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Messages - G. Moto

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  Have you considered adding splendid agony to this deck? It lets you place -1/-1 counters on creatures and can be an effective kill spell for this deck. Also faith of the devoted may be a better choice for you than drake haven. Reason being is that taking the opponent's life puts them on a tighter edge than simply having creatures that they could possibly board wipe. That's just my opinion on that one, what do you think?

  It's funny that you mention that, I was just helping someone on their U/B zombie deck and we came up with an infinite loop that ALSO kills their life total while milling them out. It goes as follows: Rooftop storm, Grimgrin Corpse-Born, Diregraf Colossus, Gravecrawler, Diregraf Captain and Embalmer's Tools. The undead alchemist can be a variant in this mix and so can cellar door. Do you see how atrocious this can be in a commander deck?

  This deck definitely does look newer and more improved. I do have a slight suggestion though. The deck looks good the way it is and is definitely modern legal. If you wish to make this a standard legal deck so you can take to FNM tournaments this is what you'll need to do: Diregraf Captain and Grave Betrayal are all considered modern format cards right now. If you found replacements for them in the Shadows over Innistrad block then this would be a standard legal deck and you could compete locally with it. Here are some suggestions that you may like:
  Ever After, macabre waltz, merciless resolve, rise from the tides, stitchwing skaab, stitched mangler, Gavony unhallowed, rise from the grave (if you use the card from Eldritch Moon) and lastly advanced stitchwing. These would all fit well into your deck and would also give it the utility that it needs for most zombie plays that you can think of.

If you're going to utilize Liliana in this deck make sure you are taking complete advantage over you graveyard. Milling cards can be risky but if you're playing a black deck with her in it, having cards in the grave is almost like having an extra hand. Also plague belcher will be useful because it can be a battering ram and also a standard version of the diregraf captain. If you're going to churn out zombie tokens make sure that you are utilizing their deaths accordingly. For example, playing vampiric rites in this deck would give you draw power, life gain and would trigger the plague belcher. You would gain while also hurting the enemy. That's just an idea but Zombie control and mass production in this kind of deck. One question that I do have for you @Coldfire0, what is your main game plan with this deck? Also what are your 2 back up contingency plans?

[en] Deck Review Requests / Re: [Standard] Anointed tokens.
« on: May 21, 2017, 09:37:56 PM »
 If you're going to run Naya Tokens and the anointer priest then you're going to need some ways to pop out tokens quickly and efficiently. Also a good recommendation would be to add fling to this deck. When you go to swing with your honored hydra, if the opponent finds a way to stop or destroy it you can play fling. Then when you're done just bring it back as a zombie and gain some life while you're at it.

[en] Deck Review Requests / Re: [EDH / Commander] Sibling bonding
« on: May 21, 2017, 09:34:30 PM »
  Endless ranks of the dead is a good idea. When i build decks (especially with certain legendary creatures), I try to stick as closely to that plane as I can. That's why the majority of the cards in this deck are from Shadows over innistrad and the origin Innistrad. I like to stick to the theme and also find the utility in that world's own cards and mechanics. It makes deck building easier and keeping track of my cards a lot easier. Also IF i get my hands on certain cards then I build the deck. Most of the cards in this deck I do have so when I get around to it i'll try to fully construct this deck. I plan on doing a commander deck for all the legendary creatures that I have in this block: The Gitrog Monster, Gisa and Geralf, Ulrich of the krallenhorde, Ishkanah grafwidow, sigarda, heron's grace, and Olivia, mobilized for war. So when I'm done I'll have 6 commander decks ready for action.

[en] Deck Review Requests / Re: [EDH / Commander] Sibling bonding
« on: May 21, 2017, 06:31:38 PM »

[en] General Magic Forum / Re: Amonkhet Pro Tour (Spoilers)
« on: May 21, 2017, 04:11:53 PM »
At least it's not stagnant like yugioh, once there's an established meta in that game it pretty much takes a banning just to knock a certain deck out of the limelight.

Deck Comments / Re: I am Legend - Comments
« on: May 21, 2017, 05:51:27 AM »
  So besides having a whole bunch of legendary creatures on the field, what is the overall game plan of this deck? What is the strategy that you are trying to implement as you play?

Deck Comments / Re: Hapatra wip - Comments
« on: May 21, 2017, 05:44:28 AM »
  Have you considered adding some cards from the Theros block? I know that Pharika and cards tailored to her snake theme would be great to have in this deck.

[en] General Magic Forum / Re: Amonkhet Pro Tour (Spoilers)
« on: May 21, 2017, 05:38:58 AM »
Well think of it like this: The less colors you have the less color-fixing you need to do. If you keep the deck tribal and focus on a block that has dedicated support for THAT creature class then you have the strength AND the synergy. Just putting those two aspects together can create a strong deck build. Personally I try to stay away from playing Mono color decks because I like the synergy between colors and gives my deck more outs and protection. Now Innistrad is like the home base for death magic and zombie action so having Liliana ANYWHERE near a zombie deck has a great potential to win. But I would definitely like to see a strong W/B Zombie build or maybe a good Abzan token deck. Anointer priest + Wayward servant + second harvest could be a strong combo :)

  I am a firm believer that the quality of a deck and how well a person plays can shape the meta. It's hard for me to think that just because a person creates one great deck that it should reign supreme forever. Essentially there are three kinds of play-styles: Aggro, Mid-range and Control. If you can find what style a deck plays and the overall operation of a deck then it should be fairly simple to dismantle a person's deck when you have the right match up. Now as far as Standard's meta goes with the decks that you listed @TheWakaEmu117, it seems that control and mid range decks are dominating at the moment. Do you think that the meta may be getting stale because too many people are playing the same kinds of decks?

  As you are using BREYA what is your main game play strategy? What are you trying to do most of the time when you are playing this deck? Also it's good to have at least 2 back up plans in case your main idea doesn't pan out.

I do have a recommendation or two for this deck:

1.  if you are going to add red creatures to this deck then you may want to consider adding some mountains to this deck. Reason being is that painted bluffs is the only red mana producer that I see in this deck. You want to have at least 3 or 4 mountains in this deck so that you don't get stuck with a dead hand

2. Soulstinger + consuming fervor will give you a lot of -1/-1 counters and will be a good beater to have on the field. It's strong and it'll combo well with your nest of scarabs when it dies.

3. You may want to remove the grasping dunes in exchange for splendid agony. This way you have an instant that places more than one -1/-1 counter on creature(s) and it's an instant so it can be used as a kill spell.

4. If you focus less on the discard outlets of this deck and more on the -1/-1 counter production of this deck it'll run faster and smoother for you.

  These are just some points that I thought I'd bring up for you. What do you think?

[en] Deck Review Requests / Re: [Standard] Hapatra
« on: May 18, 2017, 07:39:38 AM »
  When you place a -1/-1 on anything you get a snake when that happens yes. But she can be used as a strong medium for the deck because the way you run her depends on the cards you have at your disposal. Also when you have cards that just drop -1/-1 counters on stuff throughout the game and also hinder your opponent because -1/-1 counters (unlike actual damage) is not removable). So if you're playing creatures such as the exemplar of strength then your creature gets stronger as the game goes by. This also creates a balance because while your creatures are recovering from the -1/-1 placement you could also put them on other people's creatures and slowly build up your army.

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