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Messages - Wojo

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Deck Comments / Re: Soul Sisters + Monument - Comments
« on: September 05, 2017, 09:24:41 am »
Being legendary, I don't think you want all 4 monuments. however 3 should be good. also, you need Path to Exile[/u]! You have zero removal right now in a creature focused format. Some Condemn's might help as well. The Healers of the Pride are also too slow for Soul Sisters decks. Those would be the first cards I would remove. With those 4 gone for Paths and one monument gone for Condemn, you could get away with 21-22 lands, allowing space for Serra Ascendant as well. which is one of the most powerful cards in the archetype. (W for a 1/1 with lifelink that turns into a 6/6 and gains flying once you hit 30 life is pretty good.)

General Magic / Re: Ob Nixils Reignited Emblem and Ingest/Ulamog
« on: December 07, 2015, 06:02:56 am »
It doesn't just require your opponents to draw a card to trigger, the emblem reads "whenever A player draws a card, you lose 2 life." Your draws triggers this as well. So save those Sign in Blood's for yourself, and watch them cringe in agony, you sick, demented, black mage you!  ;D

Deck Comments / Re: ManaRamp Deck - Comments
« on: December 07, 2015, 05:58:41 am »
God bless it, can't edit comments.

Llanowar Elves

Deck Comments / Re: ManaRamp Deck - Comments
« on: December 07, 2015, 05:56:48 am »
Also, I would recommend using either Llanowar Elf, Elvish Mystic, or Arbor Elf instead of Satyr Wayfinder, as you are incredibly heavy on forests and those alternatives all come down a turn earlier, unless you absolitely need to reuse your Oran Riefs each turn.

Deck Comments / Re: ManaRamp Deck - Comments
« on: December 07, 2015, 05:52:53 am »
yeah, this is legacy legal only bro. but, it is /almost/ Modern legal, you just have to change the Exploration into almost ANYTHING else lol. suitable replacements for this would be: Search for Tomorrow, Rampant Growth, Cultivate, Wayfarer's Bauble, Expedition Map, Traveler's Amulet, Explore, etc

Deck Comments / Re: Miracle Deck - Comments
« on: March 20, 2015, 10:03:12 am »
Uh, I just want to point out the two glaring issues I have with this deck, but first, the positives: This deck looks incredibly randomized and fun. You have so many miracles in here that you really should be doing one a turn for the most part. Now on to the meaner stuff.

Mana: You run 6 fetchlands for 4 legal targets, and 2 of your fetchlands don't even bring your lands in untapped. I feel as though 15 lands is also too small of a count for this to work effectively as well. Maybe including a playset of Hallowed Fountain will help.

Miracles: I agree, it's awesome to pull off a Miracle cast. Doing so really captures the flavor of the mechanic as it was designed to do. However, you always want to be drawing into your miracles after the first turn or two, time to get settled in with your mana and to start to manipulate the top of your deck so that you are never overpaying for your spells. The more miracle spells you run, the less deck manipulation you have space for and the less often you will actually be able to cast for the miracle cost. This is from personal experience.

Part of the reason I say all of this is that I am familiar with this deck's big brother, the Legacy Miracles build. That deck plays as a fierce control deck, with Counterbalance leading the charge backed up by Sensei's Divining Top, Jace, the Mind Sculptor, Force of Will, Brainstorm, Ponder, and Preordain. It is called Miracles because it's sole win condition is a single Entreat the Angels. Some players might also work with one or two Terminus as support. I look at your deck, and see the opposite focus; all of the fun with out hardly any enablers. Paying 3 mana to scry 3 at sorcery speed is decent, but very taxing on your 9 lands that actually produce mana. Also, I don't understand the need for the Scrabbing Claws/Pull From Eternity combo. There's easier ways to draw a card, even if you are trying to keep this modern.

As it is, I can't stress how fun the deck looks due to its inherent variety, I just don't think that it will work as you want it to without these issues looked at. Have fun with it!

Deck Comments / Re: BG Infect, Varolz - Comments
« on: March 14, 2015, 06:40:38 am »
Contagion Clasp is a much better card for your Throne of Geth. It requires 4 mana to activate, but you can activate it repeatedly, whereas your throne will more than likely sacrifice itself to proliferate once. Other than that, this looks like an annoyingly aggressive build. I would also suggest a Maelstrom Pulse as a part of your removal suite, but that's not completely necessary depending on how fast this deck actually plays, and I just am not seeing how fast it could play by looking at the list.

Deck Comments / Re: Are you afraid to draw? - Combo Deck - Comments
« on: March 13, 2015, 06:22:35 am »
Just a consideration, maybe Waste Not would be a better Liliana's Caress?

