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Messages - zhartex

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Deck Reviews / Re: [Modern] Blightsteel Colossus - Transmuter/Kuldotha
« on: December 08, 2017, 01:20:32 pm »
Any more suggestions? Is it possible to further ensure that one of each of the Urza's lands gets into play as fast as possible, besides Expedition Map?

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Deck Reviews / Re: [Modern] Blightsteel Colossus - Transmuter/Kuldotha
« on: December 06, 2017, 04:12:54 pm »
The scry lands are a good choice
I'll take a look at the scry lands, e.g. Temple of Epiphany might be a good idea.
What about Glimmervoid? I've already got 4 in storage.
The problem with using any non-Urza lands in this deck is that I would have to delay getting all the Urza's lands into play. But maybe it may not be so bad by delaying this one turn, getting out Glimmervoid or Temple of Epiphany sometime during the first three turns; then playing the last Urza's land turn 4?

What may also work is to cast Mycosynth Lattice, making it possible to cast colored spells with colorless mana. However, I will not be able to cast Mycosynth Lattice before turn 3, but after that, I will be able to cast all colored spells.

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Deck Reviews / Re: [Modern] Blightsteel Colossus - Transmuter/Kuldotha
« on: December 05, 2017, 11:38:48 pm »
Hi, I have a similar Blightsteel - Kuldotha - Greaves deck but it's for Legacy and white for the tutors.
It may be interesting though to take a look at it.

https://deckstats.net/decks/51702/781455-blightsteelworker

Thanks!
Like to see other examples using analogous strategy. I'm a student and don't have the resources yet to go into legacy, I'm sorry to say.
Might it be useful to include some form of one colored mana removals, e.g. Galvanic Blast, Condemn etc., and cast them with Mox Opal? Or is this too slow since it's dependent on always having a Mox Opal in play?

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Deck Reviews / [Modern] Blightsteel Colossus - Transmuter/Kuldotha
« on: December 05, 2017, 03:58:34 pm »
Blightsteel Colossus - Transmuter/Kuldotha
I'm a returning magic player; I haven't played Magic in over 10 years, so I probably need a lot of input from more experienced players. This deck is built for Modern.
Any suggestions/changes or criticism would be greatly appreciated! If the entire deck is a bad idea, I would very much like to know that :)

The following describes the general strategy behind the deck:
Use Expedition Maps to get out one of each of the Urza's lands, with a little luck, by turn 3. Cast 0 mana costs (Ornithopter/Memnite) to enable Mox Opal. Tutor/Cast Lightning Greaves (LG) either turn 1 or 2 if possible. Tutor/Cast Kuldotha Forgemaster (KF) or, if Blightsteel Colossus (BC) is already in your hand, tutor/cast Master Transmuter (MT). Equip KF/MT with LG and use their abilities to cast BC without paying its mana cost. On the same turn, equip BC with LG and attack. With optimal initial conditions, this will be possible by turn 3.

I've included 2 Spellskites (need 4? Or is it better with various counterspells?) to increase the chances of getting this strategy to work, and 3 Mana Leaks (need more/less? Other counterspells instead or a mix of counterspells?) to prevent the opponent from destroying vital artifacts and/or to prevent opponent's combos from resolving. The Platinum Angel can be tutored, costs 7 colorless (and thus can be out by turn 3) and may be used to delay losing the game while attempting to get out the BC. Darksteel Forge may be useful to prevent Platinum Angel and LG from being removed and the sideboarded Padeem, Consul of Innovation with LG attached to it will make all artifacts invulnerable to targeted removals. The 2 Arcum Dagssons may help in getting out Lightning Greaves, Darksteel Forge and the artifact lands Darksteel Citadel.

Any help will be appricated!

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