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Topics - Rooker

Pages: [1] 2
1
Deck Reviews / [Pioneer] Bant Butt Taxes
« on: March 28, 2020, 01:37:48 pm »
Bant Butt Taxes

Based off of a recent MTG Goldfish Selesnya deck. You use a few cards to make your creatures fight with their toughness, then you beat down with creatures that also happen to restrict your opponents. This gives it good matchups against both combo and aggro.

The benefit of the deck is that mainboard Eidolon of Rhetoric wrecks Lotus Storm, Tocatli Honor Guard wrecks Dimir Inverter, Permeating Mass wrecks Golgari Stompy, and Fae of Wishes // Granted along with Arboreal Grazer gives you a hard answer to Bant Spirits. The deck is very strong against the current meta and I believe it could actually see competitive play.

The best part is that if you dumb down the land base, it goes down to costing under $50.

Thoughts on improvements? What weaknesses need to be filled. Did I miss any obvious butt fighters?

2
Deck Reviews / [Pioneer] Temur Thicc Eldrazi
« on: March 27, 2020, 04:15:57 pm »
https://deckstats.net/decks/139095/1574685-temur-thicc-eldrazi

Thoughts on improvement? I sort of slapped this together.

3
Deck Reviews / [Pioneer] Zur the Thicchanter (Need help optimizing)
« on: March 17, 2020, 08:53:54 pm »
https://deckstats.net/decks/139095/1580668-zur-the-thicchanter-toughness-

This deck uses Zur the Enchanter to find High Alertand then Behind the Scenes to give you an army of evasive  creatures that hit for a lot.

The backup plan is Fae of Wishes // Granted, which can find you High Alert or Huatli, the Sun's Heart (after your opponent sideboards in enchantment hate). It also helps you find good hate in game one.

Another backup plan is using Tree of Perdition with Turn to Frog (use it after the ability is on the stack to put your opponent at one life).

I feel like there are a lot of improvements to make, especially in a deck with so much deck/Sideboard searching. I'm thinking of some fantastic cards like Teferi, Time Raveler...


For now, a good opening is:
Turn 1 - Wall of Runes
Turn 2 - Crashing Drawbridge
Turn 3 - High Alert
Turn 4 - Tree of Perdition (turn into 0/20 on opponent's end step)
Turn 5 - Zur the Enchanter (use Crashing Drawbridge) find Behind the Scenes and swing for 28 nearly unblockable damage

4
Deck Reviews / [Modern] Aven Mindcensor Land Destruction Control Delirium
« on: February 03, 2020, 04:27:58 pm »
https://deckstats.net/decks/139095/1542085-decksearch-land-destruction

Control the game by destroying everything (including lands) and removing some side-effects by using Aven Mindcensor. Then the deck ended up being perfect for delirium, so I threw some in.

There's a lot of good synergies, but it isn't too consistent-looking.

It's a hodge-podge. Any suggestions?

5
Deck Reviews / [Pioneer] Decksearch Destroyer (In Progress)
« on: February 03, 2020, 02:32:52 pm »
Decksearch Destroyer (In Progress)

This is an idea that probably works better in Modern, except that Ob-Nixilis costs too much. The idea is to search your deck for Aven Mindcensor and then abuse cards like Wishclaw Talisman to find the perfect counter to everything your opponent uses (cards like Narset, Parter of Veils would be fantastic if she was Azban colored). To finish the game, you drop Ob-Nixilis and you play Scheming Symmetry or something like that.

It's perhaps a flawed idea, but does anyone have good suggestions to make it better? I'd love to wreck a huge attack with Settle the Wreckage and have my opponent get one land out of it.

Ashiok doesn't work in this deck because she only prevents your opponent searching their decks from effects of their own spells and abilities.

6
Deck Reviews / [Pioneer] Heliod's Constructs
« on: January 28, 2020, 07:52:26 pm »
Heliod's Constructs

This deck is built around an infinite combo involving Heliod, Sun-Crowned, and Walking Ballista. You give Walking Ballista lifelink while it has two +1/+1 counters on it, and you end up getting to use its ability to hit everyone for an infinite amount of mana.

It's very easy to dig for the combo, but you could potentially run it on turn 3 if you had Hardened Scales, Walking Ballista, and Heliod, the Sun-Crowned in your opening hand.

The other creatures take advantage of being easy to dig for and make a decent body of blockers to hold back aggro while you try to get the combo (especially with Hardened Scales down). Chief of the Foundry and Mettalic Mimic also make it possible to pull Walking Ballista with Collected Company, making the combo possible to pull out of nowhere on your opponent's turn.

I'm thinking of running Kraul Stinger in the Sideboard for some flying defense (Black aggro in particular), but I feel like there's a better option.

