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Messages - G. Moto

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[en] General Magic Forum / Re: Aether Revolt Game Day Weekend
« on: February 18, 2017, 06:28:07 AM »
   Right now I'm in the process of making a U/B aetherborn rouge deck. I'm shaping it up right now but the concept seems pretty good. Evasive game play and utilizing recursion and creatures that either keep coming back or benefit when they die. It should be good, i'd appreciate any advice once i get it up.

2
  Also a big thing as well, knowing what you would be interested in playing can be big too when it comes to how involved you plan on getting with the game. For example; I have a friend who likes secret agents and action movies, so the first deck I helped her build was a U/B (Blue=U, Black=B) deck that featured rouges, assassins and agents of various sorts. She knew what she liked as far as her personal views went so building a deck tailored to her was no problem. You need to do the same thing. Look at yourself, recall some things that you like personally and then tailor your decks around those things.

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[en] General Magic Forum / Re: Aether Revolt Game Day Weekend
« on: February 15, 2017, 09:22:55 AM »
  I couldn't go either. Got caught up at work and other personal matters..... (no neck biting was involved though).

4
Deck Comments / Re: Golgari Sacrifice - Comments
« on: February 15, 2017, 09:18:51 AM »
   I gotcha. Well if you want you could always use the card database on the main magic the gathering website. If you use the filters you could literally find anything that you may need.

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Deck Comments / Re: Mad Vampires - Comments
« on: February 15, 2017, 09:17:16 AM »
@Mnemosyne, yeah it's been a while. I've been off the grid for a bit but i'm back in action. If you want to catch up sometime just send me a message in my inbox. Also spread the word, you can't keep a good vamp down.

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Deck Comments / Re: Mad Vampires - Comments
« on: February 14, 2017, 08:52:43 PM »
  If you're going to be playing mad vampires then i'd encourage having both creatures and spells that let you get madness triggers on a consistent basis. For example: call the bloodline gives you a creature (with lifelink), that creature is a VAMPIRE (which works with the deck theme), and it gives you a chance for a madness trigger. That is three really good effects all in one. Also Elusive tormentor is a good one that when it transforms becomes unblockable, hexproof, AND indestructible. Again three in one utility card. Stuff like that which will help the deck flow more easily and not get clogged up at the wrong times.

   Also another thing i'm seeing is like two different deck strategies going on here. There are the aggressive vampires that attack, get stronger and have the madness capability. But then i'm seeing a lot of sacrifice cards. If you're having trouble deciding between the two it'd probably be best to make two separate decks. This way you can see how all of your strategies will play out and you won't have too much going on in the same deck. Just an idea that may assist you in the future.

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Deck Comments / Re: Golgari Sacrifice - Comments
« on: February 14, 2017, 08:42:46 PM »
I understand. So this deck will be strictly COMMON cards right?

8
Deck Comments / Re: lol rattlechains bring the spirits - Comments
« on: February 13, 2017, 04:49:32 PM »
   A cool idea with the bygone bishop and the rattlechains would be to add cards that let you re-cast your creatures. Maybe some spells that return cards back to the hand such as just the wind, it'd be a great combat trick and can save a creature in a pinch. Also lantern spirit would be GREAT for this deck because you can keep recasting it from your hand by simply bouncing him using his own effect. Just some food for thought over here, hope it gives you some ideas.

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Deck Comments / Re: Golgari Sacrifice - Comments
« on: February 13, 2017, 04:03:16 PM »
   If you're playing black, a card I would HIGHLY recommend would be Vampiric Rites. It is a mana activated ability (so you can use the effect whenever you want as long as you can pa the cost), you create your own sacrifice engine, and it gives you card advantage early in the game. Also if you use it on creatures such as dark revenant then you can keep drawing cards off the same creature's demise. Also here's a nice little trick that might help you out in the future: a creature with undying can not come back a second time if it died with a +1/+1 counter on it. So Korozda Gorgon would be a good choice for this deck. She has a solid body and she can remove the +1/+1 counters off of creatures that have already died once. This way you keep a strong front-line as far as your creatures go. It'll make for some really good combos. Also Undying evil is one of my favorite cards from innistrad, it's always worth giving a test drive.

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Deck Comments / Re: Scavenge is dish best served cold... - Comments
« on: February 07, 2017, 07:24:04 AM »
   Just glad that I could help. Also if i read it correctly Varolz's effect can put +1/+1 counters on ANY of your creatures. Maybe you'd want to invest in some of the green/black creatures that have reach, trample or even deathtouch. Those in a deck that grows creatures can be a good mid-late game build up.

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Deck Comments / Re: Luring vampires - Comments
« on: February 06, 2017, 10:01:47 PM »
   I think a big thing that might help this deck would be some of the newer vampires that have madness triggers and combo those with call the bloodline. This way you can make vampires every turn and then use them to trigger captivating vampire. That's a dangerous combo.

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[en] Deck Review Requests / Re: Boros Ravnica Batallion/Radiance
« on: February 06, 2017, 09:51:40 PM »
  Maybe adding more cards that have first strike would make this deck more aggressive. Adding cards like Ash Zealot would be a good way to deter graveyard players. swift justice, fencing ace, ethereal armor, and even just adding arrows of justice are good ways to put the pressure on your enemy. Just some helpful suggestions over here. 

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Deck Comments / Re: Scavenge is dish best served cold... - Comments
« on: February 06, 2017, 09:27:36 PM »
Just out of curiosity: does having Varolz and Jarad in the same deck seem kinda counter productive in your deck? One makes it so you can exile more creatures from your deck to get stronger while the other gets stronger based off of how many ARE IN the graveyard. Just something to think about later.

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Deck Comments / Re: All Hail to Gitrog Monster - Comments
« on: February 06, 2017, 09:09:18 PM »
  My biggest recommendation is the drownyard temple. The gitrog monster makes you sac a land every turn so why not use a land that keeps coming back and is also able to give you mana? Also it will help to keep triggering your vengeful rebel multiple times per turns. Run four copies of this and your deck is set. Also if you add Rabid Bite then it'll help you eliminate threats even if you're not in your combat phase.

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Deck Comments / Re: Fevered Visions - Comments
« on: February 01, 2017, 05:02:29 AM »
  Fair enough, and congratulations to you on the wins. If you need any other advice let us know, we'd be glad to assist you further.

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