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Messages - Shafi5557

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1
Deckstats has EDH Suggestions integrated into the website. I don't have to go to edhrec to look up cards recommended for adding to the deck. But edhrec.com also suggests which cards to remove from the deck. Deckstats seems to be missing that part of edhrec recommendation.

It's not hugely needed and people shouldn't rely on edhrec for deckbuilding but would help me locate less used/less common cards in my decks.

2
Commander Discussion / Re: How do you start building your decks?
« on: October 21, 2021, 02:36:20 am »
I like tribal decks and dual colored decks. First I decide on a tribe. Then I go to scryfall.com and search t:legendary t:(tribe) o:(tribe) and look through all the commander candidates that are 2 colored. Once I have a suitable commander for the tribal deck. I go to edhrec.com and look at decks people are playing to gauge what kind of cards are good for the deck. Then I netdeck a basic tribal deck with the commander from edhrec. Then I refine the deck with scryfall searches to find better cards for the deck.

I use these rules for the deck (slightly different rules for landfall decks).

37 <= Total Lands <= 40
19 <= Total Basic Lands <= 40
0 <= Total Tap Land <= 5
0 <= Total Colorless Land <= 5
1 <= Total Destruction Land <= 3  (I hate Gaea's Cradle and Cabal Coffers)

10<= Total Ramps <= 15
5 <= Total Draw Cards <= 10
1 <= Total Tutors <= 2              (I think tutors that can search any card should be banned in commander - some decks become auto win with tutors)

29 <= Total Creatures <= 32
20 <= Total Tribal Creatures <= 32

2 <= Total Artifact/Enchantment Removal <= 4
2 <= Total Boardwipe/Creature Removal <= 4
0 <= Total Counters (for blue decks) <= 4

100 >= Total Cards that fit the theme of the deck >= 20

I try to keep the mana curve average at around 3.5. 3.4 is best but I sometimes get to around 3.75.
You want the mana curve to peak at 3 and the bars to be descending on both side of 3. 0<1<2<3>4>5>6>7>8>9

For mana source distribution (deciding how many lands of each color). I look at X (Major Color's Mana Distribution) and Y (Minor Color's Mana Distribution)

Then I plug those numbers into the formula. (For more then 2 color decks, the formula is slightly different)

if Y/(X+Y) > 16.666...%

y (number of minor color lands) = (#Total Lands - #Colorless Lands - #Multicolored Lands)*(1/2)*(1/2 + (Y/(X+Y)))
x (number of major color lands) = (#Total Lands - #Colorless Lands - #Multicolored Lands) - y

if Y/(X+Y) < 16.666...%

y (number of minor color lands) = (#Total Lands - #Colorless Lands - #Multicolored Lands)*(Y/(X+Y)*2
x (number of major color lands) = (#Total Lands - #Colorless Lands - #Multicolored Lands) - y


I use mtgassist.com to find cards that are similar to each other. For example if you search Propaganda in mtgassist you will find Ghostly Prison as the first card (which is a white version of Propaganda) and Elephant Grass as the 7th card (which is a green version of Propaganda).


Edit: Of course all rules have exceptions. These are just the basic for getting my deck started.
Edit2: I have trouble building green decks because green has so much options for everything.

3
Commander Deck Reviews / Re: Assassins in the Snow
« on: October 21, 2021, 01:19:44 am »
Fine Tuning the Deck  8)

-1 Herald's Horn
+1 Bonder's Ornament

I just lost a really fun game and I was 2 damage away from wining. I needed more draw in the game. Herald's Horn kept letting me down with artifacts and lands and no assassin.

Both Herald's Horn & Bonder's Ornament are 3 mana drop. Bonder's Ornament is better because I get 1 mana from it every turn while I only get 1 mana save from Herald's Horn only if I have an assassin to cast. Unless I cast multiple assassin, I only save 1 mana with Herald's Horn and the turns I'm not casting anything, Herald's Horn is sitting duck. 20 out of 99 cards are assassin so chance of drawing assassin is about 1 in 5 so for 4 turn (on average) Herald's Horn is doing nothing. Bonder's Ornament can generate mana for those 4 turns for both assassin spells and non assassin spells. Also that 4 mana (+Tap) for the single draw is the same as the average 1 in 5 chance of getting assassin that herald's horn has (even if herald's horn was saving me a single mana every 4 turn). So Bonder's Ornament is just better unless I add a tone more assassins.

