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Messages - G. Moto

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[en] General Magic Forum / Re: Amonkhet Spoilers
« on: April 21, 2017, 06:38:10 PM »
  ......all the snakes. Also if you combo consuming fervor with soulstinger you'll get a nasty combo as well since he'll be boosted and slowly work himself to death (which will be a benefit to you because you'll be taking out your opponent's creature as well). So you could have him enter as a (4/5), give him the enchantment, then he'll be a (7/8) that will be slowly decreasing every turn. This would work well with the nest of scarabs because as you're playing "pop goes the scorpion" all the little scarabs are coming out to play. See how that works?
     Also another idea is to have the nest of scarabs combo with soul-scar mage and sweltering suns.....that's a lot of -1/-1 counters.

   I hope that it helps you well because  first strike is usually a game changer, especially in aggro decks.

[en] Deck Review Requests / Re: [Standard] Hapatra
« on: April 21, 2017, 09:51:29 AM »
  Here's an interesting idea you might like: Consuming fervor on your channeler initiate. This way it'll be a large (6/7) creature that every turn you'll give it a single -1/-1 counter (which you can remove anytime to gain mana) and produce a snake token using Hapatra, vizier of poisons. Also adding synchronized strike or even adding spidery grasp could untap it in a moment's notice. As for the soul-scar mage you may want to add cards that allow you to do repeated amounts of damage per turn, that way you get MULTIPLE triggers from the damage conversion and pop out lots of snake tokens. A card to consider could be blazing volley if you use multiple copies per turn and it'll only hit your opponent instead of a mass card like sweltering suns.

  Why not add Stensia Masquerade? It's an enchantment that also has MADNESS, it affects all creatures that you control that are attacking and gives them all FIRST STRIKE, and any creature turned into a vampire by Olivia only gets stronger by it since they'll gain a +1/+1 counter. I see this as being something highly beneficial to your deck.

[en] General Magic Forum / Re: Aftermath in graveyard
« on: April 21, 2017, 09:19:30 AM »
   Here is the card ruling that I found under the card database for split cards: "Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice." Hope this helps @angorashi

[en] General Magic Forum / Re: Amonkhet Spoilers
« on: April 21, 2017, 09:15:27 AM »
  Ladies and Gents of the multiverse, I have enjoyed listening to you and reading your comments on this post. Now I, your favorite planeswalking vamp has some interesting ideas and tricks for you all. I hope you enjoy:

1. [JUND] Hapatra, vizier of poisons + Consuming Fervor + exemplar of strength = Strength in the Snake Pit!!!
    Objective- Play hapatra on the field first, then play the exemplar of strength and give the exemplar the consuming fervor. This way you get your 4/4 for 2 mana and every turn you're spitting out snake tokens because you are stacking up the -1/-1 counters. Best part of all of this, you gain life every time he attacks and it removes a -1/-1 counter so it essentially STAYS a 4/4. Really in under 4 turns you can make 2 death touch creatures and still have a 4/4 on the board that you only paid 2 mana to cast. So basically for a total of 5 mana you've created a nasty Jund board state that can get really dangerous if left unchecked..

2. [ORZHOV] Wayward servant + Bontu's monument + Binding mummy + dread wanderer + festering mummy + gravedigger = Fetching Bones!!!
    Objective- The wayward servant and Bontu's Monument both give and take 2 life off the opponent which is always nice just for playing creatures (which you'll primarily want to be zombies). The binding mummy can really tie down your opponent if you plan on going in heavy with a strong power play such as with BALEFUL AMMIT (which is exactly what I would plan on doing :) The good thing about Bontu's monument is that it also makes your black creature spells cost one less. With that being said, any black creature I just listed in this small combo description just got played for 1 less mana AND if it's a zombie your opponent is losing health. And if you need to keep knocking out the dread wanderer somehow just use -1/-1 counters from other creatures like plague belcher (which can get intense in a combo) in order to keep dropping it then springing it from the grave. If you happen to run into any embalmer's tools play multiples because it will decrease the re-casting cost of dread wanderer from your graveyard. Having two on the board will make his return to battlefield cost only one BLACK mana. So at that point you wouldn't even need the gravedigger. Either way you're getting value out of your jackal and then you truly are teaching an old dog a new trick.

