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General Magic / Re: Design an MTG Card! (With an original mechanic, and if possible artwork!)
« on: October 03, 2016, 10:32:52 pm »
The second is also interesting, it seems a powerful mechanic. I would say that its secondary cost that it destroys the creature, is a little... br0ken, especially for a common! haha, I could use that common on turn 6 pump it with mana and get rid of something big! Obviously, I would let it survive long enough for its ability to resolve. Trust me if I don't exploit it, I am sure someone will.
But it is great, like it ! Thanks for the time you guys have spent to make these cards! It is as fun for me looking at your work, as it must have been designing them!
D'oh! I totally forgot to change the rarity on Assimilation Knight LOL That should be, at least, Uncommon, if not Rare. Here I go again, mixing MtG and work LOL!
The idea behind the destroy aspect is to add some serious urgency to the board. I guess that's something that I feel lacks in a lot of the games I play (I play mostly Modern, some Sealed Draft), so to have this "IMMA GONNA EET YOO IF YOO DONT KEEL ME!" monster out there gives me a nice tingly heebeejeebee feeling