deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xDIABOx

Pages: [1]
1
Deck Reviews / [Standard] Naya Warriors - ComboKill
« on: October 27, 2015, 11:58:45 am »
RGW Naya Collected Warriors

ComboKill

Den Protector up + Become Immense = unblockable, then trigger double-strike with Arashin Foremost = profit!

Collected Company for insta-trigger, Alesha's also there for the trigger if Foremost hits the bin, Yasova for trample and also the chance to remove a blocker. All of them Warriors, all of them can be Collected.

Feat of Resistance is there against hard removal and also an extra +1 on Den Protector or Yasova or any means to an end.

I'm not so sure about Anafenza and Evo Leap.
Anafenza can provide me triggers with the Company but not much more than that; Evo Leap can somehow work as a toolbox with Alesha and provide me creature tutoring. Also, with the 3 copies each Legendary creature, it can cycle Legends on play for Legends in hand.

Oh, and did I say that Heir of the Wilds is a pretty neat card in this deck?! ;)

2
[pt] Pedidos de Avaliação de Deck / [Standard] UW Prison
« on: October 21, 2015, 02:29:30 pm »
UW Prison

This is an anti-meta deck.

Due to the lack of enchantment-hate and native hexproof/protection it is possible to make a prison deck. The only card that can endanger this strategy is Ugin, since it can exile all our enchantments. Also, it's better to play this suite of enchantments than Claustrophobia and Pacifism, since there are plenty of Atarka's Commands in the meta and since the Command is a sac effect we can sac what we want, providing lesser drawbacks with that card being played.

So, 12+2 direct prisons that act as spot-removal, with Stasis Snare as unconditional creature-hate and Quarantine Field as Plainswalker/Enchantment hate.
8 Counterspells, being 4 of them Negate since we can pretty much ignore creatures as we can deal with them, also 2 main Dispel to deal against troublesome cards as Crackling Doom and Utter End and 2 Clash of Wills to provide another back-up against Ugin or some other top-curve card.

The deck can filter draw and hand with Jace-the-looter, and 3 Digs that can be re-used by Jace-the-Snapcaster.
Also Command to recycle Jace or gain life or do other stuff this command does.

As wincon, Gideon. Gideon can act as a token-factory or as a powerful beatdown creature. Since we can control the board, that means that 3 swings with Gideon and game is over. If we don't face much creature removal, that would be 2 swings for 14 dmg with an Ally in play.
Crackling Doom is the only card that can kill Gideon or a direct Firecraft/Ruinous Path on Gideons' turn #1, so that's why there's 2 main-deck Dispel + 2 SB.
Also be aware of Stasis Snare insta-speed.

The SB gives the deck access to Token/Aggro decks in the form of Clerics and Profaner of the Dead, that is a silver bullet against token decks.
Encase in Ice is a card that can work out more creatures in insta-speed. And also Disdainful Stoke to provide backup against Control'y decks.

This deck provides answers to the board and a very difficult-to-kill wincon, a typical prison deck not that grindy as some Sphinx's Tutelage versions or Dragon versions of control decks.

3
Deck Comments / Re: My Mardu Warriors - Comments
« on: April 27, 2015, 12:14:42 pm »
I guess you have two different engines running in just one deck.

You can be all-aggro with Chief of the Edge and Mardu Strike Leader supported by Blood-chin Rager evasion, curving to a Brutal Hordechief, splashing R for a few spells (Charm, Crackling Doom and possibly also Outpost Siege).

Or you can work into a more control-ish shell, with Seeker of the Way backed-up by all the spot removal and discard spells and use Secure the Wastes to spam the board and make way for more x-for-1 cards like Wingmate Roc.

4
Deck Reviews / [Modern] BG Soulflayer Reanimator deck - need help
« on: April 27, 2015, 12:01:39 pm »
Hello,

I want to fine-tune this deck: http://deckstats.net/decks/32544/238143-soulflayer-s-vengeance

I think it has a stupid potencial to be a Tier1 deck but I guess it needs some fine-tuning.

Thanks

5
Deck Comments / Re: Evolved - Comments
« on: April 09, 2015, 12:19:44 pm »
I've tried Hardened Scales in my first build. I didn't liked it that much...
If I opened a hand with Hierarch + Scales that would turn the game into non-sense because I could play Scales and a critter in Turn#2, and scale up everything from there. But in the late game it proved to be a dead card and not a card that can hard-counter something in the board. I really like it, I'm working my monoG deck in T2 to play with it and also tried it in my monoG version of this deck. But the speed and evasion Cloudfin Raptor gives is just too good to pass, so I had to drop down this card.

There are two critters that can snug here, one is Plaxcaster Frogling, a good relation of 3/3 for 3cmc and also provided a protection effect against spot removal. A good card that fits in the deck and even better in SB.
Another is Cytoplast Root-Kin. Again, 4/4 for 4cmc and can Bioshift for himself when something is about to die. But is past Collected Company and top of the curve. Dunno about that one...

