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Topics - FonzOrama

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1
Deck Reviews / [Modern] Heliod and Company
« on: February 10, 2020, 10:11:54 am »
Heliod and Company

Your main combo is Heliod and walking balista (with at least 2 counters). Keep that combo alive with plenty of mana to keep things going on the battlefield and ping the opponent to death while gaining life. It's pretty straight forward and actually pretty fun. Not completely broken but definitely a game winner against a lot of decent match ups. Give it a try or make a suggestion.

2
Deck Reviews / [Pioneer] Life will Drain You
« on: December 17, 2019, 06:39:43 pm »
Life will Drain You
This is my own little lifegain/lifeloss deck I am working on. I'm trying to think of anything I may be missing or forgetting that would make it more rounded for competitive play. Please feel free to ask any questions or offer any constructive critism. Don't forget to give it a "like"

Everything in life has a cost. And behind every loss is someone else's gain. Why be the one weeping in your own tears and blood from your defeats? Why not seize opportunities? Or better yet, why not create your own?
This is a beat em up deck with taxing life loss/life gain draining your opponent while making you stronger. It also has a second wincon that allows you to cut their life total in half and when you combine "revenge" with sanguine bond or Vizkopa Guildmage, things get really nasty.
Disrupt their hand and remove those little annoyances early in the game with Thoughtseize and collective brutality and keep those gross creatures away with Fatal Push. Life is about choices.... Make the choice to enhance your life... Even if its taxing on others.

3
Deck Reviews / [Pioneer] Dimir Aggro
« on: December 14, 2019, 01:29:38 am »
Dimir Aggro

Hand disruption, hand fixing, fast, cheap creatures and in a color combination that rarely sees aggro play. The simple, straight forward objective of surveiling to pump creatures, creatures that are cheap and wont stay dead and have flying and hexproof all come together with some nice ways to make your opponent think twice about their next move as well as the unfamiliarity of the deck itself. It's very fun to play and a budget version can be made for right around $100 by removing fabled passage and replacing it with more basic lands.

4
Deck Reviews / [Pioneer] Dredgeless Dredge
« on: December 03, 2019, 12:30:11 am »
Dredgeless Dredge

Can a dredge-less Dredge deck exist? Will it turn out a great win % or will it shit the bed? I'll be working on this deck over the next few months and play testing it.
Bouncing in/out of the graveyard as a strategy, while generating energy counters for mana and other tools.  This is more of a test-of-theory, deck for me and I wanted to get some opinions. It doesn't have the full explosiveness of a dredge deck but I believe it will lead to some really fun and exciting interaction in play and kind of changes the angle at which we look at dredge-style or graveyard playing decks. Please leave a suggestion and don't forget to give it a like.

***Also, still working on a sideboard as this is not even the final mainboard list.

5
Deck Reviews / [Modern] Poison Ninjas
« on: November 18, 2019, 07:39:54 pm »
Poison Ninjas

Don't let high-mana costs of Fallen Shinobi make you sleep on him. He will win games out of nowhere. Not to mention, his second ability of allowing you to play any of the exiled spells he causes your opponent to exile, without paying their mana cost, will make things really nasty, really quick.

combo any of your attacking creatures with, Tainted Strike and stack those poison counters to take em out even faster. It's a really fun deck and still being balanced and tested, so please feel free to leave some suggestions or let me know what you think.

Plenty of low cost, unblockable creatures to get your ninja's into the fight. combined with some poison to keep the pressure on the enemy as well as win games abruptly. removal, counters and card draw provided by spells and creatures.

You also habe mana leak, remand and opt, and cryptic command. In addition to these you have scheming symmetry and thought scour to find the card you want, get a new card and make sure your opponent doesn't get anything they may need. It's an extremley fun deck to play and not that fun to play against.It's basically all you could ever want from a NINJA deck.  Let me know what you think in the comments and/or leave me a suggestion.  I'm working on a sideboard now.

6
Deck Reviews / [Pioneer] Teferi Control (Esper)
« on: November 18, 2019, 05:11:21 pm »
Teferi Control (Esper)

no creatures and spells for you!

7
Deck Reviews / [Modern] Gruul Land Destruction
« on: November 12, 2019, 04:45:56 am »
Gruul Land Destruction

Destroy their lands.....

8
Deck Reviews / [Modern] Naya Six Landfall (competitive)
« on: November 10, 2019, 05:44:30 pm »
Naya Six Landfall (competitive)

Modern landfall deck that utilizes the best New tools along side some classics.
Using steppe Lynx and plated geopede you are capable of swinging for 4 on turn 2 and then 16 on turn 3.
Keep the carnage coming while Wrenn and Six pull your fetchlands and field of ruins out of the graveyard.
Thalia slows down burn and other spell heavy decks.
Renegade Rallier to pull creatures out of the graveyard and back into play to make sure enemy removal does little to slow you down.
Path to Exile and good Ole Lightning Bolt for spot removal and those last few hits for a win.

