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Messages - G. Moto

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1
[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 14, 2017, 06:17:07 AM »
   But if Bolas created the plane then doesn't he already have supreme control over those god's? I mean let's be real here: you have an extremely old, cunning and dangerous being who wants to reach his old level of god like power. Wouldn't it make sense for him to raise up an army of similar individuals such as himself in order to
(a steal THEIR power for himself in a similar method when he stole someone else's planeswalker spark,
(b manipulate those humans or planeswalkers that complete the trials in order to manipulate them as part of his legion
(c use the trials as a lure in order to bring other walkers to the world in a similar manner as Zendikar is known for its mana or
(d Bolas could be working with the demon in order to use all of the energy from the participants or offerings in order to convert their stolen energy or life force into himself.
      What this being has in store could be big for everyone, after all he does have connections across the multi-verse.

2
[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 07, 2017, 10:25:43 PM »
Looking back at Egyptians maybe they will have their own summoning triggers. For example; Sobek (the crocodile looking god) could be sacrifice X amount of creatures, Sobek enters the battlefield with X+1/+1 counters equal to the total power of the sacrificed creatures. During your upkeep, distribute  a single +1/+1 counter to as many creatures that you choose. It would be good in a B/G sac deck or a B/R aggro kill everything style of play. Also 3 color gods would be interesting to see. The Main 5 could be 3 color (just like Alara) and then there could be the 10 minor gods (of course Ravnica Colors). Maybe they'd be like advisers or leaders among the chosen. With Nicol Bolas involved there are a lot of possibilities when it comes to multiple colors in this block.

3
[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 07, 2017, 06:55:09 AM »
  Nice yo know you guys are doing your research. What do you guys think about possible creatures and deck builds? With the whole Egyptian theme we might get some interesting beast or human soldiers. Maybe some good zombie creatures.

5
[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 01, 2017, 06:22:02 AM »
       Perhaps they'll touch back on old plot points. Remember how in the story of Eldritch Moon where everyone's minds were unraveling a bit and their darkest fears were being revealed? Maybe Gideon's biggest fear is his enjoyment of danger, as if he RELISHES the chance to be destructive. The fear that he may enjoy letting go of his morality an giving into to more destructive tendencies. Think Chandra but in a White planeswalker form. Maybe he'll have an effect like "+x: Sacrifice X amount of creatures, Gideon gains +X/+X and indestructible until the end of your opponent's next turn". That'd be pretty sick and could actually give a better overlay for people who may have always wanted to play him in a cohesive W/B kind of deck.

       As for Liliana it may be more defensive since she is on someone else's planet hunting a demon that may have actually teamed up with bolas. That could be a little problematic for her. But...if you look closely at the background of her picture, you can see zombies rising which may be an indicator as to what one of her abilities may entail as far as her card effect goes. Maybe something like "+2: target player loses two life and discards a card. If the discarded card was a creature summon one 2/2 zombie token to your side of the field". That would be sort of like Ob Nixilis but instead of out rightly hurting yourself it can be used in a control like manner. Just throwing some ideas out there.

       The art styles for the lands are very nice, despite the horns. Each one really entails how well this set is going into the Egyptianess of the set and just the way they were designed, shaded and colored really gives it an authentic feel to the set. I'm eager to see what new creatures this set holds. I foresee Zombie hordes in the future (or maybe some new mechanic like "Minion" or "MASTERING"). Those Egyptians were big on their servants, even if they are undead.

   Also @ Jabilac and @Mnemosyne, it's good to be back, feel free to PM whenever you wish.

6
[en] Deck Review Requests / Re: [Standard] G/B Counters
« on: February 28, 2017, 09:52:30 AM »
   I'd recommend adding some of the artifacts such as implement of ferocity. It'd be a good way to get a quick +1/+1 counter and also trigger a REVOLT effect )such that of night market aeronaut).  Just an idea, also you might want to add more cards that can work in conjunction with your panharmonicon, that way you can get multiple triggers in the same turn.

7
   This looks like a funny deck to play against, i'm pretty sure many people would rage quit if they lost to this deck.

8
[en] Deck Review Requests / Re: Aether Made U/B
« on: February 21, 2017, 01:39:50 AM »
   You are right @DelverMage I should include more details in the comment box. This is my first time actually playing with the Kaladesh set since it came out so I'm trying to get my feet wet by starting off small with a deck or two at a time. Considering that I've been out of the loop for a bit I thought that leaning on my forum network a bit may be beneficial for gaining some knowledge before heading out to any tournaments.