7
General Magic / How to look up (X) in the deckbuilder?
« on: January 26, 2020, 11:07:33 pm »
I love to use the deckbuilder to look up cards, but I'm not sure if there's any way to look up if it has X on it anywhere. I tried typing in X, "X", and (X), but I haven't gotten anything. Is it possible to look that up?

8
Deck Reviews / [Pioneer] Bant Eldrazi Displacer
« on: January 24, 2020, 07:07:25 pm »
Bant Eldrazi Displacer

Credit for this deck goes to MTG Goldfish. He made a similar deck for Modern. This is the Pioneer version that is just as abusable.

The deck is built to quickly find Biomancer's Familiar and Eldrazi Displacer. This allows us to Resummon any creature for one colorless mana. Then, you can Resummon a Scion Creator an infinite number of times, letting Impassioned Orator give you infinite life, or Anafenza, Kin-tree Spirit buff your creatures to infinity. Eyeless Watcher also gives you an infinite number of tokens.

The deck does surprisingly well against control because playing the creatures and running the combo can all be done at instant speed. If your opponent tries to remove part of the combo, you can find the missing piece at instant speed and run the combo before they ever remove your creature.

Any thoughts on a better card than Impassioned Orator? It needs to cost less than 3 so that Collected Company can quickly dig for it.

9
Deck Reviews / [Pioneer] Selesnya Majestic Myriarch
« on: January 22, 2020, 07:56:27 pm »
Selesnya Majestic Myriarch

This deck takes a swarm of creatures from Collected Company and uses them to fuel a massive Majestic Myriarch.

It takes a few turns to get moving, however, Lifelink and Deathtouch help to hold out against aggro.

I need some good options for trample, if you've got suggestions.

10
Deck Reviews / [Pioneer] Under $30 Flux Channeler Deck
« on: January 20, 2020, 08:20:20 pm »

11
Deck Reviews / [Modern] Blood Funnel (Uncounterable)
« on: January 18, 2020, 04:51:34 pm »
Blood Funnel (Uncounterable)

This deck uses Blood Funnel to give yourself some heavy control, while having cards that don't get countered by it.

It pretty much just stalls the game really effectively and gives you some cards to chip at your opponent (or use Dovescape for a meme win).

12
Deck Reviews / [Pioneer] Scapeshift (Land Sacrifice)
« on: January 15, 2020, 08:00:34 pm »
Scapeshift (Land Sacrifice)

This deck is built around sacrificing and playing lands, triggering a lot of effects to buff your side of the field and give you card draw. Then, Scapeshift gives you a massive play that almost instantly wins you the game.

Optimal Start:
Turn 1 - Gilded Goose
Turn 2 - Undergrowth Champion
Turn 3 - Evolution Sage
Turn 4 - Undergrowth Champion (boost it with Fabled Passage), Gilded Goose.
Turn 5 - Korvold, Fae-Cursed King (bye, first Gilded Goose)
Turn 6 - Evolution Sage, then Scapeshift

That last turn would give you a card draw of at least 7 and would give you a lot of 10/10+ creatures.

Any thoughts on improvement?

13
General Magic / Pioneer-Legal One-Turn Kill
« on: January 15, 2020, 07:39:29 pm »
It has been pointed out that Mox Amber is a legendary card. I'm stupid. This whole thing doesn't work. It's still a decent read, though.

I have gotten a solution! It isn't optimized. You could easily deal infinite damage on the first turn, but making a massive non-infinite combo is much more comedic and involves some fun math, which I am a fan of. ;D

Opening Hand:
1 Island
4 Mox Amber
1 Emry, Lurker of the Loch
1 Paradoxical Outcome

You play 4 Mox Amber, then an Island allowing you to play Emry, Lurker of the Loch, allowing you to use the Mox Amber to play Paradoxical Outcome. Pull all of the Mox Amber back into your hand and draw four extra cards.

First Draw:
1 Cloudform
1 Essence Flux
1 Anointed Procession
1 Dragonlord's Prerogative
Card on Top of Deck:
1 Omniscience

Play all of your Mox Amber, and tap it for Cloudform, then Essence Flux on the manifested card. Omniscience is flipped face-up when exiled (that is a special rule for manifested cards), and since it is not an instant or sorcery, it is still a legal target to return to the battlefield. You've got an Anointed Procession (I'm not sure what that'll do yet... ??? ) and a Dragonlord's Prerogative that you now play.