3. [ABZAN] Anointed Procession + Decimator beetle + nest of scarabssoulstinger + Splendid agony = Swarm of Scarabs!!!
    Objective- Drop nest of scarabs early, then the soulstinger (get 2 scarabs), then play splendid agony on the soulstinger (get 2 more scarabs), then play the decimator beetle, placing the -1/-1 on the soulstinger killing it (and getting another scarab). When the soulstinger dies you'll be placing 5 -1/-1 counters on another creature (giving you 5 more scarabs). When the decimator beetle attacks next turn it'll place a -1/-1 counter on another creature your opponent controls (and making ANOTHER scarab). So to recap, using only FOUR cards you were able to make ELEVEN scarab tokens! Now imagine everything I just said....but with anointed procession on the field......DOUBLING ALL YOUR TOKENS!!!!! Can somebody say scarabs for days :)

4. [GRIXIS] Enigma drake + shadowstorm vizier + cryptic serpent + tormenting voice + unburden = Ride the Storm!!!
   Objective- Playing spells such as unburden and tormenting voice to load up YOUR graveyard with spells. This will power up your enigma drake so it can hit for serious damage. Also the shadowstorm will hit pretty hard as well if you do a ton of discarding or cycling in one turn. This will also drop the cost of your cryptic serpent for some good ground defense or offense depending on how you look at it. Best part about cards such as unburden is that if you don't want to discard two cards you can just cycle it, draw a new card and STILL get one more sorcery in the graveyard. Also by using winds of rebuke you can save your enigma drake from kill spells and potentially load your graveyard with two more spells giving your drake even more power next time you play it. Add some electrify and you've got a GRIXIS storm of the century right here (see what i did there with the lightning puns :P
5. [SIMIC] champion of rhonas + scaled behemoth + cartouche of strength + winds of rebuke + scribe of the mindful = ANGRY CROC!!!
   Objective- Use the champion of rhonas to play the scaled behemoth quickly. Once its on the field play the cartouche of strength to make your scaled behemoth fight anything you choose. As this is taking place you can keep returning the cartouche back to your hand using the winds of rebuke, this way you can keep making your angry croc fight whoever you want. And if you're running low on winds of rebuke simply use your scribe of mindful to return the winds of rebuke back to your hand. And at any time you need to protect one of your non hexproof creatures feel free to use hapatra's mark for some protection.

6. [TEMUR] Sixth sense + slither blade + consuming fervor + hapatra's mark = Cunning Snakes!!!
   Objective- Use the slither blade (a 1/2), then use consuming fervor to turn him into a (4/5) unblockable next turn!!!!! Let the -1/-1 counters stack up so that when it's getting close to the end you can play hapatra's mark and wipe away the -1/-1 counters AND make it hexproof for another thrashing good time. This is a good way to sneak in damage early and even force your opponent into using his best stuff to kill a creature that will always be on the verge of death. The sixth sense will definitely help you get some guaranteed card draw.

Last one for the night everybody, here goes number 7:[ESPER] Anointed procession + devoted crop mate +cartouche of solidarity + doomed dissenter + galestrike + vizier of tumbling sands + wayward mummy = Doomed Rescue!!!
   Objective- Once again the anointed procession will be playing a big part of this combo. This time the wayward mummy will be putting in a lot more work this time around since whenever your doomed dissenter dies you'll get 2x (2/2) ZOMBIE tokens on the field (which means they lose two life and you gain two life). Your galestrike will be a good way to keep your devoted crop mate out of harms way as he is constantly bringing back the doomed dissenter over and over. If you give the devoted crop mate the cartouche of solidarity it'll be a (4/3) with first strike and your vizier of tumbling sands can keep untapping it so that it'll be ready for intercepting at anytime and you can keep reusing the exert ability to save his fallen comrade.

