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Topics - robort

Pages: [1] 2 3 ... 9
1
Commander Discussion / Need some ideas a commander deck.
« on: November 19, 2023, 11:43:07 pm »
The premise is my playgroup of friends at my local game store came up with our next deck challenge. The challenge is... The commander has to be from any pre set 8th edition, onslaught/legions/scourge or earlier. Rest of the deck is from Kamigawa block and earlier. I have found out at 2 decks I am against. 1 is stax like you can't untap with power less creatures and the other is just making you discard. My style of play is aggressive, sort of chaotic, attack with reckless abandon and once I cast a spell , attack and so forth I accept any consequences no matter how things play and or pan out. Basically a wild card cause you never know what I am going to do because I just do it even if it doesn't make sense with no rhyme or reason. There is no budget limit but I personally am trying to stick in the 100-150 dollar range for financial reasons. Now my question is for suggestions as what type of commander deck should I build? I came to ask all you guys cause your knowledge and suggestions are always really helpful. So thanks in advance for any input from any of you :)

4
Commander Deck Reviews / Quintorius Taking Control
« on: June 20, 2023, 03:05:19 pm »
Quintorius Taking Control

Utilizing other opponents creatures with Storm Herd as a finisher. The land base is just basics so you can swap out whatever lands you want to help the deck

5
General Magic / Flying vs Ttrample
« on: February 25, 2023, 03:12:07 pm »
Something I was just thinking about the other day. If I could only have 1 to use specifically in a deck would it be flying or trample. Going over the top of my opponents creatures or going through. Having no extra text on a creature I prefer just going through. Going through a creature makes it 1 less creature to deal with is more my preference. With flyers though the mana cost is much less and are quicker to deal damage because of this. This is of course excluding such cards that carry any extra text on the card besides trample or flying. So my question then is you can only choose trample or flying which would it be and why. No right or wrong answer :)

6
Commander Deck Reviews / Alfred Hitchcock Presents "Birds"
« on: September 16, 2022, 02:00:51 pm »
Alfred Hitchcock Presents "Birds"

I had this idea last night playing commander at my lgs and was talking to a friend. Had the idea of making a themed deck based upon the birds movie from Alfred Hitchcock. So if anybody has actually seen the movie or has any suggestions. I just started this project today and will work on it over the weekend. Thanks to anybody for any type of help.

7
General Magic / Competent Vs Jank
« on: June 29, 2022, 05:35:20 pm »
Lol this is a funny meme and couldn't help it.  It reminds me so much of myself because while having competent, I love throwing some type of jank into lots of my decks. For instance while this isn't fully jank these 2 cards in the same deck just doesn't make sense. In my Hans deck I run Vigor and Bubble Matrix in the deck. My playgroups now all know in particular what Bubble Matrix does and can do. So the question is which direction do you lean into more of? Competent? Jank? Both?

10
Commander Discussion / Boros has card draw??
« on: November 08, 2021, 01:25:53 pm »
In the midst of playing a recent commander league I came across a way for Boros to draw a boat load of cards. It isn't for every type of Boros decks but it can and will draw you lots of cards. It is mainly done of course in a token deck. Using Fighter Class and Skullclamp. Pay 2 mana, play Fighter Class, tutor for Skullclamp, pay 3 mana and level up Fighter Class, pay 1 mana and play Skullclamp. With the level 2 of Fighter Class you can now equip Skullclamp for free. The more tokens you have on the field the more cards you can draw. Granted to do this it costs a total of 6 mana but it really surprises your opponents when you clamp just say 3 tokens and draw 6. It works even better when you can tap those tokens for mana before equipping them.  I know it isn't the best way mana wise to do this but when it works it really does work and people in my playgroups now that have seen this usually do the "wtf are you doing or wtf is happening". I am like "I am drawing cards what does it look like". Hopefully this little insight helps out someone :)

11
Commander Deck Reviews / Rith's Riders For My League
« on: September 08, 2021, 07:33:18 pm »
Rith's Riders For My League

 I choose Rith, the Awakener as my commander and our league rules was posted a little while back by me.
 

However this time around I am aiming more towards winning then my normal playstyle..

I am going to mainly use Defense of the Heart to go and get this combo of Ivy Lane Denizen + Herd Baloth, Ivy Lane Denizen + Scurry Oak, Marauding Raptor + Polyraptor. If not then Forerunner of the Empire + Polyraptor for a smaller combo.