-1 Xathrid Slyblade
+1 King's Assassin
-1 Nightshade Assassin
+1 Nekrataal

Xathrid Slyblade is just too expensive. 3 mana to drop and 4 mana more to get deathtouch. First Strike + Deathtouch is nice because I don't lose xathrid in the exchange but I have to keep paying 4 mana everytime I want to deathtouch block. If I don't have 4 mana, its just a 2/1 that dies to anything it blocks or does nothing for the turn. King's Assassin is not great but allows for mind games. If opponent taps and attacks, they know their card will be in danger on my turn. It acts as a deterrent even though the card itself is not great. Also I can use King's Assassin mutiple times really easily unlike Xathrid Slyblade

Nightshade Assassin is too situational. Madness 2 is nice but I don't play self discard cards. Nekrataal has First strike and is 2/1 and costs 4 just like Nightshade Assassin. Nightshade Assassin requires multiple black cards in hand to be effective while Nekrataal deals with nonblack nonartifact without other costs. I have 41 black cards in this deck. (41/99)*7=2.8989... On average 3 out of my 7 cards (assuming full hand) will be black so I only get -3/-3 on average which is not great compared to Nekrataal. Unless I'm playing against an artifact deck or mono black deck, Nekrataal usually has valid target. I like the odds more with Nekrataal than Nightshade Assassin because most of the time, I don't have full hand and even with full hand I don't have enough black cards to make Nightshade Assassin useful.

4
Commander Deck Reviews / Re: Guild of Assassins
« on: October 20, 2021, 07:37:14 pm »
Added Revel in Riches - Another Win Con or just use as a less powerful Black Market.

+1 Revel in Riches
-1 Dowsing Dagger // Lost Vale

5
Deckstats Feedback / Re: Tags get randomly removed?
« on: September 11, 2021, 09:55:23 pm »
Thanks for fixing it.  :)

6
Deckstats Feedback / Re: Tags get randomly removed?
« on: September 10, 2021, 06:55:26 pm »
It seems to happen when the automated draft revision is created.

(the automated draft revision is created without me pressing save).

7
Instead of trying to find bigger deckboxes, have you considered reusable tokens?

InfiniTokens are really cool because you can use a dry-erase marker to write out the specific token you need, then erase once you're done. You'll only need like 5-10 in each deckbox, and you won't need to buy/keep track of what tokens you need.

I know this isn't exactly what you asked for, but they've been really helpful for me.

Blank tokens would be a lot easier to manage but I love using specified tokens because it feels more epic/immersive.
I'll definitely buy some blank tokens for copy tokens. It's hard to keep track of which card/token copied which card in my lazav clone deck.

8
Commander Deck Reviews / Re: Guild of Assassins
« on: August 31, 2021, 02:53:31 pm »
-1 Damnable Pact
+1 Dark Prophecy

Dark Prophecy doesn't have the instant impact that Damnable Pact does. But if you get Dark Prophecy out early, you don't have to worry about draws for the rest of the game. I hate how Dark Prophecy burns most of my life but I also don't want to not have it in the deck.

9
There are some useful dual deck boxes, take a look for example https://www.mtggoldfish.com/articles/deck-box-review-5-10-dual-twin-double-edition
(they are not so expensive)
I have one of this: Ultra Pro Pro-Dual Deck Box (cheap and cool)
I use Ultimate Guard boxes, but they are much more expensive

Thanks!
I never considered using the Dual Deck Boxes for my token focus decks. In my mind, Duel Deck Boxes were for carrying 2 decks.
I think I already have 1 or 2 lying around.

10
I never have enough space for tokens in my deck boxes. For both commander decks and standard decks.

I use Ultra Pro Eclipse Pro Deck Boxes for commander & the normal Ultra Pro (Solid Color) Deck Boxes for standard decks.
I have 25 commander decks & 6 standard decks, so I can't afford the more expensive fancy deck boxes.

What deck boxes do you guys use? 

11
Deckstats Feedback / Re: [Fixed] Missing Mana Symbol
« on: August 31, 2021, 12:59:09 am »
You are the one deserving of Thanks.  ;)

Thank you.

12
Deckstats Feedback / Re: Tags get randomly removed?
« on: August 31, 2021, 12:51:47 am »
I'm having trouble replicating it as well.

I believe it happens after the following:

You open edit deck in interactive deckbuilder
You don't make any changes and leave
The site makes a draft revision even though no changes were made
You delete the draft revision or continue editing from a previous revision
The tags get removed along with the draft revision

I might be wrong. But this is how I've got it to happen more often than it happens regularly.

I only use interactive deckbuilder.
I regularly change my deck description (like 20 times a day) without deckbuilder: this could be another suspect.
I also have the same deck open on multiple tabs

I don't change deck titles.
I don't add or remove tags. (unless I have to add them again after all of them gets removed).

Edit:
It just happened again. Right now.
I had my Assassin deck open on two tabs. I had one tab open on current revision and one on an older revision to compare the mana curve.
The tags got removed for all revisions.

13
Deckstats Feedback / Re: Missing Cards
« on: August 31, 2021, 12:35:39 am »
I've checked again with 'All cards' and they are not their.

I've tried changing Legality from 'Commander' to 'Show all cards' and found them. Thank you!

14
Commander Deck Reviews / Re: Guild of Assassins Deck
« on: August 31, 2021, 12:11:14 am »
-1 Decree of Pain
+1 Blood on the Snow

The amazing amount of draw you get from Decree if Pain is great but the 8 mana cost is too much for me and I'm trying to lower my avg mana cost. Also -2/-2 on cycling with 5 mana is just not enough for me. I need -3/-3 at least for it to viable at that cost.

