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Messages - Mostlynotgay

Pages: [1] 2 3 ... 29
1
Deck Comments / Re: Esper Goryo Godo - Comments
« on: February 04, 2022, 06:11:12 pm »
I love this!  Goryo's Vengeance decks that don't reanimate Grisslebrand make me smile.  How do you attach the equipment that turn?  or are you not meant to swing for lethal turn 2?

2
Deck Reviews / [Standard] Teferi, Aprentace of Bolas
« on: June 27, 2020, 06:27:49 am »
Teferi, Aprentace of Bolas

I love the new Teferi.  Love, love, love.  and it is shocking how many people scoop when you +1 him on their turn.  Just unrelenting joy. 

Also, for the paper people, "phasing" does *NOT* cause ETB effects to trigger. 

3
Deck Reviews / [Standard] Esper BowlAss
« on: April 19, 2020, 06:47:28 am »

4
Deck Reviews / [Standard] Ashiok's Rule of Fancies
« on: January 17, 2020, 12:43:30 am »
Ashiok's Rule of Fancies

Ashiok Mill deck.  Again.  I frikken love him.  Couple things:

The new Ashiok is kind of dirty if you can get him down.  there are not a lot of flying creatures around atm, so his token is really good protection + milling. 

Rule of Law is pretty crippling in this format if you can get it out.  It has stolen many, many games. 

Likewise, Ashiok's Erasure is pretty devastating.  I know people say it's too slow for standard.  But in a deck that is designed to slow your opponent, it comes down and just ruins day. 

Folio of Fancies is a card I found while idly searching for mill cards.  I'd not seen it before.  It's pretty fun.  Adds some consistency, and a mill card when you have nothing else to do. 


5
Deck Reviews / [Standard] Grixis Control (Cruel Control)
« on: July 15, 2019, 08:32:57 pm »
Grixis Control (Cruel Control)

I ran a mill deck with Nicol Bolas.  It didn't work.  at all.  BUT, Nicol Bolas + a ton of destruction/sacrifice spells REALLY worked.  so I thought I'd try that out. 

The deck is basically a ton of destruction spells + Nicol Bolas/Chandra.  It's pretty fun when it works.  It'd nice to play red.  I don't usually play it in decks. 

6
Deck Reviews / [Standard] Grixis Mill
« on: July 11, 2019, 04:27:12 am »
Grixis Mill

Trying to find a way to get Nicol Bolas, Dragon God into my Esper Mill deck.  4 colors was a bit much, so I ended up cutting out white for red.  you lose some board wipes, but you gain some pretty good creature destruction.

9
Deck Reviews / Re: [Standard] Esper Burn (aka Mill)
« on: July 07, 2019, 09:22:04 am »
Still working on a sideboard but have had a lot of success with these changes. For some reason time wipe is consistently easier to cast than Kaya’s wrath. Teferi was always a dead card so just went hard on the creature burn path.


Revision 2

Added/removed cards:
-2 Drowned Catacomb
-4 Glacial Fortress
-4 Isolated Chapel
-2 Kaya's Wrath
-3 Teferi, Time Raveler
+4 Azorius Guildgate
+4 Dimir Guildgate
+2 Orzhov Guildgate
+3 Ritual of Soot
+1 Scoured Barrens
+2 Time Wipe
-3 (SB) Cry of the Carnarium

Changed amounts:
-1 Enter the God-Eternals

10
Deck Comments / Re: Unbound Wealth - Comments
« on: July 06, 2019, 09:45:03 pm »
got this off that one dude with the annoying voice's youtube channel?

You *must* be talking about SaffronOlive better known as Seth better known as SaffronOlive.  And yeah, it is a -biiiiiiiit- grinds.  But he definitely knows the way of the jank.

11
Deck Reviews / [Standard] Esper Burn (aka Mill)
« on: July 06, 2019, 09:00:55 pm »
Esper Burn (aka Mill)

First standard deck. 

I hate mill in modern.  Hate it.  It's so stupid.  But There is an Ashiok card in War of the Spark, and he/she is my favorite planeswalker.  I wanted to make a mill deck with the new card and, oddly enough, I don't hate it.  Mill is a lot more bearable when you're not milling 12 for free (Archive Trap) or milling stupid amounts of cards searching for a land (mind grind). 

