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Topics - BlueMage

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1
Deck Reviews / [Standard] [DOM] [WIP] GB Legendary Counters
« on: April 16, 2018, 12:08:47 am »
[DOM] [WIP] GB Legendary Counters

This deck uses the synergy of Winding Constrictor and counter producing effects, a swarm of creatures, Mox Amber, and Blackblade Reforged to help power out wins.

Haven't considered my choices much and barely looked at the new set to be honest. I know we should at least be playing that new 1B kill non legendary creature spell. Sultai with The Scarab God seems like an obvious direction to take this.

2
Deck Reviews / [Standard] [RIX] Naya Dinosaurs
« on: January 06, 2018, 08:30:44 pm »
[RIX] Naya Dinosaurs

Focuses on maximizing synergy with the enrage mechanic. 12 ramp spells CMC 2 or less seems pretty good.

3
Deck Reviews / [Standard] [RIX] Preliminary Vampire Tribal
« on: January 03, 2018, 04:29:12 am »
[RIX] Preliminary Vampire Tribal

Make a lot of big vampires and win?

4
Deck Reviews / [Standard] Standard BW Tokens
« on: January 01, 2018, 11:44:11 pm »
Standard BW Tokens

The deck wants to generate servos and eventually overwhelm with 12 lords, and Anointed Procession. Splashes blue for The Scarab God because it's really good and I couldn't think of a better 6 mana black or white bomb.

5
Deck Reviews / [Modern] Thopter Sword
« on: January 01, 2018, 11:13:09 pm »
Thopter Sword

Jacked a lantern list for deck shell and tried to make it more fun. Removed lantern, shredder, and stuff, then added Thopter Foundry and Sword of the Meek, and Herald of Anguish. Muddle the Mixture can tutor thopter/sword or Abrupt Decay.

Any thoughts or suggestions?

6
Deck Reviews / [Standard] Standard 4 Color Tokens
« on: December 02, 2017, 12:17:20 pm »
Standard 4 Color Tokens

Attempted W/B Tokens, then Esper, UR might be better, but why not both?

7
Deck Reviews / [Modern] GB Delirium Midrange
« on: August 19, 2017, 04:01:04 pm »
Green black delirium with Traverse the Ulvenwald and a toolbox of fun creatures; including Emrakul the Promised End.

It should probably have a 3 / 1 split with LOV / New Lili, but I don't currently own New Lili.

Architects of Will could easily be any combination of Mishra's Bauble, Hangarback Walker, Walking Ballista, etc.

 GB Delirium Midrange

8
Deck Reviews / [Standard] Kaladesh Splendid Reclamation
« on: September 16, 2016, 03:35:40 am »
Kaladesh Splendid Reclamation

Doesn't seem very good. Probably can't even kill if I'm able to cast Splendid Reclamation

Is something like this possible? Any ideas?

9
Deck Reviews / [Standard] *EM* Nahiri / Emrakul Concept
« on: June 22, 2016, 08:12:42 pm »
*EM* Nahiri / Emrakul Concept

Future standard. Concept centered around Emrakul, the Promised End.

Nahiri + Emrakul seem super synergistic. This deck definitely seems to be lacking things. In it's current form, the deck doesn't look like it will do much, it's missing a lot of punch.

I feel like adding black for Mindwrack Demon, self mill, more madness cards, or Dread Defiler could be great.
Green for ramp could be awesome.
Blue for more control and card draw / tutor could help a lot.


THinking about it, given the currently available cards, ditching RW for BG might be best. Even if Nahiri is super amazing.

10
Deck Reviews / [Modern] Land Kill Control
« on: March 23, 2016, 03:33:00 pm »
Land Kill Control

Working to make a deck that controls by destroying an opponents lands. Everyone needs mana, right?
I'm semi-new to modern, so there are probably a lot of things I'm missing. Any advice would be appreciated!
I think the interaction between Ghost Quarter and Aven Mindcensor is cool.


Here's the list if you don't want to click through:

Creatures:
4 Birds of Paradise
4 Aven Mindcensor
4 Wall of Roots
4 Thragtusk

Spells:
3 Crumble to Dust
3 Root Maze
3 Oblivion Ring
3 Oath of Nissa
2 Lightning Bolt
2 Boom // Bust

Planeswalker:
4 Ajani Vengeant

Land:
4 Ghost Quarter
4 Stomping Ground
4 Temple Garden
4 Windswept Heath
4 Wooded Foothills
2 Forest
1 Mountain
1 Plains

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