deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xiagu

Pages: [1] 2
1
Deck Comments / Re: Zada, Hedron Grinder EDH - Comments
« on: August 26, 2022, 12:11:50 pm »
Minor updates for new sets and some housekeeping. Excited to draw Fable of the Mirror-Breaker, it seems like everything we want to be doing.

Sandstone Needle is just a trial. It could be good, it might be bad. I really just want Ancient Tomb but that's expensive. Don't look at all the NEO #299 Mountains I just bought.

With Dwarven Mine we do actually care about having Mountains, and Hanweir Battlements is easily the worst nonbasic in the deck. Sorry Hanweir. The meme is cool but it's not worth.

Replacing Impact Tremors with Witty Roastmaster because being a creature is relevant and we can spin into it off of our various polymorph effects (that don't hit enchantments).


Revision 11

Added/removed cards:
-1 Hanweir Battlements
-1 Impact Tremors
-1 Legion Warboss
+1 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
+1 Sandstone Needle
+1 Sokenzan, Crucible of Defiance
+1 Witty Roastmaster

Changed amounts:
-1 Mountain

4
Deck Comments / Re: Zada, Hedron Grinder EDH - Comments
« on: January 06, 2022, 09:11:17 pm »
Picked the cards to cut, added Ancestral Anger over Panic.


Revision 9

Added/removed cards:
-1 Confusion in the Ranks
-1 Firestorm
-1 Ruination

-1 Panic
+1 Ancestral Anger

5
Deck Comments / Re: Omnath EDH - Comments
« on: September 12, 2021, 07:16:11 am »
This deck didn't really need an update, because it was probably my strongest deck. However, I felt like I'd done just a terrible job on the ramp package and wanted to try and improve it. (Probably because I built it a long time ago.)

I think I cut too many trample sources, and probably want to go back up one or two.


Revision 9

Added/removed cards:
-1 Brawn
-1 Duplicant
-1 Goblin Cannon
-1 Greenwarden of Murasa
-1 Kodama's Reach
-1 Nissa, Vastwood Seer // Nissa, Sage Animist
-1 Nissa, Vital Force
-1 Rancor
-1 Ranger's Path
-1 Sculpting Steel
-1 Slice in Twain
-1 Steel Hellkite
-1 Sword of Vengeance
-1 Verdant Confluence
+1 Bala Ged Recovery // Bala Ged Sanctuary
+1 Garruk's Uprising
+1 Hall of Gemstone
+1 Kenrith's Transformation
+1 Llanowar Elves
+1 Once and Future
+1 Ram Through
+1 Return of the Wildspeaker
+1 Sol Ring
+1 Three Visits
+1 Turntimber Symbiosis // Turntimber, Serpentine Wood
+1 Vorinclex, Voice of Hunger
+1 Wild Growth

Changed amounts:
+1 (Main) -1 (SB) Song of the Dryads
Gonna get a replacement.

Explanations:
-1 Brawn, +1 Garruk's Uprising
Pretty sure I was just chumping with this to get it in my graveyard. Trample that cantrips seems a lot getter.

-1 Duplicant, +1 Kenrith's Transformation
Cantripping removal that's more annoying for commanders.

-1 Greenwarden of Murasa, +1 Once and Future
Give me my two cards up front, please.

-1 Kodama's Reach
-1 Ranger's Path
+1 Sol Ring
+1 Llanowar Elves
+1 Wild Growth
+1 Three Visits
Going from three 3 mana spells to two, adding more 1 mana ramp.

+1 Ram Through
This mostly just looks funny. It's probably not good long term.

6
Deck Comments / Re: Zada, Hedron Grinder EDH - Comments
« on: September 12, 2021, 05:56:18 am »
Have not quite figured out all the cuts. Eying Firestorm, Confusion in the Ranks, Ruination, and Magus of the Moon.


Revision 8

Added/removed cards:
-1 Blazing Shoal
-1 Desperate Ritual
Giving up on the dream. ;~;

-1 Blood Moon
Zada would rather play the Magus version because they're a creature.

-1 Cathartic Reunion
This filtering is pretty meh compared to, say, Jeska's Will.

-1 Dragon Fodder
Added a bunch of other 2 mana plays.

-1 Goblinslide
The mana ratio on this seems pretty bad; I'm not sure I should play it over a 4 mana make 3 tokes card?

-1 Myriad Landscape

-1 Shreds of Sanity
Replaced with Finale of Promise.

-1 Vandalblast
I don't think I've ever overloaded this. The best removal is player removal.

+1 Arcane Signet
+1 Birgi, God of Storytelling // Harnfel, Horn of Bounty
+1 Finale of Promise
+1 Imperial Recruiter
+1 Jeska's Will
+1 Kick in the Door
+1 Krark, the Thumbless
+1 Magus of the Moon
+1 Ornithopter of Paradise
+1 Storm-Kiln Artist
+1 Sudden Breakthrough
+1 Tibalt's Trickery
+1 Valakut Awakening // Valakut Stoneforge

Changed amounts:
-1 Mountain
Going down to 36 lands (counting MDFC) after adding more ramp.

7
Deck Comments / Re: Omnath EDH - Comments
« on: April 02, 2021, 05:21:39 am »
Made these changes years ago, went through and updated my list to reflect the current contents. Still needs more early ramp and to trim some clunkiness.


