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Messages - G. Moto

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1
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: Today at 04:37:14 PM »
 @entropize, it looks like Hapatra, vizier of poisons is destined to be in a jund deck. Consuming fervor, soulstinger and the nest of scarabs was my favorite combo. Now it looks like a complete deck can e built from that now. Add some haze of pollen and hapatra's mark as protection and cartouche of strength to make the scorpion god FIGHT and have trample AND gain +1/+1,.....this is going to be a dangerous deck.

2
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: Today at 07:30:55 AM »
  IF you can draw it before turn 8 you can cast him for free with as foretold once it hits that 8th X. Harvest season may help you by adding extra basic lands to your board, It'll be most helpful in a token deck. Champion of Rhonas will get it on the board very quickly as long as you exert him. Also if you want to get flavorful try playing a Sultai deck using Razaketh and  bounty of the Luxa. Also pyramid of the pantheon will be helpful early game in giving you that 3 black mana you'll need to summon him.

3
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 22, 2017, 05:12:02 PM »
Also if you think about it like this: the scarab god lets you exile a creature from ANYONE'S graveyard. That means fraying sanity, compelling argument, dreamstealer, winds of rebuke, unburden, and embalmer's tools serve a new purpose with this god. you can do heavy milling on the opponent and conserve all your mana simply for spot removal of the opponent's graveyard. Remove their best stuff from the game, make a 4/4 copy and go to work on your opponent. IT's going to be good.
   Also how does Sultai (B/U/G) sound to you guys? I can see the scarab god, Nest of scarabs and hapatra vizier of poisons doing some work in a deck like this. Use the snakes to kill off big threats, use the counters to make scarab And snake tokens, and exile whatever you want from the opponent's grave. It sounds feasible.

4
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 21, 2017, 02:16:01 PM »
Personally I think that the locust God is good and for various reasons:

  1) He helps fill up the graveyard so that cards like enigma drake can get stronger more consistently.
  2) It gives shadowstorm Vizier, horror of the broken lands, pitiless vizier, Hekma sentinels, ruthless sniper, faith of the devoted, and drake haven discard outlets.
  3) It helps make cryptic serpent cheaper to play, so as a mid-late game play it also benefits similar to the drake.
  4) Helps boost the kill power of warfire javelineer.
  5) Grixis, Jeskai, and  Temur decks depending on the build can help with this. For example, play temur then add the new naga that serves as crucible of worlds. Pay 4 mana, draw a card and discard a card, get a 1/1 creature, use the naga to play the land you just discarded (lets say a forest). The card you just drew was deem worthy. Your wildfire eternal just attacked and was not blocked so now you can play that expensive spell you just played for free. It's one combo but it has synergy where you can still utilize your resources while creating a board presence AND recycling what you don't need for later.

   Just some ideas that I came up with looking at this card. I don't want to say that it's better or worse than the scorpion god because they are both made to do their own things and can be beneficial in their own decks.

5
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 20, 2017, 01:12:06 AM »
Like buried treasure.... :)

6
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 20, 2017, 12:13:11 AM »
 @ladof, thanks for the heads up, so I'm guessing that means there is no guarantee as far as the lord of extinction goes in hour of destruction? Otherwise I can see some nasty Sultai or Golgari builds revolving around that one.

 @ entropize, if you look at the trailer for hour of devastation you can see a Giant locust looking creature busting through the Hekma and rampaging the city of Amonkhet (this feels like another Godzilla movie). If the scorpion king is a B/R god then don't you think that the other creatures colors will have something similar to do with their actual powers?

7
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 19, 2017, 04:01:29 PM »
Just out of curiosity, do all of the invocations for the new Amonkhet set get their own regular versions to be played? For example, The Scorpion God has an invocation version and a standard legal version. So does that mean the invocation creature lord of extinction will be getting a reprint as well? Also it looks like an eldrazi in the invocation version of the card.

8
[en] General Magic Forum / Re: Ixalan Leaks
« on: June 19, 2017, 03:44:10 PM »
 Well they need to print early to keep up with the supply and demand right? Besides with those legendary creatures who's to say what kind of jank combos people will be making for the standard to come.

9
[en] Deck Review Requests / Re: Werevolves
« on: June 19, 2017, 10:55:02 AM »
But the problem with waxing moon is that it only transforms ONE werewolf not all of them. IT's an effective card but the wolf army will be a slow progression.

10
[en] Deck Review Requests / Re: Werevolves
« on: June 19, 2017, 02:51:53 AM »
so you're paying 6 and 7 mana for a one time transformation? Well I guess if you can pay the cost, but if that's the case then why have the cult of waxing moon then? They are expensive bodies who will only trigger when your bigger werewolves (the expensive ones) transform. And that might only happen maybe once or maybe even twice if you've got the mana for it.

11
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 19, 2017, 02:35:48 AM »
  Good point on the embalmer's tool. Also something to keep in mind, all of the eternalize creatures are tokens so any card that causes them to flicker can in itself become a kill spell. 4/4 Zombie Cat with double strike killed with galestrike or even compulsory rest would be effective against them. Floodwaters would go well with the new red zombie jackal that lets you play an instant or sorcery from your hand. That would be a great way to clear the board and cause any affliction triggers if it becomes blocked. Time to reflect would be great to have in a MARDU Zombie deck. Winds of rebuke could be good at getting rid of zombie tokens that are overly beefed up. But you have to be careful not to mill something beneficial to the opponent. Unless you plan on exiling their graveyard with watchers of the dead.

12
[en] Deck Review Requests / Re: Werevolves
« on: June 18, 2017, 10:48:57 PM »
 Ok but keep in mind that too many spells will turn your wolves back into humans. They can be pretty vulnerable if they transform  at the wrong time.

13
Deck Comments / Re: Hapatra EDH - Comments
« on: June 18, 2017, 10:46:11 PM »
Ok so how about looking at the lorwyn/Shadowmoor set? or the Scars of Mirrodin blocks? They have some good synergy when it comes to -1/-1 counters.

14
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 18, 2017, 10:44:00 PM »
It is true that eternalize is expensive, but it could work to your favor. I mean the creature does not have to be on the field in order to use the effect. Why not make a Grixis or Esper zombie deck that uses discard mechanics? This way they fit better in your mana curve and you can save them up for when you need them most.

15
[en] General Magic Forum / Re: Hour of Devastation SPOILERZ
« on: June 18, 2017, 07:41:25 AM »
For anyone who has not visited it yet Mythicspoilers.com is a great site. They have some new cards that will, in my opinion, give standard to the zombie players.

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