   Well these were just some ideas that I had looking at the new cards from this set. Feel free to give me some feed back on these combos and any thoughts they may have triggered in any of you. I'm eager to see what my creative community can come up with.

[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 14, 2017, 06:17:07 AM »
   But if Bolas created the plane then doesn't he already have supreme control over those god's? I mean let's be real here: you have an extremely old, cunning and dangerous being who wants to reach his old level of god like power. Wouldn't it make sense for him to raise up an army of similar individuals such as himself in order to
(a steal THEIR power for himself in a similar method when he stole someone else's planeswalker spark,
(b manipulate those humans or planeswalkers that complete the trials in order to manipulate them as part of his legion
(c use the trials as a lure in order to bring other walkers to the world in a similar manner as Zendikar is known for its mana or
(d Bolas could be working with the demon in order to use all of the energy from the participants or offerings in order to convert their stolen energy or life force into himself.
      What this being has in store could be big for everyone, after all he does have connections across the multi-verse.

[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 07, 2017, 10:25:43 PM »
Looking back at Egyptians maybe they will have their own summoning triggers. For example; Sobek (the crocodile looking god) could be sacrifice X amount of creatures, Sobek enters the battlefield with X+1/+1 counters equal to the total power of the sacrificed creatures. During your upkeep, distribute  a single +1/+1 counter to as many creatures that you choose. It would be good in a B/G sac deck or a B/R aggro kill everything style of play. Also 3 color gods would be interesting to see. The Main 5 could be 3 color (just like Alara) and then there could be the 10 minor gods (of course Ravnica Colors). Maybe they'd be like advisers or leaders among the chosen. With Nicol Bolas involved there are a lot of possibilities when it comes to multiple colors in this block.

[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 07, 2017, 06:55:09 AM »
  Nice yo know you guys are doing your research. What do you guys think about possible creatures and deck builds? With the whole Egyptian theme we might get some interesting beast or human soldiers. Maybe some good zombie creatures.

[en] General Magic Forum / Re: Amonkhet Spoilers
« on: March 01, 2017, 06:22:02 AM »
       Perhaps they'll touch back on old plot points. Remember how in the story of Eldritch Moon where everyone's minds were unraveling a bit and their darkest fears were being revealed? Maybe Gideon's biggest fear is his enjoyment of danger, as if he RELISHES the chance to be destructive. The fear that he may enjoy letting go of his morality an giving into to more destructive tendencies. Think Chandra but in a White planeswalker form. Maybe he'll have an effect like "+x: Sacrifice X amount of creatures, Gideon gains +X/+X and indestructible until the end of your opponent's next turn". That'd be pretty sick and could actually give a better overlay for people who may have always wanted to play him in a cohesive W/B kind of deck.

       As for Liliana it may be more defensive since she is on someone else's planet hunting a demon that may have actually teamed up with bolas. That could be a little problematic for her. But...if you look closely at the background of her picture, you can see zombies rising which may be an indicator as to what one of her abilities may entail as far as her card effect goes. Maybe something like "+2: target player loses two life and discards a card. If the discarded card was a creature summon one 2/2 zombie token to your side of the field". That would be sort of like Ob Nixilis but instead of out rightly hurting yourself it can be used in a control like manner. Just throwing some ideas out there.

       The art styles for the lands are very nice, despite the horns. Each one really entails how well this set is going into the Egyptianess of the set and just the way they were designed, shaded and colored really gives it an authentic feel to the set. I'm eager to see what new creatures this set holds. I foresee Zombie hordes in the future (or maybe some new mechanic like "Minion" or "MASTERING"). Those Egyptians were big on their servants, even if they are undead.