Revision 6

Added/removed cards:
-1 Myriad Landscape
Too slow and clunky, we have much better options in green.

-1 Not of This World
+1 Heroic Intervention
Never did live the dream of casting it for free.

-1 Wolfbriar Elemental
Actually fairly decent, but just not really an angle the deck really supports.

-1 Wurmcalling
This card's just bad, even with Gaea's Cradle.

+1 Kodama's Reach
+1 Nature's Lore
+1 Nissa's Pilgrimage
ramp pls. this is probably too many 3 CMC ramp spells but oh well i can fix it later

+1 Misty Rainforest
Had one lying around, may as well.

+1 Wave of Vitriol
Other people are always doing grosser things than us. Gets around Darksteel Forge and as a plus, we play very few nonbasics.

Changed amounts:
-1 Snow-Covered Forest
-1 (Main) +1 (SB) Song of the Dryads
Mine... went missing? I don't know where it is.

8
Deck Comments / Re: Zada, Hedron Grinder EDH - Comments
« on: July 18, 2020, 11:57:51 am »
Preliminary update after 2 years



Revision 6

Added/removed cards:
-1 Aligned Hedron Network
Neat, but probably not what this deck wants to spend its mana doing. The best interaction is comboing off.

-1 Arch of Orazca
Anytime the game got to the point where I was activating this, I basically had already lost. At that point you're just fishing for the Dualcaster Mage combo.

-1 Invigorated Rampage
Cutting all the pump spells since I found winning via combat to be this deck's weakest option.

-1 Rile
Can't believe I ever included this before I put slowtrips back in.

-1 Temple of the False God
This deck's curve basically stops at 5 mana, I don't know why I thought this was a good idea?

-1 Temur Battle Rage
This really need a critical mass of pump spells to be good, and I've removed all of those.

-1 Tilonalli's Summoner
I never found it worth it to activate this, and it's pretty slow and expensive for what it does.


+1 Dwarven Mine
Excited for this, seems very low cost.

+1 Fists of Flame
Super exciting addition, except for having to keep track of how big each token gets.

+1 Krenko, Tin Street Kingpin
Hanweir Garrison 2: Now In Goblin

+1 Legion Warboss
Want to test this out, since Garrison tokens often survive, I'm optimistic about these.

+1 Panic
Probably the best of the slowtrips. (Balduvian Rage requires attacking.)

+1 Purphoros, God of the Forge
*sighs, opens wallet*

+1 Reality Scramble
Indomitable Creativity 2; I am concerned that I have very few creatures in the deck, but worst case it can loop my existing real creatures.

+1 Runaway Steam-Kin
Very excited for this to enable some wild turns.

Changed amounts:
-1 Mountain
Going down to 37 lands from 39, since the curve is so low. Not sure if this is the right call; the deck really wants to hit its first four land drops at minimum.

10
Deck Comments / Re: Zada, Hedron Grinder EDH - Comments
« on: April 18, 2018, 11:10:44 pm »
Bit the bullet and bought some more expensive upgrades (Gamble and Blood Moon).
Trying out some new stuff from the latest sets (Tilonalli's Summoner, Arch of Orazca, Rile). Rile is... probably not worth it? But drawing cards is drawing cards, even if you have to lose some tokens.

I'm worried I took out too many pump spells with this change, and won't be able to trigger ferocious for Temur Battle Rage. We'll see.


Revision 2

Added/removed cards:
-1 Downhill Charge
-1 Kari Zev's Expertise
-1 Kazuul, Tyrant of the Cliffs
-1 Otherworldly Outburst
-1 Overblaze
-1 Screaming Fury
-1 Seething Song
+1 Arch of Orazca
+1 Blood Moon
+1 Chaos Warp
+1 Gamble
+1 Rile
+1 Ruination
+1 Temur Battle Rage
+1 Tilonalli's Summoner

Changed amounts:
-1 Mountain

12
Deck Comments / Re: Sram the Babysitter - Comments
« on: April 18, 2018, 09:45:34 pm »
Did this a long time ago but never updated it on here.


Revision 6

Added/removed cards:
+1 Desert's Hold
+1 Marble Diamond
+1 Oblivion Ring
+1 Open the Vaults
+1 Overwhelming Splendor
+1 Path to Exile
+1 Retether
+1 Return to Dust
+1 Semblance Anvil
+1 Spectra Ward
+1 Starfield of Nyx
+1 Wayfarer's Bauble

Changed amounts:
-1 (Main) +1 (SB) Arrest
-1 (Main) +1 (SB) Cage of Hands
-1 (Main) +1 (SB) Cessation
-1 (Main) +1 (SB) Cleansing Meditation
-1 (Main) +1 (SB) Gelid Shackles
-1 (Main) +1 (SB) Hobble
-1 (Main) +1 (SB) Inviolability
-1 (Main) +1 (SB) Kirtar's Desire
-1 (Main) +1 (SB) Knight of the White Orchid
-1 (Main) +1 (SB) Mask of Law and Grace
-1 (Main) +1 (SB) Muzzle
-1 (Main) +1 (SB) Shield of Duty and Reason
-1 (Main) +1 (SB) Unexpectedly Absent

Pages: [1] 2