deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Morganator 2.0

Pages: [1] 2 3 ... 18
2
New Primers / Vaevictis Asmadi, the Dire Primer
« on: March 24, 2024, 10:32:40 pm »

3
Off-Topic / MOVED: No Scrolling in Deck-Editor
« on: February 13, 2024, 06:02:30 pm »

4
Commander Discussion / Banlist Justifications
« on: February 01, 2024, 04:02:25 pm »
https://mtgcommander.net/index.php/banned-list/

The banlist now includes an explanation as to why each card is banned.

Some of the explanations are laughably bad. About a third of them the reason is "this card is expensive, we don't want people to think commander is expensive". I get the impression that some poor sap had to do this, couldn't come up with a good reason to explain why the cards were banned, and then tried their best. One friend of mine is convinced that some of these are AI generated.

What do think of the reasons given?

6
Commander Deck Reviews / Judith Boardwipes
« on: January 18, 2024, 10:39:33 pm »
It's been a while since a commander has peaked my interest. The newly spoiled Judith, Carnage Connoisseur does just that.

This deck gives low-mana low-damage spells like Blazing Volley deathtouch to turn them into 1-sided boardwipes. Even if they're not asymmetrical (Shake the Foundations) I have ways to keep Judith alive and I'm okay with losing the imps. When possible the deck will run and instant/sorcery over a permanent so I can get some imp tokens.

The issues with the deck right now are two-fold. First, it's a proper spellslinger deck, but I'm having trouble with card draw. It's very easy for this deck to blow through its resources, which will give my opponents time to rebuild from a wipe. Second, I don't have an efficient way of closing out the game after the wipe. It's very slow after turn 5, so I need some good finishers.

Any suggestions?

https://deckstats.net/decks/82803/3367933-judith-boardwipes

7
New Primers / MOVED: Simic Mill - Zimone, Quandrix Prodigy Primer
« on: January 03, 2024, 05:51:55 am »

9
Deck Reviews / MOVED: Neues Deck / Defender
« on: December 29, 2023, 05:16:00 pm »

10
Commander Discussion / Your Go-To Lands
« on: December 29, 2023, 03:39:06 am »
Building a good land base feels like the half the battle for making a good deck. You want to have enough mana to cast things and the right colours. I've noticed that players tend to gravitate towards some lands more than others. I do not like the triome cycle (Raugrin Triome) but I can understand why people play them.

What are your go-to land cycles? Which lands are the first that you slot in? And for budget players, which tap-lands do you like to use?



I guess I'll start. Pain lands (Battlefield Forge) are my favourite. I can't remember the last time I made a multicolour deck that didn't include these. After that I really like the pathways (Darkbore Pathway // Slitherbore Pathway). I use the reminder cards in all of my decks, which means I can get away with only owning 1 copy of each pathway.

11
General Magic / The Worst Art
« on: December 28, 2023, 05:13:18 am »
Players often talk about how great certain artworks look, and there is a lot of good art, but it's not always amazing. What is the worst MTG art you've ever seen? I'll start:



Robert Bliss is known for including phallic imagery, and the tree here is no exception. It's not just that though; the longer I look at this picture the worse it gets. What bothers me the most about this style is the gangly limbs with the oversized torsos. It's just such a weird distribution of mass that plunges this art right into the uncanny valley.

The other really bad art I've seen:



This is very obviously a rush job, as Carly Mazur's other art does not look like this at all. This looks like collage art. I'm half expecting it to come with a ransom note written with newspaper clippings. This is clearly a side-effect of all the product overload we've been facing and indicates that artists are having trouble meeting deadlines.

12
Commander Discussion / Removing Enchantments
« on: December 23, 2023, 05:49:48 pm »
I've always said that in commander, your artifact removal should hit enchantments when possible. However, I'm starting to see a lot more cards that only remove enchantments but still have good uses. Stuff like Barrier Breach that break parity or Light of Hope with additional utility.

Are there any cards that you use that only remove enchantments but are still worth using in your commander decks?

13
Commander Deck Reviews / Changing K&T's win-con
« on: December 23, 2023, 03:50:35 pm »
For the new year, I've decided that I want to switch up the way my Kynaios and Tiro of Meletis deck wins games.

https://deckstats.net/decks/82803/2372679-kynaios-and-tiro-specific-hug

This deck's strategy is "specific hug". I give ramp and card draw to whichever player is falling behind in the game. While this happens, I am also gaining ramp and card draw. Then I try to win by setting up my own combo, which is something with Kiki-jiki, Mirror Breaker or Rionya, Fire Dancer.

The problem is that this win is too powerful for most players. This year I player 11 games with K&T, with a win rate of 72.7% and wins on average turn 7.00 and the fastest win at turn 4. I'm not sure why this deck is doing so well, but it is, and I want to change it.

So I'm going to cut out the combo pieces, the tutors, and most of the protection spells. This leaves me with about 17 empty slots for me to try and include a new win condition. And this is where I need the help of other Deckstatisticians. What non-combo wincon can I include in K&T that would work in a hug deck?

I've considered combat damage, but those 17 cards would have to be something impressive. Voltron with an effect that causes creatures to deal damage with their toughness would be funny (K&T is a 2/8) but not practical. I've also considered Insurrection type cards to end the game once everyone else's boardstate is built-up.

Does anyone have any suggestions at all?

Pages: [1] 2 3 ... 18