Blood on the Snow is lower cost and, as a bonus, has a chance to return a card if I have enough snow lands. I was wasn't sure if it was worth buying snow lands just for this; but when I saw that Sorin is 6 mana and this card can potentially return my planeswalker and not just creature: I just had to add this card to the deck.

-Islands & Swamps
+Snow-Covered Islands & Snow-Covered Swamps

(for the Blood on the Snow - I probably could just spend the money I use to buy all these snow lands on a damnation or toxic deluge but I would much rather have lots of semi-expensive cardboard than few more-expensive cardboard)

-1 Bonder's Ornament
+1 Replicating Ring
8 Replicated Ring Token

5 Mana for 1 draw is a bit to much and rarely gets used. Also I added Bonder's Ornament as a gimmick for rewarding (and benefiting from) my other decks being used against me in a game irl. It's just a small gimmick so I don't feel bad for removing it.

Replicating Ring just because it's a snow card. Getting 9 rings is not unheard of in a 4 player game if you get it early in the game. Even if you don't get the replicated rings, it's still a 1 mana per turn for 3 mana like most mana rocks.

-1 Mutilate
+1 Dead of Winter

Dead of Winter is 1 mana less than Mutilate and does almost the same thing. (unless snow creatures becomes meta and other people start using snow creatures)

-1 Dark Prophecy
+1 Herald's Horn

Herald's Horn is not a better card than Dark Prophecy imo. But Dark Prophecy keeps lowering my health too much. That 1 life cost doesn't seem like much but over the course of a game, it adds up. I don't like how I don't get to choose when I draw and when I don't. I'm forced to lose life and draw everytime one of my creature dies. Also the draw is not stable: I draw a whole bunch at once when (most/all) my creatures die and then go a few turns without getting any draws from it.

Herald's Horn smooths out the mana cost and has potential to draw 1.

-1 Crippling Fear
+1 Yahenni's Expertise

Both equal cards. Crippling Fear lets you keep your assassins. Yahenni's Expertise lets you cast a spell with cost 3 or less. Currently, I favour Yahenni's Expertise because assassin's are not good at swarming and they are also not getting at staying on the field for a long a time: so the benefits of Crippling Fear is not great. I'll probably keep switching between these 2 cards and see what works better.

-1 Increasing Ambition
+1 Beseech the Queen

The reason I played Increasing Ambition was because it's 3 tutor cards that take up only 1 card slot in the deck: meaning I didn't have to play more tutor cards. But the 5 mana cost is too high and I rarely play it for it's 8 mana flashback.

Beseech the Queen is cheaper in mana. You are limited cards with cmc <= total amount of lands you control but why would you add a card with higher cmc if you don't have enough lands to play it in the first place.

-1 Opportunity
+1 Damnable Pact

Damnable Pact is more flexible: you can draw 3 or 5 depending on the situation. Also you have the option to burn your opponent to death if their life is within ko range.

-1 Arcane Signet
+1 Dowsing Dagger // Lost Vale
2 0/2 green Plant creature tokens with defender

This is probably a bad decision. After adding Replicating Ring, I realized that all my ramps has the potential to make more than 1 mana - except for Arcane Signet. So I added Dowsing Dagger.

Dowsing Dagger // Lost Vale is basically a restrictive version of Gilded Lotus. You get 3 mana per turn for 4 mana cost. You have to damage the opponent with it so people play Sword of the Animist over this card. But because Etrata, the Silencer is our commander, it's pretty use to fulfil the conditions for this card's transformation. The two 0/2 defenders is not too bad since we are running so many board wipes and our deck focuses on creature removal/destruction anyway.

Dowsing Dagger // Lost Vale is a bad card. But it happens to be a decent card in this deck.

-1 Temple of the False God
+1 Thespian's Stage

Drawing Temple of the False God before I have 4 lands, kills me inside every time.

Thespian's Stage is interesting. I saw this card months ago an wanted to put a copy of it in all my decks but forgot about it. Glad I ran into again while looking through edhrec. You can copy Dowsing Dagger // Lost Vale or Dimir Aqueduct for more mana but you can also copy powerful lands that your opponents plays. It's more reliable than Temple of the False God.

-1 Black Sun's Zenith
+1 Languish

Languish is Much cheaper than Black Sun's Zenith. 4 mana for -4/-4. Where as Black Sun's Zenith is 6 mana for -4/-4.

Black Sun's Zenith stat reduction is permanent which is usually a good thing but can hinder my 3 demons and 1 wurm. And they also happen to be the ones that benefit from board wipes. Languish is just good enough but not good enough to kill my Demon of Dark Schemes, Harvester of Souls, Overseer of the Damned or Massacre Wurm: so my demons' and wurm's stats return to normal next turn.

I made most of these changes to bring down my mana cost average. It went down from 3.66 to 3.52 after these changes. I'm happy with the change but I would still prefer it to be a little lower.

15
Deckstats Feedback / [Fixed] Missing Mana Symbol
« on: August 30, 2021, 09:38:16 pm »
Beseech the Queen shows {2/B} in text instead of


 


(sorry for the large icon: not sure how to resize it)

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