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Topics - The deaf warrior

Pages: [1]
1
Deck Reviews / [Standard] UB Rat Colony
« on: April 26, 2018, 09:08:09 pm »
UB Rat Colony

Rat Colony plus Tetsuko Umezawa equals scary amounts of unblockable damage.

I'm looking to optimize this build (minus Scarab God and Vraska's Contempt) and it feels like a slow tempo deck. Any recommendations for sideboard or mainboard adjustments that are probably glaringly obvious and I'm missing them completely?

2
General Magic / Homicidal Seclusion creatures?
« on: February 08, 2018, 09:16:00 am »
I'm trying to develop a casual deck that's centered around controlling exactly one creature at a time and making it powerful via Homicidal Seclusion and Deadly Wanderings (and maybe Demonic Rising). However, I'm drawing a blank of creatures that'd be good for the deck. The only one I've found so far is Skittering Horror.

Would it be reasonable to splash other colors for the deck, or better to stay mono black?

 In either situation, what are some creatures that are good at running solo?

3
Deck Reviews / [Modern] Torment of Tron-fire
« on: August 27, 2017, 10:32:37 pm »
Torment of Tron-fire

"If X is big enough, I guess it doesn't really matter what the spell does."
-Local FNM player

BG Tron, with Torment of Hailfire as a finisher.

This list is far from optimal. I was wondering what suggestions might be made to streamline it or make it more effective while keeping Torment of Hailfire. I'm not a regular Tron player, so the list probably seems clunky. Any suggestions for adjustments would be greatly appreciated. Thank you!

4
General Magic / Mitotic Manipulation?
« on: October 15, 2016, 04:35:35 am »
So I'm considering making a mono blue list that includes Mitotic Manipulation as a four of. I'm the only person I know who thinks it's an absolutely amazing card. But I am dry on ideas. Naturally, I want to squeeze value out of it, but I know that isn't always the case. So I have a few questions.

1. What's cards are out there that can manipulate card names besides their own?

2. What are good targets for Mitotic Manipulation?

3. Why is this not used more?

An answer to the questions would be much appreciated. Even if you don't answer, thanks for looking. Any suggestions on cards would obviously be appreciated as well.

5
Deck Reviews / [Modern] Hive Mind
« on: October 12, 2016, 10:08:39 pm »
Hive Mind

Ramp into Hive Mind as quickly as possible, and cast a pact for the game.

My question is pretty much this: What can I do in order to make sure that I can combo off? Whether it's consistency or speed, what can be done? (The pact choices are largely based on my local meta.)

6
Deck Reviews / HUGS
« on: September 17, 2016, 03:36:49 am »
HUGS

Make everyone draw tons of cards and love you, while you likely have about 15 cards in your hand. Play big creatures or deck out with Laboratory Maniac to win.

This is definitely a work in progress, and I was rather curious what kinds of cards I could put in for a multiplayer game of at least three people in order to make this deck even more ridiculous. I wanted to make this deck purely because of the ridiculousness of a game where there were three Rites of Flourishing in play. Any suggestions for consistency?

7
Deck Reviews / [Casual] Mirror Production
« on: May 09, 2016, 07:29:05 pm »
Mirror Production

The plan is to force the deck into Mirror-Mad phantasm and Laboratory Maniac as soon as possible, create a token/copy of Mirror-Mad, and mill yourself out for game the next turn.

So the question is this: How can I improve consistency and efficiency? Even if I can't seal the game until turn six at the earliest, I would rather the ability to guarantee the game's end, rather than depend on blind luck.

8
Deck Reviews / Budget Esper Dragon Control
« on: January 28, 2016, 10:51:10 pm »
Esper Dragon Control

I'll briefly list each card

Setup-
Anticipate, Dig through Time, Dragonlord Ojutai, Monastery Siege.
Running Ojutai is counterproductive to building a budget deck, but let's face it; it's a flying tank that triggers a free Anticipate.

Counterspells-
Cancel, Silumgar's Scorn
Counterspells that shut down things quickly. What's not to like?

Field control-
Foul-Tongue Invocation, Murderous Cut, Revoke existence, Crux of Fate, Ojutai, Soul of Winter, Icefall Regent, Silumgar, the Drifting Death.
This is where a number of my cards are, to ensure that once the field is set, it stays that way.

Other-
Dragonlord's Perogative
Draw power and I'll likely have a dragon.

What cards would make better fill ins or contribute to the deck? Again, i'm building on a budget, so no Thoughtsieze, please. Thanks for taking the time to look at this!

9
Deck Reviews / Red/Blue Draw/Mill
« on: January 24, 2016, 07:53:31 pm »
I made a mill deck that I was hoping may work in standard, but I was concerned about consistency.

Red/Blue Mill

 Creatures are for blocking and controlling draws, while the spells are for drawing, removal, and a small amount of control, to keep the opponent from interfering too much. Sphinx's Tutelage is my mill card. 13 Islands and 10 mountains.

Bottom line, I'm concerned that my land balance is off, and I'm also concerned over consistency. What can I do to solve these problems?

10
Deck Reviews / [Standard] Red/Blue Mill
« on: January 24, 2016, 04:27:16 am »
Red/Blue Mill

Draw to Sphinx's Tutelage and keep drawing, with control to keep your life total sustained.

What can I change to improve general efficiency and start grabbing cards quickly? Keep in mind this is budget, so Jace is out, as badly as I want to run him.

11
Deck Reviews / Nicol Bolas Budget EDH
« on: January 22, 2016, 11:10:35 pm »

12
Deck Reviews / [EDH / Commander] Nicol Bolas Theme Commander
« on: January 21, 2016, 06:35:18 pm »
Nicol Bolas Theme Commander

Just a Nicol Bolas themed commander deck, from an elder dragon commander challenge me and a few friends are doing.

I was wondering what kind of cards I could add to improve efficiency while keeping with the theme, besides throwing in the Planeswalker version of Nicol Bolas? Any help would be greatly appreciated!

13
Deck Reviews / Exalted Infect
« on: December 07, 2015, 09:12:59 pm »
Exalted Infect

Black Infect Exalted aggro/control. I was wondering, what could be done to this deck to improve the speed and consistency while still staying within a budget range of about $80?

14
Deck Reviews / [Casual] Awaken Control
« on: November 17, 2015, 09:15:20 pm »
Awaken Control

Cast awaken spells early on to control the game and then awaken lands to win, in theory.

What can be done to improve this deck for tabletop playing on a budget?

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