    For the deck I wanted to go for a Dimir style kind of deck where everything has a card effect that either steals resources from the opponent, sneaks in damage (whether it's effect or combat) and is evasive enough so that I can survive any major attacks or board wipes with minimum to no losses on my part. In fact, creatures such as lawless broker are the kinds that I want in the deck because I can use spells such as morbid curiosity to get some serious card draw action AND make another creature stronger. Using his +1/+1 counter giving effect would be beneficial for creatures that already have a high toughness or that have first strike. Consistent and reliable is what I want in this deck. So far with just play testing I've noticed that even though all the cards have their own special parts they sometimes do clash. For example: Ovalchase daredevil goes well with failed inspection because playing artifacts puts him right back in my hand and i get a card off the deck while canceling my opponent's. But with all the little creatures that I have I wouldn't want to drop too many of them in the graveyard since I currently only have 1 Dhund Operative or 1 essence extraction. I have some recursion but currently not enough to shrink the deck down to streamline it.

     I will agree that there is a lot of exploration on my part as far as deck building in this block goes. I never played the mirrodin sets so this will be my first artifact heavy themed block to play in. But it is nice that some creatures can make artifacts for you so that helps out from making the deck get to clogged up. I also picked up a Kambal consul of allocation so I'll definitely want to try out a W/B deck later. I'd probably downsize this one just a little bit but I'll focus on one deck at a time.

   As far as the mana curve goes I should probably start out tall on the 2-3 CMC side and decrease as I go higher, it'll give me more early turn plays. With all the copies of foundry inspector i have it may help to add more artifact creatures that way they can be played for cheap.That way creatures such as foundry screecher and embraal bruiser can become stronger with minimum effort on my part.

  And yes the relationship between cards in this deck are very interesting as far as things that work together goes. I have played the deck a few times though with myself to see how the deck operates. Creatures can get on the board really fast but once the 4-5 drops start getting drawn it's almost a race as far as maintaining a proper board state. i will find the cards that operate well and capitalize on that. Cards such as disappearing act work great with cards such as dukhara scavenger I have things in the mayboard in case I want to make this deck grixis but I might start blocks in my usual manner: 1. Make all the dual colors, 2. See what I use most comfortably, 3. Improve on the play ability of those decks after posting on the forum, 4. Add a new color to those particular decks and run them tri color if able.

   Overall I know i have experience in deck building  and such but sometimes even I need a little assistance and I appreciate any advice you all can give me. Believe it or not but I look up to you guys ;)

9
[en] Deck Review Requests / Aether Made U/B
« on: February 20, 2017, 09:58:55 AM »
 This is a deck that I just recently finished putting together. I think i did pretty well as far as balancing out the mana and creatures/spells. I only picked up a few things from the shop i went to so if there are any recommendations let me know what cards i should get. I'll put them on my list. https://deckstats.net/decks/24826/656850-aether-made

10
[en] General Magic Forum / Re: Aether Revolt Game Day Weekend
« on: February 18, 2017, 06:28:07 AM »
   Right now I'm in the process of making a U/B aetherborn rouge deck. I'm shaping it up right now but the concept seems pretty good. Evasive game play and utilizing recursion and creatures that either keep coming back or benefit when they die. It should be good, i'd appreciate any advice once i get it up.

11
  Also a big thing as well, knowing what you would be interested in playing can be big too when it comes to how involved you plan on getting with the game. For example; I have a friend who likes secret agents and action movies, so the first deck I helped her build was a U/B (Blue=U, Black=B) deck that featured rouges, assassins and agents of various sorts. She knew what she liked as far as her personal views went so building a deck tailored to her was no problem. You need to do the same thing. Look at yourself, recall some things that you like personally and then tailor your decks around those things.

12
[en] General Magic Forum / Re: Aether Revolt Game Day Weekend
« on: February 15, 2017, 09:22:55 AM »
  I couldn't go either. Got caught up at work and other personal matters..... (no neck biting was involved though).

13
Deck Comments / Re: Golgari Sacrifice - Comments
« on: February 15, 2017, 09:18:51 AM »
   I gotcha. Well if you want you could always use the card database on the main magic the gathering website. If you use the filters you could literally find anything that you may need.

14
Deck Comments / Re: Mad Vampires - Comments
« on: February 15, 2017, 09:17:16 AM »
@Mnemosyne, yeah it's been a while. I've been off the grid for a bit but i'm back in action. If you want to catch up sometime just send me a message in my inbox. Also spread the word, you can't keep a good vamp down.

15
Deck Comments / Re: Mad Vampires - Comments
« on: February 14, 2017, 08:52:43 PM »
  If you're going to be playing mad vampires then i'd encourage having both creatures and spells that let you get madness triggers on a consistent basis. For example: call the bloodline gives you a creature (with lifelink), that creature is a VAMPIRE (which works with the deck theme), and it gives you a chance for a madness trigger. That is three really good effects all in one. Also Elusive tormentor is a good one that when it transforms becomes unblockable, hexproof, AND indestructible. Again three in one utility card. Stuff like that which will help the deck flow more easily and not get clogged up at the wrong times.

   Also another thing i'm seeing is like two different deck strategies going on here. There are the aggressive vampires that attack, get stronger and have the madness capability. But then i'm seeing a lot of sacrifice cards. If you're having trouble deciding between the two it'd probably be best to make two separate decks. This way you can see how all of your strategies will play out and you won't have too much going on in the same deck. Just an idea that may assist you in the future.

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