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Messages - ReverbProto

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Pioneer +1/+1 Counters, Enchantments, and Extra Turns

Just an idea based off of a previous deck I made. This time instead of focusing on only going infinite turns (which you can still do), I focused on adding value in the form of simic ascendancy (which provides an alt win condition you can meet pretty easily), Benthic Biomancer, Hydroid Krasis, and Setessan Champion for card advantage, and Gyre Sage and Incubation druid for easy ramp off.

Infinite can be acquired by using Krasis Incubation on Sage of Hours and having Hardened Scales. Harden Scales triggers twice, once when the sage is being targeted by incubation, a second time when you remove incubation. You get two counters from putting it on the sage and three for taking it off. Then you can swing in for 6 and take off the counters to get an extra turn.

Feel free to experiment and add different ideas of combinations of cards. Another card that I thought about putting in could be hydra's growth as this helps get extra turns if you wait a turn or two on sage, plus it also makes simic ascendancy stronger too.

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Deck Reviews / [Standard] Sultai +1/+1 Counters (based off of Simic Ramp)
« on: January 29, 2020, 09:39:36 am »
Sultai +1/+1 Counters (based off of Simic Ramp)

Idk go crazy aaaaaaaaaaaa
go stupid aaaaaaa

3
Deck Reviews / [Standard] Non-Red (WUBG) Doom Incarnation Calix
« on: January 16, 2020, 09:05:56 am »
Non-Red (WUBG) Doom Incarnation Calix

This deck is just an experiment I created to theorize what could be possible with Enigmatic Reincarnation and Calix, Destiny's Hand. Enjoy sacrificing enchantment creatures into eachother or big bad enchantments, only for them to later be brought back onto the battlefield en masse. "Four colors? Isn't that impossible to have the mana for?" Shush, Dryad of the Ilysian Grove fixes literally all of your mana problems, and can be called up with the reincarnation or brought back with calix.

Hopefully this deck inspires you to look into this idea too!

4
Deck Reviews / [Standard] Grixis Escape
« on: January 14, 2020, 09:26:49 am »
Grixis Escape

Basically, it's just a deck where you mill yourself out in search of big boys that swing hard. I have no idea how good this deck is, and it's more of just an idea than anything. I don't plan to fine-tune this deck, but feel free to experiment with this deck yourselves.

5
Deck Reviews / [Standard] B (Esper) Exile
« on: January 05, 2020, 09:10:16 am »
B (Esper) Exile

Think your opponent might be having too much fun playing things from their graveyard with escape in this new set? Or maybe you just want to put everything in the exile. Why not ruin all the fun? This deck is the deck for you. With all sorts of forms of putting things in the graveyard, putting things into exile, and benefiting from things in exile- this deck is sure to make your opponents mad. Want to put everything in the exile? Leyline of the Void, Banishing Light, Tymaret, Chosen From Death, Ashiok, Dream Render. Want to close out the game? Kaya, Orzhov Usurper and Ashiok, Nightmare Muse.

This deck is a WIP- Kunaros, Hound of Athreos, Rankle, Master of Pranks, and Syr Konrad, the Grim all might be cut for more optimal choices in the future

Fair Warning- This deck may not be particularly well built with some of the choices mentioned beforehand. Rather than saying something like "You idiot, you should have played X instead of Y," I'd love if you say "Hey, I think X would work better compared to Y" Constructive criticism helps

6
Deck Reviews / [Pioneer] Sram O's
« on: November 16, 2019, 09:59:21 pm »
Sram O's

It's kinda awkward to play without things like serum visions or puresteel paladin or retract, but I found a way to make it somewhat decent for pioneer.

Storm the Vault is a way of getting your mana, casting Displacement Wave for 0 effectively makes it a slightly more expensive Retract. This deck is a little tough and you can whiff a fair bit, but it does work. It's technically possible to get a turn two win, but extremely hard. When this deck does win, it's usually on turn 4 or 5. Without Sram, Senior Edificer the deck doesn't work. Any cheep removal could get rid of it. This deck does not play favorably against control match-ups, but is more suited to be played against aggro and more tempo-y midrange-y decks

7
Deck Reviews / [Pioneer] Thran Temporal Gateway
« on: November 14, 2019, 05:43:14 am »
Thran Temporal Gateway

Not anything competitive, just enjoy playing giant spells at instant speed once you get four mana.

8
Deck Reviews / [Pioneer] Pioneer UB Mill
« on: November 09, 2019, 08:25:07 am »
Pioneer UB Mill

I was just bored, I have no idea if this is the best version for this format. It should catch more tempo-y and midrange-y decks. It probably won't stop decks that quickly fill the board as I didn't bother to add creatures and languish or yahenni's expertise are the only boardwipe options

9
Deck Reviews / [Pioneer] Defender Tribal
« on: November 01, 2019, 03:05:41 am »
Defender Tribal

Just... idk man... I was bored, now you get a bunch of... assigning combat damage based on toughness

10
+1/+1 Counters, Extra Turns, and Enchantments, Oh My!

Couple of major themes at play. The main idea I built the deck around was sage of hours but the subtheme of enchantments also poked through. It's just a fun deck, I don't know if it's any good, but I'm sure in the right hands it can get some wins.

11
Deck Reviews / Re: [Pioneer] Pioneer O's
« on: October 25, 2019, 07:51:37 am »
found better alternative


Revision 2

Added/removed cards:
-2 The Antiquities War
+4 Displacement Wave

Changed amounts:
-2 Paradoxical Outcome

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Deck Reviews / [Pioneer] Felidar Guardian Combo. Is it worth banning?
« on: October 25, 2019, 07:47:46 am »
Felidar Guardian Combo

Should they re-ban it?

13
Deck Reviews / [Pioneer] Pioneer O's
« on: October 24, 2019, 09:09:39 pm »
Pioneer O's

Kinda just me experimenting with the new format enjoy

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