I don't have a lot of recursion to bring back much if that combo is broken up. However I do have the other combo I am also going to use.  Getting Blazing Sunsteel onto one of the creatures when it is dealt damage create a token. Once it is deal damage while having Sunsteel it can do damage to itself. Just need to make it indestructible to continually hit itself making endless tokens,

The sideboard was just a bunch of ideas I had and was taking out cards I think the deck didn't need.

The league rules are as specified
Theme: Pre 2006 Commanders. Pick a commander prior to 2006 and build a deck.

Stipulations: The deck can't go over $200 excluding basic lands
                   There can only be 5 cards in the deck that are $15 max or less
                   There rest can only be $8 max or less
                   There has to be 10 other cards besides the commander put into the deck pre 2006 as well
                   
Extra Credit/Bonus Points before the start of the League are
3 Bonus Points if you have a max of 25 cards in the deck including the commander that are pre 2006(excluding basic lands)
5 Bonus Points if you have a max of 40 cards in the deck including the commander that are pre 2006(excluding basic lands)

If anybody else has any other ideas/suggestions of what to take out or put in please feel free to do so and thank anybody and everyone that does.

However I do have the 10 other cards from 2006 pre all ready in the deck and they are
Rite of Passage
Defense of the Heart
Fervor
Conchhorn
Birds of Paradise
Citanul Hieroplants
Fellwar Stone
Sol Ring
Aura Shards
Swords to Plowshares
Fanatical Devotion
Martyr's Cause
Saber Ants
So I can swap out a total of 3 of those because I have 13 in the deck.
Again However not many suggestions I can take because it the deck is maxed out almost exactly at 200 dollars

12
Commander Discussion / New League New Ideas and New Help
« on: August 26, 2021, 05:46:06 pm »
We are again doing another league and I need as much help suggestions as possible.
It is commander of course but here is the stipulations/rules I am working with.

Theme: Pre 2006 Commanders. Pick a commander prior to 2006 and build a deck.

Stipulations: The deck can't go over $200 excluding basic lands
                   There can only be 5 cards in the deck that are $15 max or less
                   There rest can only be $8 max or less
                   There has to be 10 other cards besides the commander put into the deck pre 2006 as well
                   
Extra Credit/Bonus Points before the start of the League are
3 Bonus Points if you have a max of 25 cards in the deck including the commander that are pre 2006(excluding basic lands)
5 Bonus Points if you have a max of 40 cards in the deck including the commander that are pre 2006(excluding basic lands)

My style of play is aggresive with chaos where I don't care what is happening as long as something is happening.
My friend who is trading me some cards wants me to try using Rith, the Awakener with Aura Shards for starters. I figure to use exalted creatures while giving out colored tokens such as Varchild's War-Riders and go from there. All the while adding other creatures that could benefit from exalted. It doesn't totally tickle my fancy but it's a start. The other factor is I really am not a blue player so the commanders I have come across have blue but countering stuff just isn't me.

I did however come across 30 other commanders that seem interesting to me.

3 mana cost
1 Orochi Eggwatcher // Shidako, Broodmistress (I like any type of token go wide but it is limited to one color)
1 Pianna, Nomad Captain (Just a straight up white attacking deck with a small attack theme)
1 Reki, the History of Kamigawa (drawing cards is always a good thing but I am not sure if I could do legendary stuff)
1 Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence (Great idea of preventing damage and I can go wide with attacks et-cetra)
1 Seton, Krosan Protector (while this is great ramp idea I personally haven't done such an idea before but I do like it)
1 Starke of Rath (This is a great chaos idea but after the commander then how can I go)

4 mana cost
1 Asmira, Holy Avenger (Sac stuff to make this commander bigger looks easy considering how many creatures sac themselves)
1 Commander Eesha (Great Voltron but not sure I can get any bonus points here)
1 Horobi, Death's Wail (Another great chaos commander just target everyone's creatures)
1 Kangee, Aerie Keeper (Great go wide with a great anthem when I get the kicker cost)
1 Kitsune Mystic // Autumn-Tail, Kitsune Sage (Just using Aura's is good but aiming constantly for that in white ehhh)
1 Lord of Tresserhorn (This looks very chaotic just haven't got many ideas to use for it just yet)
1 Márton Stromgald (I love this but using Goblins is so cliche that I don't want to use this)