   Also @ Jabilac and @Mnemosyne, it's good to be back, feel free to PM whenever you wish.

[en] Deck Review Requests / Re: [Standard] G/B Counters
« on: February 28, 2017, 09:52:30 AM »
   I'd recommend adding some of the artifacts such as implement of ferocity. It'd be a good way to get a quick +1/+1 counter and also trigger a REVOLT effect )such that of night market aeronaut).  Just an idea, also you might want to add more cards that can work in conjunction with your panharmonicon, that way you can get multiple triggers in the same turn.

   This looks like a funny deck to play against, i'm pretty sure many people would rage quit if they lost to this deck.

[en] Deck Review Requests / Re: Aether Made U/B
« on: February 21, 2017, 01:39:50 AM »
   You are right @DelverMage I should include more details in the comment box. This is my first time actually playing with the Kaladesh set since it came out so I'm trying to get my feet wet by starting off small with a deck or two at a time. Considering that I've been out of the loop for a bit I thought that leaning on my forum network a bit may be beneficial for gaining some knowledge before heading out to any tournaments.

    For the deck I wanted to go for a Dimir style kind of deck where everything has a card effect that either steals resources from the opponent, sneaks in damage (whether it's effect or combat) and is evasive enough so that I can survive any major attacks or board wipes with minimum to no losses on my part. In fact, creatures such as lawless broker are the kinds that I want in the deck because I can use spells such as morbid curiosity to get some serious card draw action AND make another creature stronger. Using his +1/+1 counter giving effect would be beneficial for creatures that already have a high toughness or that have first strike. Consistent and reliable is what I want in this deck. So far with just play testing I've noticed that even though all the cards have their own special parts they sometimes do clash. For example: Ovalchase daredevil goes well with failed inspection because playing artifacts puts him right back in my hand and i get a card off the deck while canceling my opponent's. But with all the little creatures that I have I wouldn't want to drop too many of them in the graveyard since I currently only have 1 Dhund Operative or 1 essence extraction. I have some recursion but currently not enough to shrink the deck down to streamline it.

     I will agree that there is a lot of exploration on my part as far as deck building in this block goes. I never played the mirrodin sets so this will be my first artifact heavy themed block to play in. But it is nice that some creatures can make artifacts for you so that helps out from making the deck get to clogged up. I also picked up a Kambal consul of allocation so I'll definitely want to try out a W/B deck later. I'd probably downsize this one just a little bit but I'll focus on one deck at a time.

   As far as the mana curve goes I should probably start out tall on the 2-3 CMC side and decrease as I go higher, it'll give me more early turn plays. With all the copies of foundry inspector i have it may help to add more artifact creatures that way they can be played for cheap.That way creatures such as foundry screecher and embraal bruiser can become stronger with minimum effort on my part.

  And yes the relationship between cards in this deck are very interesting as far as things that work together goes. I have played the deck a few times though with myself to see how the deck operates. Creatures can get on the board really fast but once the 4-5 drops start getting drawn it's almost a race as far as maintaining a proper board state. i will find the cards that operate well and capitalize on that. Cards such as disappearing act work great with cards such as dukhara scavenger I have things in the mayboard in case I want to make this deck grixis but I might start blocks in my usual manner: 1. Make all the dual colors, 2. See what I use most comfortably, 3. Improve on the play ability of those decks after posting on the forum, 4. Add a new color to those particular decks and run them tri color if able.

   Overall I know i have experience in deck building  and such but sometimes even I need a little assistance and I appreciate any advice you all can give me. Believe it or not but I look up to you guys ;)

[en] Deck Review Requests / Aether Made U/B
« on: February 20, 2017, 09:58:55 AM »
 This is a deck that I just recently finished putting together. I think i did pretty well as far as balancing out the mana and creatures/spells. I only picked up a few things from the shop i went to so if there are any recommendations let me know what cards i should get. I'll put them on my list.

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