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Deck Comments / Re: Nethroi, Apex of Death - Comments
« on: January 12, 2021, 09:54:37 pm »
Each member of my playgroup creates a new deck every year and the Timmy in me loved this card at first sight. I haven’t played a graveyard strategy, so the idea of having a bunch of creatures enter the battlefield at once is exciting!
To explain a bit more, my playgroup loves to play optimized decks with these restrictions:
1 - No positive mana rocks (Sol ring, mana crypt, mana vault, jeweled lotus, etc.)
2 - Avoid t2 to t4 wins with 3 cards or less
3 – Additional banned list as we play 2 headed giants with 45 starting life (scheming symmetry as an example)
I went through a lot of trial and error (like all of us with our deck) and what I realized was that I had to many ramp creatures and spells. I would start top decking and finding able to mutate Nethroi, Apex of death; however, nothing worth reanimating in the graveyard.
The main idea is to use your creatures to mill and hopefully get a dredge card in the graveyard. Entomb may help getting that Life from the loam and assure you a land drop every turn.
The flashback spells help you utilize those creatures in your graveyard in case you need a removal, ramp or just additional mill.
There is only 1 combo in this deck that will help you win the game on the spot. You need:
Yahenni, Undying Partisan/Greater Good; Karmic Guide; Reveillark: This will allow you to reanimate any power 2 or less creature an infinite amount of times. Now you can search for:
Acidic Slime: Land + Enchantment + Artifact board removal
Ravenous Chupacabra: Creature removal
Although, I’ve usually win just by using Elesh Norn, Grand Cenobite with a board of creatures.
Cards I’m considering adding:
• Scourge of the Skyclaves (this increases the amount of power you can reanimate)
• Egon, God of Death // Throne of Death
• Renegade Reaper
• Mesmeric Orb
What changes would you guys suggest for my deck that are not Tutors?
To explain a bit more, my playgroup loves to play optimized decks with these restrictions:
1 - No positive mana rocks (Sol ring, mana crypt, mana vault, jeweled lotus, etc.)
2 - Avoid t2 to t4 wins with 3 cards or less
3 – Additional banned list as we play 2 headed giants with 45 starting life (scheming symmetry as an example)
I went through a lot of trial and error (like all of us with our deck) and what I realized was that I had to many ramp creatures and spells. I would start top decking and finding able to mutate Nethroi, Apex of death; however, nothing worth reanimating in the graveyard.
The main idea is to use your creatures to mill and hopefully get a dredge card in the graveyard. Entomb may help getting that Life from the loam and assure you a land drop every turn.
The flashback spells help you utilize those creatures in your graveyard in case you need a removal, ramp or just additional mill.
There is only 1 combo in this deck that will help you win the game on the spot. You need:
Yahenni, Undying Partisan/Greater Good; Karmic Guide; Reveillark: This will allow you to reanimate any power 2 or less creature an infinite amount of times. Now you can search for:
Acidic Slime: Land + Enchantment + Artifact board removal
Ravenous Chupacabra: Creature removal
Although, I’ve usually win just by using Elesh Norn, Grand Cenobite with a board of creatures.
Cards I’m considering adding:
• Scourge of the Skyclaves (this increases the amount of power you can reanimate)
• Egon, God of Death // Throne of Death
• Renegade Reaper
• Mesmeric Orb
What changes would you guys suggest for my deck that are not Tutors?