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Topics - stuffnsuch

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Commander Discussion / Proliferate and Stun Counters
« on: September 20, 2023, 10:16:16 pm »
Am I missing something, or should Atraxa, Praetors' Voice decks (and any other decks that are proliferating regularly) be jumping on all the new stun counter cards.  Doesn't Succumb to the Cold essentially read, "tap two creatures and they don't ever untap again"?  Maybe it's good but not as good as other proliferate things you could be doing, but I really think it's being overlooked.

2
General Magic / Combo in Limited?
« on: September 05, 2023, 08:48:38 pm »
I've been a big fan of doing crazy things in magic, from gaining nearly 1000 life off an Awe Strike, to making more tokens than there are dice in the universe to track them, to winning with Battle of Wits after spending more time shuffling than all my other game actions combined.

This weekend, I attended my first ever limited event, the Wilds of Eldrain Pre-release.  After opening an Aggravated Assault and a Nature's Will, I decided to go all in combo.  It was a blast, just digging through my deck after dropping a couple little evasive creatures, and then playing both those enchantments and winning on the spot.  The main reactions were "I've never seen anything like that!" or "No one ever combo's in limited!" or something like that?

I'm new to limited, so I just had to ask, is building combo in limited really that rare?  Have you ever seen any one go infinite in a limited environment?  Did I just do the most crazy thing of my Magic playing career and not even realize how special it was at the time?

3
Commander Discussion / Combos You Really Want to See Work
« on: August 30, 2023, 01:21:37 am »
I just discovered that if you have Mu Yanling in play and a Skyship Plunderer able to attack, it only takes a couple turns of protecting Mu Yanling to go infinite.  Two cards, both blue, and they're both decent on their own, but wouldn't it be cool to see them take infinite turns together?  I'm guessing that I'll probably put both in my superfriends deck, rarely draw into them in the same game, and when I do, I'll get stuck at like 17-19 loyalty, which is not quite enough to go off.

It got me thinking about other combos I've built into decks that just never worked, whether I've built around them or threw them in as if saying "I just hope I get to see this go off one day".  Whether it's Repercussion and Blasphemous act in my creatureless deck, or Aphetto Alchemist and Wake Thrasher in my Wizard Deck, there are a lot of fun combos I'd love to see and haven't.

What about you, have you ever gotten any weird combos to go off, or are there combos you really wish you could see happen someday?

EDIT: Okay, so I was misreading Skyship Plunderer, which is fine.  The topic is still one I'd love to discuss.

4
Commander Discussion / Equilibrium Alternatives
« on: September 29, 2020, 11:04:30 pm »
I'm building a deck that's hoping to cast and recast a bunch of free creatures.  I just need some ways to bounce them back to my hand for 1 mana or less.  They'll have haste and the ability to tap for mana and they'll generally be changelings, so there's some flexibility there as well.  So far, Equilibrium is a sure thing, as are Cloudstone Curio and Tidespout Tyrant.  I'm considering adding Spectral Shepherd, Kogla, the Titan Ape, Walker of Secret Ways, or Temur Sabertooth as they both bounce for 2, but I can't currently go infinite with them.  I feel like I'm missing something that bounces creatures of a certain creature type for 1 mana or for tapping a single creature.  Wirewood Symbiote is almost helpful, but has that once a turn restriction and can't bounce itself.  Are there any other good repeatable bounce cards out there that I'm missing?

5
Commander Discussion / Accidental Combos
« on: September 24, 2020, 11:29:59 pm »
My Teysa deck, like most aristocrats decks, has a lot of synergy.  So much so, that I find that every once in a while I find a completely unexpected infinite combo.  The most convoluted of which happened just a couple weeks ago.  I had out Pitiless Plunderer, Twilight Drover, Teysa Karlov, Fallen Angel, and Phyrexian Plaguelord.  I had a +1/+1 on the twilight Drover already, so I paid the 3, removed the token and got 2 spirits, which I then sacced to the Plaguelord to start widdling down my opponents creatures.  The spirits dying gives me 4 treasures and 4 more counters on the Drover (thanks to Teysa), which is enough to do it again.  After clearing the board with the Plaguelord, I started booting my Fallen Angel until both her and the twilight Drover were large enough to take out one opponent each.  The crazy thing was, I could produce infinite mana, creatures, removal, and power, but ultimately could only take out 2 opponents that turn.  What a weird combo.

Has anyone else discovered a bizarre, convoluted, or simply unexpected combo as they were playing?

6
General Magic / Favorite Build Arounds
« on: September 11, 2020, 04:35:08 pm »
I need a new project.  What are your favorite build around cards in MTG?

Note: I'm looking for casual, somewhat jank stuff, so don't tell me to build around Protean Hulk or something like that.

7
Commander Discussion / Tribal Tribal
« on: September 10, 2020, 12:06:11 am »
I've wanted to build a Tribal Tribal commander deck for a while now.  The idea would be to get a bunch of powerful tribal cards that do interesting or crazy things when paired together but normally wouldn't work together because they're for different creature types.  For instance if you got all the cards from Scourge's warchief cycle, then Morophon, the Boundless is now a hasty 9/9 for just 2 and has regenerate.  I'm guessing Morophon would be a great commander for this sort of deck, but I'm open to other suggestions.
What other cards would you recommend (besides basically every changeling)?  What's the most busted combination of effects you can come up with?  If I did go with Morophon, what creature type would you pick when you cast it, since most of your shapeshifters are already every type?

8
Commander Deck Reviews / Need more Instants
« on: August 28, 2020, 10:10:22 pm »
Here's my Kalamax, the Stormsire deck.  It seems every time I play, I could stand to draw an instant just a little more often.  If you could make just one change, comment with the following:  a) What permanent you'd take out and b) what instant (or sorcery) you'd replace it with.

https://deckstats.net/decks/161053/1736933-kalamax-copies

9
Commander Deck Reviews / Skirk Fire Marshal Secret Commander
« on: August 28, 2020, 10:05:24 pm »
Okay, so back in Onslaught block, I had a goblin tribal deck that focused on getting a one turn kill with Skirk Fire Marshal.  It wasn't the best deck ever, but it usually could manage a turn 6 or 7 kill.  It ran white for damage prevention so it's not a suicide deck, and was a lot of fun to play, even if it only occasionally went off.  Strictly for nostagia, I'm trying to run the concept in commander.  I've tried this deck a few times, and even won, but I've not been able to ever go off with the Fire Marshal.  It's actually a fairly good deck since it has damage prevention and board wipes and token generation built in, but I'd like some help tuning up the deck to make for a one turn, kill everybody, Skirk Fire Marshal combo more often.  Any suggestions (please keep them somewhat budget).

https://deckstats.net/decks/161053/1738785-secret-skirk

10
Commander Deck Reviews / Subira Infect?
« on: August 28, 2020, 08:25:11 am »
Thoughts on creating a Subira, Tulzidi Caravanner EDH deck with infect as the primary win-con?  Can you make a deck that consistently kills two or more players in a single turn with unblockable infect damage?  The idea is to play an infect creature, give it unblockable and haste, and then pump it's toughness to 10 (or 5 with damage doubling or double strike more likely).  Even getting it to 8 damage and then having a few proliferate options may be worth considering as well.  Here's what I've got so far, it's fairly budget, but seems to be more or less heading the right direction.  Any suggestions would be great.

https://deckstats.net/decks/161053/1736414-subira-infect

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