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Messages - myhaiva

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1
Deck Reviews / Re: [Standard] RDW
« on: December 14, 2015, 11:41:57 pm »
Ive put some abbots. Would neef to put some makindi sliderunner , become immense, cinder glade and scab-clan beserker in main board. Rather than dragon foddet or hordeling. These goblins are what they are: fodder.

2
Deck Reviews / Re: [Standard] RDW
« on: December 14, 2015, 09:18:12 pm »
Worked well, finished fourth out of 10. 2-0 vs a control deck, 2-0 vs an abzan aggro deck, 0-2 vs a landfall, and 0-2 versus dome kind of planeswalker control deck.

3
Deck Reviews / Re: [Standard] RDW
« on: December 07, 2015, 10:34:16 pm »
Made some morr changes because i dont like zurgo :) id prefer my deck to stay mono red unless the deck isnt competitive :)

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Deck Reviews / Re: [Standard] RDW
« on: December 07, 2015, 10:14:02 pm »
Ill test that new decklist (click the link again) on friday, then ill post how i do. I think Black is very appealing

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Deck Reviews / Re: [Standard] RDW
« on: December 07, 2015, 09:43:17 pm »
Maybe for both, but i guess black would be easier with the fetches :)i prefer white though :)

6
Deck Reviews / Re: [Standard] RDW
« on: December 07, 2015, 07:53:30 pm »
Im going for beatdown :) drop low creatures, most often with haste, and use burn on blockers, tho i want to stay versatile on butns so that i can deal direct damage to finish/soften the ennemy. Tho the main strategy its to attack often and a lot. The biggest the punch the better. Impact tremord synergize well with the dragon fodder and hordeling outburst as well as dash costs because it deals soften the ennemy.
To answer your question: the burn is used to destroy blockers 75% of the time. But if it can deal direct damage at the szme time or instead of killing a blocket. Its better.

7
Deck Reviews / Re: [Standard] RDW
« on: December 07, 2015, 04:41:00 pm »
Break through the lines: seems like a good option in some situation (like if i have a titans strength or two and a temurs)
Akoum hellkite: i find it too high on the mana curve for what it does, its like a thunderbreak regent but costs 2 more mana, and trades the 3 dps each time time its targeted for 2 dps when lands enter the battlefield.
Evolving wilds: the problem with it is that the lands enter the battlefield tapped, which causes a loss of tempo if i need the land right away. If it wasnt for that, id consider it. Also i dont mind losing 4-5 life to this the chances to draw a land.

I considered adding two thunderbreak regents and four draconic roars while removing two exquisite firecraft (with the dragons roar at instant speed rather than sorcery, it deals more damage per mana spent if i have a dragon), a zurgo (legendary creature, so down to two. I always end up having one in hand when i dont need it), 2 fiery impulse (because the dragons roars compensate, i keep the same number of burns but for one more mana i get to destroy a blocker AND throwing a lightning bolt straight in the face of my opponent), and just remove a chandra, while keeping one in the side (because she's too situationnal to go in the main deck). I also plan of removing a roast (because 3 would be too many) and the heelcutters (because i wouldnt side them many times) from side while adding three mardu scouts (three power for two manas fits well if i need to be even more aggressive) to it

8
Deck Reviews / [Standard] RDW
« on: December 06, 2015, 11:08:03 pm »
RDW (<= click this link to see decklist)

As all RDW decks the strategy is to strike before the ennemy can react and for that a Titan's Strength coupled with a Temur Battle Rage can boost a Monastery Swift Spear to a 6/5 Double Strike, Haste, Trample and Prowess.
The burn (Exquisite Firecrafts, Wild Slashes, Fiery Impulses) is mainly focused to bring down blockers, but can be used to finish an enemy.
Impact Tremors and Outpost Siege (sideboard in matchups versus control decks) verywell with the dragon fodders, hordeling outbursts, and dash creatures like Ligthning Berserkers, Zurgo, Bellstriker, and Goblin Heelcutters (sideboard in case of match ups with multiple blockers), the first dealing direct damage when creatures enter the battle field, and the second, when they leave it.
Wooded Foothills and Bloodstained Mires let you thin the number of lands. Since you only need four lands to play, when you start to have 4 lands (fecthes included), its time to fecth.
Sideboard:
Scab-Clan Berserkers is good against Control, dealing a hefty 2 damage each time your opponent counters a spell.
Goblin Heelcutter was mentionned above as well as Outpost Siege.
Roast is Good against decks with many blockers and Abzan Aggro Decks, burning trough Anafenza's and Siege Rhinos.
Reding Volley also, is good against decks with many blockers, but only if the creatures are white or blue, hence why there's two rather than three. It's also good to bring down an attacking Dragonlord Ojutai when playing versus Esper Dragons.
Boiling Earth is good against decks like yours, armies with small but numerous creatures

I just Wonder if i should remove the 2 Fiery Impulses and 2 Mountains and add a Cinder Glade, a Atarka's Command, a Smoldering Marsh, and a Kolaghan's Command. Since all my fetch could fetch these two nonbasic lands, its as if i had 9 of each (8 fetches that fecthes mountains and one of itself). so 9 out of 18 is okay. i wouldnt splash more than that though. so Should I?

feel free to make suggestion on how to make it better¸

9
Deck Reviews / Boros Aggro Token (Standard)
« on: June 11, 2015, 03:24:14 am »
Boros Aggro Token

Feedbacks would be cool :)

10
Deck Reviews / [Standard] Jeskai Dragons
« on: June 05, 2015, 09:53:10 pm »

11
Deck Reviews / [Standard] R/W Boros Aggro Token
« on: May 16, 2015, 04:40:53 pm »
R/W Boros Aggro Token
 
Hi, I'd like to know ways to boost it. I consider removing two cards for adding two Hammer of purphoros, but which ones. Any other idea is welcome as long as it stays standard.

12
Deck Comments / Re: White weenie - Comments
« on: May 13, 2015, 07:41:31 pm »
Good idea :)

13
Deck Reviews / White weenie
« on: May 13, 2015, 07:27:23 pm »

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