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Messages - G. Moto

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1
Deck Comments / Re: R/B Alchemist - Comments
« on: January 17, 2017, 03:05:46 AM »
  This deck looks like it is shaping up pretty well. What's your main strategy when playing this deck?

2
Deck Comments / Re: R/B Alchemist - Comments
« on: January 12, 2017, 09:36:25 AM »
So what do you have in mind, i'm all ears?

3
Deck Comments / Re: Investigate Me - Comments
« on: January 07, 2017, 06:04:15 PM »
   That's fine, just something to consider if you ever decide to play it.

4
Deck Comments / Re: B&W Enchments/Life Steal/Drain - Comments
« on: January 06, 2017, 07:24:50 AM »
   Just a recommendation: spiteful returned, nyxborn shieldmate, aegis of the gods, agent of erebos, champion of stray souls, font of return, and lastly forlorn pseudamma would all be good additions for your deck. They are all enchantment friendly, they help protect you and your creatures, and they all contribute towards the general focus of the deck. Just some ideas if you want to try them out.

5
Deck Comments / Re: R/B Alchemist - Comments
« on: January 06, 2017, 07:05:30 AM »
   The deck looks pretty good so far. B and R are dangerous colors as far as the damage dealing department goes. Instant and sorcery spells are going to be your main engine in this deck. The bedlam reveler could be your ace in the whole as far as getting madness triggers AND it could potentially be a 2-drop 3/4 just because of how the deck is set up. Increase the number of actual cards with MADNESS and the revelers, and remove the goldnight castigator (it's too much of a hazard and could get you killed very easily).

6
Deck Comments / Re: BW Allies n vampires - Comments
« on: January 06, 2017, 06:37:10 AM »
  I do have an idea that you might want to consider trying. If you go this route it could be profitable to you as far as battle strategy AND life gain goes; zulaport cutthroat has the ability that whenever a creature dies you gain 1/opponent loses 1 right? So why not add Kalastria healer and retreat to emeria. This way as allies enter the field (either as creatures or tokens being produced) you can gain life, and when any of them dies, whether it be through combat or even by flipping avacyn you can gain a whole lot of life and then gain health off of their destruction. It's a solid idea that would keep steady board presence and make life gain a serious factor to be contended with in this deck. Just an idea.

7
Deck Comments / Re: Investigate Me - Comments
« on: January 06, 2017, 06:22:46 AM »
   This deck looks great, it reminds me of what I played at the pre-release event for the set. Personally I don't like the eldrazi but the bloodbriar is the crown jewel of the deck. He ties everything in together. If you added the enchantments such as vessel of nascency it would speed up your graveyard flow, get what you need in your hand faster, and you would be SACRIFICING a permanent. Just some ideas you might enjoy.

8
Deck Comments / Re: Landfall - Comments
« on: January 06, 2017, 06:17:46 AM »
  No problem. If you need anything else let me or someone else know.

9
Deck Comments / Re: R/B Vampires - Comments
« on: January 05, 2017, 07:59:59 AM »
  A good card to add to this deck would be collective defiance. It's a monstrous card that if you use the first mode can let you perform dozens of madness plays. It'd be really good since most of the madness card's costs are lower anyway. Also furyblade vampire would be good simply due to the fact of it having trample. With the other enchantments and spells that'd give it first strike, it's pretty much a juggernaut on the field as far as power goes. Also heir of falkenrath is a good choice because it's a low cost creature that gets stronger, gains an ability AND serves as a madness enabler. Same thing for lightning axe and mad prophet. They are good ways to keep the advantage in a game.

10
Deck Comments / Re: Landfall - Comments
« on: January 05, 2017, 07:45:31 AM »
 The deck looks pretty decent as far as mono-Green goes. If you would consider it, slab hammer and natural connection would be good choices. Slab hammer gives some more power to your creatures while also allowing you to re-use lands that have enter the battlefield effects (Such as the dual lands from Tarkir that give you 1 life but come in tapped). Also the natural connection pulls the land straight FROM THE DECK.......at INSTANT speed! That's insanely good in a landfall deck where you can play extra lands on your opponent's turn. Just something to consider. If you were to add RED to this deck it would become a whole new kind of monster for your opponent.

11
[en] General Magic Forum / Walking Back into the Plane
« on: January 03, 2017, 04:41:44 AM »
   Ladies and Gentlemen of the multi-verse this is your favorite planeswalking vamp G. Moto. I've returned from the blind eternities to say HAPPY NEW YEAR to all!!! IT's been a little while since I've been active so I hope i haven't kept anyone waiting. t feels good to be back and its good to see that everyone has been playing nice in my absence. If anyone has any questions, request or just wants to chat I'll do my best to make myself available to you all. To any who may be new to magic; WELCOME TO DECKSTATS.NET, your new home for Magic The Gathering.

12
[en] General Magic Forum / Re: Quick question
« on: September 03, 2016, 04:24:46 PM »
  Based off the card you want to use this is the ruling on Rings of Brighthearth: 4/15/2013   A mana ability is an ability that (1) isn’t a loyalty ability, (2) doesn’t target, and (3) could put mana into a player’s mana pool when it resolves.

   So the effects of your creatures making mana in the form of tapping is an "Activated ability" but it's considered a MANA ABILITY because of what it does. I hope this helps a little.

13
[en] General Magic Forum / Re: Quick question
« on: August 27, 2016, 08:02:27 AM »
It would be considered an activated ability. This is because paying the mana is a cost to use the card's effect.

14
Deck Comments / Re: Only Vampire - Comments
« on: August 13, 2016, 07:57:00 AM »
   If you decide to use some of the new stuff from Shadows over Innistrad for the Vampire deck you could always try the madness. Adding stensia Masquerade will give you a big edge in combat and call the bloodline would also work well with your stensia banquet. Just food for thought.

15
  @dokepa, you are more than welcome. and @TigerAge, thanks for the assist.

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