Deck Comments / Re: chromanticore - Comments
« on: February 27, 2015, 04:54:02 am »
I am a sucker for 5 color decks, I am not gonna lie to you there. What I was thinking here though, was instead of going for so many charms, include Mantis Riders and Courser of Kruphix's. Courser will help iron out your mana with its vision, an Mantis Rider will enable aggressive play with almost any color combination you get in your initial turns, which I feel would help you hold out to bestowing Chromanticore and really see your opponents cringe. Just my two cents :)

Deck Comments / Re: meh? - Comments
« on: February 26, 2015, 07:29:18 am »
I'm liking this deck, simply for argetlam99's comment and your description lmao

Deck Comments / Re: Mill Storm - Comments
« on: February 18, 2015, 07:54:26 am »
I'm sorry to say, but if you want this to be Modern, you're limited to two possible win conditions: Empty the Warrens and Grapeshot. If you tried to take this competitively Legacy (as your current storm card makes it), then the red as a major color is possible but really not all that helpful. The powerful Legacy storm enablers and spells are all in black.

That being said, this looks like fun to play, as fun as playing Storm is on the board. One person has fun, the other(s) sit(s) and weep(s). Unless there is either a smart player or a Counterflux exists. Lol. Other than your actual storm card, this looks very similar to the typical Modern storm build, which is also why I really want to know what you plan on doing with the deck.

If you want competitive, you need to either change your win con or change your deck (for the MUCH more expensive). If you just want to frustrate your buddies and feel stroke a superiority complex, this looks perfect to do it. (BTW: I play Oops, All Spells; I am all to familiar with the sadistic satisfaction of successfully going off with your combo lol)

Deck Comments / Re: Counter Eldrazi - Comments
« on: February 17, 2014, 11:28:58 am »
Where are your sources of counter production? All I see are means of adding counters you already have on the field. Proliferate adds counters of the types already existing, as does clockspinning and Gilder Bairn. You need to first somehow give them counters to create more of.

Deck Comments / Re: Theros Five Gods - Comments
« on: December 09, 2013, 09:46:26 am »
I love theme decks. I really do. I believe they are fun to play, and really fun to build; however, this is a theme that is better suited for Commander behind Karona the False God versus in Standard right now, and for several reasons.

1) Mana fixing is easier with 20 years of magic to help as compared to 15 months. If you really do want to keep it standard, you are going to need 4 Chromatic Lanterns and 4 Darksteel Ingots somewhere.

2) You NEED hybrid permanents in here, so if you do hit one of your Gods (which is a 1 in 12 shot presently, and even less likely to be in the colors of mana you have) you will be able to make it a creature and swing with it. Otherwise you have a body that is still working for you. Creatures like Boros Reckoner and Nightveil Specter are great for standard devotion decks; they are necessary for you. Shadowmoor and Eventide had tons of hybrid mana creatures covering all 5 colors, going Commander would give you access to them in a heart beat.

3) Going Commander also gives you access to the Shards of Alara block, which features such gems as Fusion Elemental, Maelstrom Archangel, Child of Alara, and Progenitus, all of which are 5 color creatures and contribute to your devotion to every God at once. You would also have Enlightened and Idyllic Tutor's, which would be able to grab whichever God you do not have on the field and put it into your hand, as well as Zur, the Enchanter who would pull Gods from your deck onto the battlefield simply by attacking. There is none of this kind of support in Standard as these Gods are meant to "lead" a deck devoted to each of them individually.

I'm really sorry, I wish I was able to provide more help, but as of right now, this is the best advice I can give you.  :-[

Deck Reviews / Deck Thoughts- "You Can't Have That!"
« on: December 08, 2013, 08:27:12 am »
I have been thinking about getting into modern for a bit, and have recently decided to go ahead and give it a try. I was wondering what your guys' thoughts might be on what came out, and maybe some changes I could make to either bring about a more clear win condition or help myself better survive. I have no experience in the Modern format, do I don't know what to expect other than one friend's Mono-White Devotion behind every Elspeth, Mirran Crusader and Grand Abolishers. Here is the deck:

I was noticing as I built it that I had a lot of cheap drops that would empty my hand quickly, that's why I included the Font of Mythos, so as to try and keep some vague form of card advantage. Also, I noticed a lot of my cards came with a life cost, so I figured the Elixirs of Immortality couldn't hurt for sustainability. If there are better ways of getting to the end goal, or creating a consistent end goal, please let me know.  :D

Deck Comments / Re: Boros Battalion - Comments
« on: October 17, 2013, 10:48:37 pm »
The deck looks like fun, but I do feel compelled to extend a quick piece of advice: if you wish to run this in a Standard tournament of any sort, you need to replace the Clifftop Retreats and Rally the Peasants. Innistrad block became no longer Standard on 27 September. Replace those 7 cards (with Boros guildgates if you feel that you absolutely need those lands to be dual colored, and possibly replace the Rally the Peasents with either Weapon Surge or Dynacharge) and then this deck would be legal, and possibly fairly competitive in tournament.

Looks good, though, don't get me wrong! :)

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