6
Deck Comments / Re: Evolved - Comments
« on: April 09, 2015, 10:24:26 am »
Hi and thanks for the comments!

Well, this was built to be played in Modern so from your suggestions only Bioshift is a valid card to play in this deck. I've used it in my primary sketch and it does work some times, taking out a counter from a Stragleroot Geist to trigger Undying one more time.
Fathom Mage is out of the curve and Master Biomancer + Vorel + Cytoplast + Simic Guildmage + Evolution Vat are all slow cards to play in Modern. If you want to slow down the pace you really must have some sort of a combo or sick play to win the game or else you'll just lose to a Scapeshift or a Splinter Twin. Forced Adaptation is a no-no card in the format since it will be easilly removed.

The idea is to beat fast and beat often, triggering Evolve not to beef the critters but to put counters on them so I can draw more creatures with Inspiring Call and Collected Company to put an Avatar of the Resolute and finish the game at max turn #4.

7
Deck Reviews / Re: [Standard] UW Control - return of the infamous
« on: April 07, 2015, 07:17:08 pm »
Version 2

Some changes have been made.

Secure the Wastes wasn't the mainboard card this deck needed. Against Control decks it doesn't work neither against Midranged ones. It's still a good card against most Aggro decks and also Tokens since it can trade well against x/1 creatures.

I've changed it for 4 copies of Raise the Alarm. In this build it will give some defense against Aggro pre-Sideboard but also will give you 2 Soldiers that can put some damage against Control players that aren't eager to spend their spot removal in tokens. Also, it counts for Myth Realized and most importantly, it will provide a good relation between cost-creatures and is a cheap spell that gives the deck space to be played along with other counterspells as Secure the Wastes is mana greedy and will not give you the same sort of room.

I've also made changes in the sweepers. 3 End Hostilities and 1 Aetherspouts for instant speed and good against Tokens. I'm still evaluating the strenght of this card. Also 1 Fated against Mirror or heavy Planeswalker decks with another copy in SB.

Dig Through Time vs Treasure Cruise in this deck?
That's a big question... I'm trading them from match to match. Sometimes Dig acts better, other times Cruise gives me all I want (spells + land).

Counters, big changes.
Swan Song proved to be a really efficient counter, not only in the counterspell-war but also to protect your Myth Monk from spot removal. Also, the bird is not that much of a problem since it will chump block the Monk if he's buffed enough.
And with the inclusion of Planeswalkers everywhere Negate is becoming a much important maindeck card.

In Sideboard I've also changed things.
Secure the Wastes as already been told. Fated also. 1+ copy of each counter against Mirror.
Banishing Light is the silver bullet against Planeswalkers or some sort of combo-ish cards (like Ascendancies).
Encase in Ice is also a silver bullet against SB Dragon and other similar threats.
Learn from the Past is a card against xUB or xU, it will give the same edge Elixir gave back in the days with a cantrip instead of lifegain. Also great bullet against Ashiok.
And Elspeth because I'm out of ideas into another SB slot.


8
Deck Reviews / [Standard] UW Control - return of the infamous
« on: April 05, 2015, 05:59:51 pm »
Hullo lads,

Remember that UW deck from a season ago, with Elixir of Immortality and counters and stuff??
Well, it's back! Or it will be... this is my sketch: http://deckstats.net/decks/32544/225207-uw-control
And I'll bet some pro will use some sort of version of it.

The "old" UW Control deck won games by heavy grind and Elspeth, Sun's Champion as win-con. This deck can also grind, has a better draw due to Anticipate and Narset Transcendent and has more win-cons.
Myth Realized as a drop1 is insane in the deck. If you'll have in your opening hand it will make a huge swing post-End Hostilities. It's the 1-drop a control deck really wants!
Also, Secure the Wastes is such a viable card that can act as a direct-counter to Tokens/Warriors or as late-game finisher. It's the Elspeth in instant form.

There are some cards I'm considering in Maybeboard.
Polymorphist's Jest: I've thought of this card to shutdown fast-beaters. It would be a sideboard card and would enter with Raise the Alarm to provide trades in our favor. It's not the best card but it's cheap. It will be the last to consider.
Aetherspouts: I'm really considering using two on maindeck, trading Fated Retribution + 1 Reprisal. It will do so much against Tokens but against Siege Rhino decks it will not do that much. Good thing is that it's an Instant, and can give this deck some tempo. Really considering it!
Learn from the Past: another one I would consider maindecking. This is the Elixir effect without the life gain but with a cantrip. There's nothing wrong in a cantrip, reshuffle and Instant speed. But I dunno how it would work with Dig Through Time, maybe I would have to cut the number of Digs and try another approach. In study.
Valorous Stance: not that much of a card here. It would only be used against Courser of Kruphix because it's annoying but nothing else. Reprisal does a better job covering both our a$$ and Narset's a$$ too.

So, what are your thoughts about it?

Pages: [1]