in the deck being more than 3.
generally speaking this is how a match would look/ has looked/ does look:
turn 1: Telepathy
Turn 2: Fog bank
Turn 3: any Tap for damage creature
Turn 4: charisma attached to the turn 3 creature and then tap to take that creature and swing at the opponent with their own creature
Turn 5: confiscate another permanent of choice plus rinse and repeat turn 4, now swinging with 3 of their creatures or 2 while controlling an enchant or artifact of theirs. after that it gets silly with fog banks soaking up all the combat damage if they swing, and enough counters and snaps to protect your valued cards.
Interested to know what reccomendations you might have or in what way you see this as slow? Thank you for the feedback!

14
Deck Reviews / [LEGACY] Timmy- Deck Review Request
« on: April 21, 2019, 12:49:45 am »
New to the forums, long time player. Am looking for any suggestions on how to make my deck better, I have uploaded it to my collection/decks.

https://deckstats.net/decks/130585/1269601-timmy

Feedback and insight much appreciated!

15
Deck Comments / Re: Timmy - Comments
« on: April 21, 2019, 12:17:38 am »
this deck works off of any number of tap for damage creatures combined with "Charisma" to take control of the opponent's creatures. Free counters like "Snap" offer the versatility of both offense and defense, with cards like "Telepathy" and ""Back to Basics" to slow down and predict your enemies moves. an inner mechanic is mill, using Arcanis, "Sphinx's Tutilage", and "Verity Circle" Would love to hear your thoughts on this deck, it has done really really well IRL so far, but I think I would like to add more copies of charisma to it.

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