5 mana cost
1 Agrus Kos, Wojek Veteran (Just an aggresive attack deck and I have done boros before)
1 Gerrard Capashen (Some type of life gain deck which I am interested in doing but again it is just white)
1 Mageta the Lion (I just love destroying stuff but this is where do I go after that type deck)
1 Seizan, Perverter of Truth (A share the love type of deck which is chaotic but the where do I go from there)
1 Selenia, Dark Angel (A blink type of deck. I don't normally do these but it is on the list for the smidge of chaos it can create)
1 Skeleton Ship (I like this because I had an Hapatra, Vizier of Poisons and enjoyed the -1 -1 counters synergy but this is a 5 drop)

6 mana cost
1 Ascendant Evincar (Another anthem type but figuring I could try some zombie token tribal idea)
1 Hunding Gjornersen (I like the idea of Rampage but this one comes in blue so not so sure)
1 Johan (Psuedo vigilance is another anthem theme but again mehh who knows)
1 Marhault Elsdragon (To me this is the better Rampage and I can just create a Stomp Timmy deck)
1 Rith, the Awakener (Previously explained)
1 Stangg (Again just a token theme idea but not so sure where to go after that)
1 Tolsimir Wolfblood (I would go as wide as possible with a token aspect making as many as possible. I just don't like the 6 mana cost)

7 mana cost
1 Szadek, Lord of Secrets (A mill them which I have never done before but would be if I knew how to go about it. It would surprise my play group to see me run such a deck)
1 Tsabo Tavoc (Again blows stuff up especially dealing with my opponents commanders and again what do I do afterwards)

8 mana cost
1 Chorus of the Conclave (I love the boatload of counters everywhere but boy the high casting cost to do such a thing)
1 Razia, Boros Archangel (Redirecting damage seems cool but again the high casting costs is meeh and again where to go from here)
1 Sisters of Stone Death (I love what this creature does but for a lot of mana I am leaning way towards meeh)


Any suggestions or ideas what I should take for a commander and do within the them would be greatly appreciated. Non of these really pop of the page and say use me! So with anybody's help/ideas suggestions I am hoping one does jump of the page. I have so many ideas but they are flying in so many directions. Before anybody says it I strayed away from Using Godo just for not using the combo. However any other type combos I am well into considering. Again I thank any and all help.

The winner of this league gets a small piece of hardware. Basically a small emblem saying your the winner that will be basically put onto your keychain so it won't be nothing fancy.




14
Commander Discussion / With the explosion of treasure cards
« on: July 29, 2021, 03:20:36 pm »
I came across a card and with now so many cards that can create treasures in particular. At 3 mana and also with clues/food and other artifacts hitting the graveyard more. How good has this card become?

Drawing cards especially in particular when an opponent sacs a treasure token never mind any other artifact that goes to the graveyard. This card just doesn't seem so dead on the battlefield when it was first printed. I am thinking now of including it a couple of green decks just because of the card draw alone. My question now is has it got that much better since treasures are now becoming a thing?

15
Commander Discussion / Sheldon not again..Wheels
« on: June 10, 2021, 08:10:51 pm »
Since nobody really brought it up yet on decks here is Sheldon Menery at it again...


https://articles.starcitygames.com/select/top-20-commander-cards-in-modern-horizons-2/

Modern Horizons 2 reinforces that Wheels are the unhealthiest thing in Commander, with cards like Dauthi Voidwalker and Sanctifier en-Vec (and Gaea’s Will, I suppose).  This is of deep concern to me, and is going to undergo a great deal of thought.  Banning an entire class of cards is awkward at best, potentially politically suicidal at its worst.  I know that folks love Wheels, so it gets even more difficult.  There seem like no good answers at the moment, but I’d really like to look for them.  Hey, you asked for more transparency, so there’s a good window into my head (note that the rest of the RC may not share my views on this particular subject).

I know Sheldon responded to this because people called him out on it but c'mon Sheldon lets use that noggin of yours. Seems like Sheldon got shut down (butt hurt) from a Narset, Parter of Veils or Hullbreacher. It was so unfun having to discard my cultivate which would have allowed me to cast Solemn Simulacrum and that ruined all of my plans.

Now wheels aren't the unhealthiest thing in commander not even close. With Commander being the biggest format in Magic now along with more and more people coming to play. I don't really see anything that is really unhealthy at all. There is diversity of players, decks, places to play commander especially since we are coming out of the covid era. Commander is just getting stronger but by saying something that "X" is the most unhealthiest thing about commander is nuts.

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