It's an aggro designed to go the distance in the longer match ups and capable of slowing down burn and the like.

Give it a "like" and/or leave a comment telling me what you think and how you like it.

9
Deck Reviews / [Modern] Collecting Pelts on a Budget
« on: September 12, 2019, 05:42:09 am »
Collecting Pelts on a Budget

Pretty straight-forward deck that is based off of building creatures with the evolve machanic and the likes...

It's a great beginner deck and great for those looking to get a start in the modern format. It's the most affordable deck I've ever pieced together and it's completely upgradable as one finds the need. Give it a try, leave a comment or offer a suggestion!

10
Deck Reviews / [Modern] My Hammer and Me
« on: September 05, 2019, 04:58:57 pm »
My Hammer and Me

Colossus Hammer Combo featuring Karn, the great creator. This protects against surgical extractions and the like, because it allows you to run fewer hammers in the main deck and tuck 2 away in the sideboard that can be retrieved with Karn's last ability. Still working on the rest fo the sideboard.

11
Deck Reviews / [Modern] Gruul Tireless 6ix
« on: August 29, 2019, 06:36:21 pm »
Gruul Tireless 6ix

Pretty simple Landfall concept. Get your creatures and enchantments out and play as many lands as possible each turn. Fetch the fetches and field of ruins back with Wrenn and Six to keep it flowing. Lightning Bolts and Axes to keep the creatures at bay.

Please comment any suggestions.

12
Deck Reviews / [Modern] We don't need to Faithless Looting (wizards)
« on: August 26, 2019, 10:43:46 pm »
We don't need to Faithless Looting (wizards)

Have fun bouncing, pumping and swinging in the air with this wizard deck that doesn't need faithless looting to be lethal and fast. It's also really fun to play. Some may think it's boring but if you're pilotting it, it's never boring.

13
Deck Reviews / [Modern] Rakdos Rotting Spirit of Maddness
« on: August 26, 2019, 05:50:03 pm »
Rakdos Rotting Spirit of Maddness

I'm not sure what archetype this deck would fall under. It's kind of midrange but kind of aggro. It's designed to take advantage of self-discard while utilizing the "Madness" ability of cards who's madness cost is far less than their cmc.

Here's a breakdown of the first version of this deck and I'll try to update as I change things around.

Core:
Insolent Neonate x4
Rotting Regisaur x4
Stromkirk Occultist x4
Alms of the Vein x4
Lightning Bolt x4
Unearth x4
Faithless Looting x4
Pestilent Spirit x3
Electrickery x3
Night's Whisper x2

Pestilent Spirit/Electrickery Combo
If you simply read the cards you'll see why they are there. To essentially clear the battlefield and keep pesky creatures off their board without hurting anything of ours. Sure, it's conditional and may take some playing with to get it right, but I will figure it out. May even add some different spells that damage all creatures an opponent controls or what not.
Rotting fuels discard as early as turn 2. If you discard him into graveyard with Insolent Neonate turn 1 it will allow you to Unearth him turn 2. Combine with stromkirk Occultist and discard Bloodghast to bring back when a land drops... May increase Bloodghasts. Also considering changing this deck to a grixis ddck and running "Prized Amalgam"


Please feel free to comment and offer suggestions and advice.



14
Deck Reviews / [Modern] U/B Control Community Project
« on: August 26, 2019, 07:19:55 am »
U/B Control

I'm not a control player, but I have always been facinated with it and have always wanted to port a successful dimir Control ddck to the modern format. This is actually my 7th attempt. All the other attempts were done when I first began playing many years ago and we didn't have the options we do now, nor did I have the cars knowledge that I do now. I decided that I'd like to use every resource available to try to find a solid ddck list and there's no better way to build a deck than with the support and help of all of the internet. This is still being balanced and worked over but I feel like I may have something that can put up some real numbers.
I'm open to suggestions and thoughts in this... In fact, I'm really requesting all the input I can get to make a dimir Control ddck that can really compete in modern. This is a tall order since uw control really shouldn't be doing as well as it does, but somehow, it does. I am a firm believer that dimir can do every bit as good, if not better. Help me realize this.

15
Jund Elemental Unearth er (Tribal Purist Revision)

An elemental ddck featuring Thunderkin awakener and other wonderful elementals that stays true to a purist tribal deck design. Give quick access to fast mana for your creatures on turn 2 with smoke braider. Brute Force to pump Nova Chaser and the ability to suspend a card in Exile in your 2nd main phase by cast Nova Chaser late and then when Nova leaves, you get the other card back without having to pay the cost again or having to risk it getting extracted out of the graveyard. You can also Fling a creature at someone or one of their creatures as well as quality tools like lightning bolt and Faithless Looting with collected company.

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