Bant-Chantments 3.0Very hit or miss. Either goes infinite on turn 7 after two turns of creature wipes and total lockout, or falls flat and drags until I can't bear to simulate the deck anymore. Likely, the problem stems from enchantment density and enchantress effect density. This deck's idea is to play land enchantments early followed by enchantress effects, followed by my commander to untap and board wipe in an explosive turn. Once board wiped, enchantments that ramp me will generate value and net cards until I find a tutor or a win condition by drawing. As stated, this is achieved sometimes and sometimes utterly failed.
My hope is that Theros, Beyond Death will bring a higher enchantment density. Included in this list is one of the already leaked cards which is an Enchantress that gets bigger the more enchantments I play. Besides that, no relevant cards have been announced but I will keep updating this list until I have balanced the cards I have available to me with the strategy I want to employ.
If anyone has a critique of the deck or if I missed something obvious, please leave a comment.