No idea about the side board.  I'm not really good at these. 

12
Deck Reviews / Re: [Modern] UW Ponnza (Modern Horizons)
« on: June 05, 2019, 12:47:50 am »
Do you have an xmage? You are a very cool brewer and I would love to get some games in with you

You know, I don't. I used to. I've been struggling with getting the deck on mtcgo to try it out but the wife would kill me XD

13
Deck Reviews / [Modern] UW Ponnza (Modern Horizons)
« on: June 04, 2019, 07:56:50 pm »
UW Ponnza (Modern Horizons)

This is an update to my "Venzer's Ponza Scheme" deck, which is a UW Ponza deck.  modern horizons gave us a lot of cool stuff, but it gave us two really good cards for this deck.  they are the following:

Replaced Monastery Siege with Unsettled Mariner.  Although I don't really like the concept of mariner over siege in a vacuum, Mariner works a lot better with Trinisphere.  because siege makes a spell "cost 2 more," it's tax isn't cumulative with Trinisphere.  However, because Mariner counters unless 1 is paid, Trinishpere brings the total cost up to 3, and then they have to pay another 1. 

Removed Remand, added Force of Negation.  Why?  because I want the turn 1 counter.  Right now, the deck (with the London Mulligan rule, which will ruin modern) is pretty consistently able to get two mana when your opponent wants to fetch land so you can stop them from searching.  or bouncing a land.  But i wanted a way to counter something the opponent might cast. 

(Original Deck Description)
Quote
love, love, LOVE land control decks. I know, i'm sorry. I have a Mono Red, several R/W, a R/B, and a UB. I made a mono-blue deck, since that's all the rage now, and I really liked how it ran. Monastery Siege being a card that I'm shocked nobody runs in it, but that proves utterly devastating. But I really, really wanted to squeeze white into the deck so I could run my second favorite planeswalker card, Venser, the Sojurner (the first being, of course, Ashiok, the Nightmare Weaver). Venser's ULT is just so perfect with the deck (whenever you cast a spell, exile a permanent). The addition of white makes the game plan change a little bit.

First off, no path to exile. The whole point is you don't want your opponent getting land.

Compared to the mono-blue version that everybody probably is familiar with, the things I do different are: First, I got rid of Frost Titan and replaced it with Venser, Shaper Savant. its ETB is another bounce that can hit any permanent, as well as a pseudo-counter in a pinch. With Venser, you do his +2 and flicker, allowing you an additional bounce every turn. Or you can bounce him back with Jace and have a counter up for the next turn, should you need it.

Your wincons are:
1. Beats with Colonnade
2. Beats with Venser
3. Jace
4. scooping to an empty board

Some Card Explanations:
Monastery Siege: Siege is here for protection. It makes your opponent's spells that target you "or a permanent you control" cost more. It makes any of your opponent's single-mana answers cost 5. Typically what would happen is is they were able to get 3 lands, they'd just cast something to destroy trinisphere or my creature/manland. Siege makes it almost impossible for the opponent to get out from under your lock.

Venser, Shaper Savant is here as kind of a "budget" version of Snapcaster mage. for the same CMC as Snap+Bounce or Snap+Counter, Venser will bounce a land or a spell (even uncounterable spells). He puts your opponent on the same two-damage-per-turn clock, but with the added bonus of being able to be flickered by the Venser-Walker to give you an extra bounce every turn. Or he can be bounced back to hand with Jace so you can cast him on your opponent's turn if you need to.

Suppression Field: basically Siege but to protect your stuff from activated abilities.

Trickbind: I run trickbind because I find it does a really good job of hosing a lot of the permanent-based combo decks. It shuts off the permanent, entirely, that turn. So if you counter an infinite mana engine, it stops the engine completely. It's important to note that you can't target a mana ability with Trickbind, but if you hit an ability on a card that also has a mana ability, that ability is stopped. So, for example, if you trickbind Faerie Conclave's ability to turn into a creature, and trickbind resolves, then faerie conclave can't tap for mana that turn. Trickbind is also basically uncounterable. ALSO, and this is important, Trickbind counters storm, and they can't counter you in response (split second).

