deckstats.net
You need to be logged in to do this.
When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MTG_Reanimator

Pages: [1]
1
Commander Discussion / Re: Help With Yawgmoth
« on: July 28, 2020, 12:45:39 am »
I had already planned on a couple of planeswalkers and maybe some undying cards, but I don't know how reliable some of the other suggestions are.

2
Commander Discussion / Help With Yawgmoth
« on: July 27, 2020, 09:42:20 pm »
I'm planning to build a Yawgmoth deck that is primarily aristocrats, but I want to be able also to take advantage of his proliferate ability. I've already found plenty of synergies among -1/-1 counters and cards like Black Market, but I would like some advice on cards with +1/+1 counter synergies that would go well in the deck beyond Mortician Beetle-esque cards. 

3
Commander Discussion / Re: Golgari Commander Box
« on: July 07, 2020, 05:46:50 am »
Ok, I figured I'd include a few discard synergies in the deck, but I suppose you probably have to go all-in to make Nath worth running as a commander.

4
Commander Discussion / Re: Golgari Commander Box
« on: July 07, 2020, 05:16:58 am »
I suppose I worded it poorly because that was my plan for the mana base. I'm not sure how I feel making a prison deck, so do you have any other suggestions then besides that and elves. I might have to try that Voltron Umori if I don't think I can pull of enchantress, but it's always felt heavily green so I want to at least attempt it.

5
Commander Discussion / Golgari Commander Box
« on: July 07, 2020, 04:31:26 am »
For a long time, I've joked about building every golgari commander because I love the color pair so much. Now, I've come to the conclusion that one of the only things seriously holding me back was spending money on so many duplicate lands. If I sleeved all the decks in the same sleeves and built a generic mana base that could go with all the decks, I could build the lists and put them in a box and pull out a deck plus the front marked mana base to play. Since the exchangeable mana base should work for each deck, it'll be a few lands short of complete so each deck can include it's unique utility lands, and if it doesn't have any or many of those, I can put more basics in those slots.
Also, since I'm cutting down on duplicates, I figured it'd be a good idea to build one deck for commanders that have a significant amount of crossover of decklists. I already have a Meren deck, so it'll be exempt from this project, but here are the decks by commander and theme I'm thinking so far.

Gitrog - Lands
Jared or Hogaak - Selfmill*
Skullbriar - Counters Voltron
Hapatra or Vhati - -1/-1 Counters
Slimefoot or Thelon - Fungi and Saprolings
Nath or Rhys - Elf tribal
Glissa - Arifact Sacrifice and 'Reanimator'
Izoni or Savra - Aristocrats*
Mazirek or Polukranos or Rayhan or Varolz - +1/+1 Counters
Grismold - Token Wrath
Ishkana - Spider Tribal
Virtus and Gorm or Sisters of Stone Death - Lure
Pharika or Umori - Enchantress
Sapling of Colfenor or Ikra Shidiqi - Toughness Tribal
Storrev - Superfriends
Iname As One - Spirit Tribal
Chevill - unknown

*I'm unsure if there's enough crossover between these commanders.

Thoughts on themes and the exchangeable commander pairs?

6
General Magic / Re: Tribes you wish to see more support for
« on: June 30, 2020, 07:26:39 pm »
I have wanted a golem tribal commander ever since I've discovered commander. Probably a token synergy thing along with the tribal aspect and at least bant but no-red and 5-color would also be acceptable, I just think it's important to have all the new phyrexian splicers.

7
About Deckstats / Re: Latest deckstats.net updates
« on: April 16, 2019, 08:31:20 pm »
Personally I think if a card could be corrected you should be promoted and you could decide yes or no, or just turn off the prompts, as that feels like a good middle ground. I dunno, every spoiler season I always have to fight corrections because in general they're helpful so I don't want to disable them but card that aren't in the database always get messed with.

Pages: [1]