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Deck Comments / Re: Axis of Mortality Self Burn (V. 2) - Comments
« on: September 23, 2018, 07:13:43 am »
Blood crypts will be in the next set, it’s fine for now
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I think I'd like UW for mono 1drops. Sacred Cat and Proven Combatant for some extra uses for mana later on. 2 sets of 1mana cant be blocked in U right now. Siren StormChaser to protect. The blue Memorial land that draws 2 cards.
Black just doesnt seem to do that much other than some discard.
Welcome to the Commander format!! It is my favorite.Thank you so much for your input! I see what your saying with needing more mana rocks, I’ve been meaning to get a few but haven’t had time. I really liked the input on removal, and will switch out shock for a dual shot. I see the problem needing to add artifact/ enchantment removal, so that will happen.
The first thing I look at in a Commander deck is the mana base. Yours is pretty good. It's actually fairly heavy on lands. Most run 34-38. Yours is a bit high. But your commander does cost 9 mana.
I recommend 6-10 non-land sources of mana/ramp in a deck. I forget how many I counted now, I think it was 8. Prophetic Prism does not count, as that just fixes mana color, it does not add mana to your pool. Growing Rites of Itlimoc also does not count, as that does nothing for your mana base until it transforms. 8 mana rocks/dorks is good. A lot of your mana ramp is in the form of creatures. Creature mana is very fragile in Commander. The format is full of spot removal and board wipes. When your commander costs 9 mana, you do not want your mana base to be so fragile. I would recommend more mana in the form of artifact mana rocks or ramp spells ... Sol Ring, Thran Dynamo, the signets, Fellwar Stone, Cultivate, Kodama's Reach, Rampant Growth. Anything like those. Certainly dinosaurs producing mana and/or reducing costs is great. Don't loose those if you're going for dino tribal.
Are you going for dino tribal? I like better Gishath as the commander for dino tribal? helps to ramp more dinos onto the field.
What's up with Sun Sentinel. Not a dino. And doesn't really seem to be helping your deck at all.
Also what is the function of Shock in this deck? If it is to enable enrage triggers, you may want to go with Dual Shot. It won't kill the 2-toughness guys AND you'll get 2 triggers. If the Shock is for removal, try Lightning Bolt for more damage. Although I would just use Swords to Plowshares or Path to Exile.
And that brings me to my final point ... you need some more creature removal. You have plenty of things to pump your dinos. But if your opponent gets an indestructible, unblockable, or otherwise tough to deal with threat then you are going to need ways to deal with it. There are also lots of problematic enchantments and artifacts running around the format. Green & white are the best colors to deal with them. Red can also deal with pesky artifacts. I usually like to run a minimum of 4 forms of spot removal and 2 wipes. These could be removal for creatures, artifacts, or enchantments. You need to be able to remove things.
Hope this Helps
Happy Brewing!