Four Cards and Omniscience on the Field:
3 Anointed Procession
1 Paradoxical Outcome

Now we play 3 Anointed Procession, which means that any tokens we create will now actually be 16 tokens. Play Paradoxical Outcome and return all cards to your hand except Omniscience, and play them all again for free! (You also draw an extra 9 cards)

You see where this is going:
4 Mirror March
4 Hornet Nest
1 Paradoxical Outcome

This next round is like the last. Each Hornet Nest on average will produce 16 more (the math involved involves and infinite sum for those of you who are math nerds), so we now have (on average) 80 Hornet Nests. We'll use Paradoxical Results to pull everything back and play it again, giving us (on average) 156 Hornet Nests and 17 more cards. (From now on, I will ignore mentioning that these are averages. Your thumb should be very tired from coin flipping by the end of this.)

Let's make some tokens:
1 Angrath's Mauraders
1 Star of Extinction

We now draw a Star of Extinction and are happy to realize that you can destroy our own Island with it. Let's nuke those 156 Hornet Nests :'( and produce 99,840 little Insect tokens :o . Too bad they don't have haste. Let's look at the other 15 cards we drew.

Speaking of Hornets:
4 Panharmonicon
1 Naban, Dean of Iteration
1 Arcane Adaptation
4 Spark Double
4 Hornet Queen
1 Enter the Infinite

Okay. Panharmonicon will not only trigger Hornet Queen's ability multiple times, but Mirror March's, too. Then add Naban, Dean of Iteration with Arcane Adaptation as another Panharmonicon (his clones all kill themselves in a a tragedy that will make world news :'( ). Then, Spark Double copying Naban is going to make things go pretty crazy. The first one should create 384 tokens, meaning that now whenever a creature enters the battlefield, it triggers everything 391 times. The next Spark Double will turn that into 25,415, the next into 1,651,975, and the last into 107,378,375. (From now on, I'll just call that value 107 million to save time.)

Now we play Hornet Queen. Each one triggers a Mirror March 429,513,500 times, and each of those is going to create 16 tokens, giving us a total of 6,872,216,004 Hornet Queens, each creating 64 tokens 107 million times, giving us a total of about 47 quintillion (47,227,352,800,000,000,000) Insect tokens. Paradoxical Results was fun and all, but let's draw 24 cards with Enter the Infinite (put one back) to get into the last phase of this one-turn kill. 8)

Let's double things:
4 Second Harvest
4 Twinflame
4 Repeated Reverberation
4 Clone Legion

Now we'll take those 47 quintillion Insects and double them 8 times with Second Harvest and Twinflame (yes, you are able to target all of them with Twinflame because it is part of the mana cost). However, each time you double them, you actually multiply them by 17 thanks to Anointed Procession, so we end up with about 33 octillion tokens.

Repeated Reverberation played 4 times helps us to play Clone Legion 15 times on the first one, and 18 times total. Skipping the math, we have 4.63 sexdecillion tokens (thank you Cookie Clicker for helping me know these numbers). To help you visualize that number, it looks like this:
4,633,034,760,000,000,000,000,000,000,000,000,000,000,000,000,000,000 :)

We still have 7 cards in our hand, 4 mystery cards that Emry, Lurker of the Loch put into our graveyard, and 1 card in out library to work with. Let's see how big these numbers can get!

You thought that Naban was bad:
1 Melek, Izzet Paragon
4 Displace
1 Mirrorwing Dragon
1 Clear the Mind

Now we play Melek, Izzet Paragon (millions of clones kill themselves; press "f" to pay respects). We need a way to clone him, though, so we Displace two of our Spark Double and have them come in, creating just about 55 billion copies of Melek, Izzet Paragon. We then play Mirrorwing Dragon and Clear the Mind, putting a lot of fun cards into our library for Melek to use (including 4 new ones we haven't seen yet). We also draw a mystery card that will be revealed later.

Playing cards from the top of our deck:
1 Essence Flux
4 Displace
4 Twinflame
4 Second Harvest
3 Clone Legion
4 Repeated Reverberation
1 Clone Legion

We are now going to clone things again, but this time, a lot more. We use Essence Flux (which gets copied 55 billion times) to resummon a Spark Double a bunch of times and create 377 quintillion (377,971,880,000,000,000,000) copies of Spark Double. Then repeat that process with 4 copies of Displace to give us 133 Novdecillion copies of Melek, Izzet Paragon (that's 133 followed by 59 zeroes).

Now let's play Twinflame targeting our 133 Novdecillion creatures and multiplying them by 17 (for estimating purposes, we will assume that it just multiplies our total by 10 instead), then repeat that process 133 Novdecillion times. That gives us a finishing total of about a 1 followed by 133 Novdecillion zeroes. The next one gives us about a 1 followed by (a 1 followed by 133 Novdecillion zeroes) zeroes. This process continued up to Repeated Reverberation gives us as a very low estimate:
10^(10^(10^(10^(10^(10^(10^(10^(10^(10^(10^(10^(10)))))))))))) copies of Melek, Izzet Paragon.

