Jeska's WIll - This was already on its way in, I just needed to find a card to take out. Thanks for expediting the process!
Dockside Extortionist - This guy is a bit interesting in my eyes. Even though it can generate lots of treasures and is very good in almost every red edh deck, I don't think it is as good here. For one, it only makes treasures, which aren't quite as great as the other forms of mana ramp like damage or permanent.
Jeska's will was mainly considered as a card draw source, with the mana portion as a neat benefit if I have Neheb out. I just feel that dockside is close, but not quite there for this deck.
Wheel of misfortune - To be completely honest, when I was looking through spoilers I kind of skipped this card because of all the text. Looking at it now, I can see that it could either work well for me, or absolutely suck and give my opponents an advantage. A bit too much chance for me. For now, no, but maybe later on I'll consider it.
Valakut Stoneforge - This makes sense here, I totally missed it. It's jumping in for a land.
Caged sun,
gauntlet of power - I feel like I have enough doublers for now, and both of these were cut from the original list in favor of other cards.
Bolt bend,
deflecting swat - I really don't feel the need for these that much. Most people underestimate Neheb and don't target him, and I almost never keep open mana to use this on other turns. And honestly, I think that too much protection is overkill with a deck that can come back and finish people with speed and ease, although when Neheb has been targeted as a threat right off the
bat, I could have used these. Maybe? I don't know. Probably the
Deflecting Swat at least.
Blood Magus and
Magus of the Moon - Ehhhhhhhhh. I feel kinda bad playing these types of cards in commander. They make people target me and don't advance my gameplan too much.
Bonder's enclave and
War Room - I don't think I need a land specifically to draw cards as of yet, but these cards have been on my consideration list just in case.