Disclaimer: I stole the sideboard from a bunch of Mon-Blue ponza decks that I've seen over the months. I'm so bad at sideboards, and this is far faaaaaaaaaaaar better than the one I originally had.

14
Deck Reviews / Re: [Modern] Some of that Azorious BullSh*t
« on: April 25, 2019, 11:28:34 pm »
I love the idea behind this deck! I have a huge soft spot for Prison/Ponza style decks, and it looks a bit like both here. Just a few observations off the top:

- If you're running zero one drops, it seems like a real shame to not run Chalice of the Void. I get you've got Trinisphere, but the Chalice shuts off a huge part of the meta while coming down a turn earlier.
- If you have no one drops, running Temple of Enlightenment also looks really solid.
- If you decide to keep on the Chalice/Trinisphere plan, Cast Out and Hieroglyphic Illumination are decent considerations as 1-2 ofs (Cycling remains unaffected).
- Monastery Siege feels really clunky. If you're using it to dig, it's better off being a Search for Azcanta. If you want to slow the opponent down, Suppression Field feels better, especially if you're mainboarding Leylines.
- Snapcaster Mage would a be huge boon, as it lets you reuse your spells while providing a clock.
- Consider cutting a Gemstone Caverns. Even mono red prison, a deck that needs 2-3 mana turn one, only runs three.

I see what you're saying, and I might actually take a few of these.  But let me go through my thought process on these:

Monastery Siege: Siege is here for protection.  It makes your opponent's spells that target you "or a permanent you control" cost more.  It makes any of your opponent's single-mana answers cost 5.  Typically what would happen is is they were able to get 3 lands, they'd just cast something to destroy trinisphere or my creature/manland.  Siege makes it almost impossible for the opponent to get out from under your lock. 

Chalice of the void: I've actually given thought to this plan.  I am basically guaranteed to have 2 mana on my first turn, every time.  I tend to find more use out of screwing a fetchland.  However, I haven't had the chance to playtest the idea of always slamming down chalice on 1 turn 1.  What I can say that I've seen is that once your opponent knows you can "counter" their fetchland, they play much more conservative, and that gives you an edge. 

As to not having any 1 drops, I don't have "one drops", but I have turn-1 drops.  many spells that I want to be able to cast turn one.  Shadow of doubt, boomerang, etc are all 2 cmc spells that I want to be able to guarantee a turn-1 cast.  Speaking of which:

Gemstone Caverns: I went down to three for a bit but it screwed with my turn-0 play a not-insignificant percentage.  4 all but guarantees I will have Gemstone Caverns + a relevant spell in my hand at start of game. 

Snapcaster Mage: i see a lot of the mono-blue ponza decks run him.  I like Venser, Shaper Savant a little more because it's a bounce or a counter, for the same CC as snap-bounce or snap-counter.  same clock, but can flicker with Venser to bounce every turn or bounce to hand with Jace and have a counter up opponent's next turn. 

Suppression Field: I actually like this card, and had completely forgotten it existed.  This might be better than Leyline.  I really just run leyline if I feel like i'm against a deck that will try to discard. 

I think I'm going to try a couple games swapping Leyline for Chalice, and a few swapping it for Suppression field

15
Deck Reviews / [Modern] Venser's Ponza Scheme
« on: April 25, 2019, 06:36:13 am »
Straight up, better name.

Venser's Ponza Scheme

I love, love, LOVE land control decks.  I know, i'm sorry.  I have a Mono Red, several R/W, a R/B, and a UB.  I built a mono-blue land control deck ( I guess they're called "Ponza" decks?), which I really like.  But I really, really wanted to squeeze white into the deck so I could run Venser, the Soujurner.  Venser's ULT is just so perfect with the deck (whenever you cast a spell, exile a permanent).  The addition of white makes the game plan change a little bit. 

First, I got rid of Frost Titan and replaced it with Venser, Shaper Savant.  it's ETB is another bounce that can hit any permanent.  With Venzer, you do his +2 which will essentially blink Vanser, allowing you an additional bounce every turn.  It also lets you run Mainboard Leyline of Sanctity

Your wincons are:
1. Beats with Colonnade
2. Beats with Venser
3. Jace

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