At this point, the number is incomprehensively huge. We need more tokens than there are estimated atoms in the universe. However, it's still going to get bigger, so I will now refer to each time that I say "10^(...)" as exponizing it. So, the number of tokens we have currently is exponized 13. Exponized 1 is 10. Exponized 2 is 1 followed by 10 zeroes (10 billion). Exponized 3 is 1 followed by 10 billion zeroes (we have now passed google, a famous number). Exponized 4 is 1 followed by that many zeroes. Repeat that process 9 more times, and it gets huge. Really huge.

Let's try Repeated Reverberation now. Each 4 Repeated Reverberations cast will lead to an extra digit in the number of times the spell played after it will be cast (it's actually some number more like 3.3, but we're just doing a low estimate now). So, when we cast (exponized 13)/4 copies of Repeated Reverberation, we can estimate that we are going to cast exponized 13 extra copies of Clone Legion, which actually just is going to copy it as much as all of those Meleks, so it doesn't make a huge difference. We now have exponized 14 token creatures sitting around.

The other four cards:
1 Breaking //Entering
1 Might of Masses
1 Polymorphous Rush
1 Lose Calm

Making that number bigger is actually starting to get boring, so let's look at the new, interesting cards we got. First, we cast a bunch of copies of Breaking // Entering. Our opponent would need a deck larger than our almost infinitely-large stack of tokens we brought with us to the kitchen table. You also can steal any creatures that they dumped from their graveyard and copy them over a googleplex times with haste. However, because our opponent might have a Leyline of Sanctitiy, so we need a backup plan.

We have three different cards that will make our army have massive attack power, have haste, and all be a copy of target creature we control (we would use Mirrorwing Drake to make Might of the Masses stronger). However, what creature should we transform our army into, and what about that last card we drew? ???

The Secret Strategy:
1 Biovisionary

That's right. Biovisionary is our secret weapon. As you read his ability, you should note that in this case, we fall under the "or more" category, and are able to win the game this end step. We use Polymorphous Rush to turn our whole army into Biovisionary and will win the game this end step. However, that is a one-turn win, not a one-turn kill, so we first put Lose Calm and Might of Masses on the stack (actually, a very large number of each of those cards for each creature you control), targeting everything via Mirrorwing Drake, then turn everything into copies of Biovisionary, who will all receive the buffs.

Let us step back and imagine that inside of each atom of the universe, there was actually another universe with it's own little atoms. Then, inside of each of those atoms, there was another, even smaller universe with it's own atoms. We are playing a game against each one of these miniscule atoms, of which there are an incredible number. It will forever be recorded in history as the most massive game of MTG ever played; however, we will now be remembered as the jerks who ruined it by swinging at each opponent with thousands of thousands of creatures, each able to overkill a player zillions of times over, ending the game before anyone else got to take a turn.

And we never went infinite. 8)

14
I really enjoy going onto the Deck Review forum and seeing ideas and commenting on them, however, there has been a big problem especially with Commander decks. There are some posts that keep getting bumped to the top as people make small changes to their decks, and they aren't even looking at the forum as they do that. That leads to some decks with pages upon pages of someone replying to themselves with no actual discussion happening.

One example (if you see this soon enough) is the Gobilncon deck that is currently on the front page.

I'm not sure how to resolve that issue, but it does kind of turn me off from using the forums. Perhaps make an EDH only forum and another seperate forum? Maybe make it so that if someone has bumped their own post 3 times in a row, it stops going to the top of the forum? Maybe make an option to filter by posts that have been responded to by someone other than the creator most recently? I'm not sure, but hopefully this helps you find a good solution to make the forum more of a place to interact with the community.

15
Deck Reviews / [Modern] Elemental Tribal (Definitely Not Budget)
« on: January 14, 2020, 05:29:38 am »
Elemental Tribal (Definitely Not Budget)

Based on the classic deck, "Humans," but with Elementals. The extra land and Flamekin Harbinger really help to make this a solid tribal deck.

The deck is pretty self-explanatory. You play lots of Elementals with good ETB effects, then can make those effects trigger multiple times with your recursion cards. There are a lot of cards with only one copy in the deck because Flamekin Harbinger can find them and give you solid counters or good counters.

Dream Opening:
Turn 1 - Aether Vial.
Turn 2 - Flamekin Harbinger and Smokebraider.
Turn 3 - Risen Reef and Smokebraider
Turn 4 - Yarok, the Desecrated, Risen Reef, then Scampering Scorcher (that would draw you 20 cards and give you about 8 lands of ramp).

I need help with graveyard help, though. Is there a better option than Offalsnout?

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