First off, let me say that my playgroup and I are fairly new to MtG. We played a little bit years ago but lost interest. Over the last couple of years, we have renewed our interest and now play semi regularly. So, if this is a scenario that has happened before (and it probably has), Im sorry. I just dont have the depth of card knowledge to adequately answer it on my own.
Here goes:
My playgroup has a player who has developed a Sliver deck that pumps up creatures through life gain and then rides roughshod over everybody with trample through general combat. His deck has about an 80-85% win rate right now.
We are all trying to develop decks that can beat it.
One player has a mono black with heavy removal. Two other players have blue based mill and
counterspell decks.
These decks can beat the Slivers, but don't do so consistantly.
Since his main win condition is direct combat, I want to develop a (not blue) deck to counter it. My idea is a black and red Death by Ping deck.
As a base I want to use
Will o' the Wisp,
Fog of Gnats,
Gurmag Swiftwing, and
Goblin Sharpshooter.
I then want to use cards like
Viridian Longbow,
Fire Whip, or
Power of Fire to give the creatures ping abilities. I also considered
Wolfhunter's Quiver, but the 5 mana equip cost seems steep.
Lastly, I want to use
Void Beckoner as a cycle card or
Call of the Death Dweller to dig and give the pingers Deathtouch counters. Maybe
Rune of Mortality if needed.
Toss in a spattering of dig spells like
echoing return or
forever young just in case I need them.
My thought process is this:
Overall objective is to give my creatures deathtouch and ping ability to wipe out his creatures without having to engage in direct combat in order to avoid his trample.
Will o the Wisp and
Fog of Gnats: cheap flyers for one or two black, both
regenerate themselves for one black. With a deathtouch counter, that could be a formidable direct combat defense, but still subject to trample, if I get starved for stuff that grants ping.
Gurmag Swiftwing (1B): Flying, first strike. Give him a deathtouch counter and I can avoid the trample effect in direct combat.
Goblin Sharpshooter (2R): Creature has ping organically and untaps itself when a creature dies. With a deathtouch counter, this guy could literally do it all himself.
Void Beckoner (6BB): an 8/8 creature that cycles for 2B and grants a deathtouch token. Use strictly as a cycle card for its deathtouch counter early in the game. As I (hopefully) ping my opponents creatures to death and do a few damage to the player in the process, I can build up enough mama to drop
Void in as a finisher.
Is my thinking/strategy way off base? What cards should I
consider that I havent listed? Can it be more efficient?
Long winded, but thanks in advance for any help.