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Messages - ApothecaryGeist

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1
Definitely a big difference in how I approach the mana bases.


In my two-color decks, even without green, I generally rely on my lands for the color fixing and utilize colorless ramp - Mind Stone, Thran Dynamo, Fellwar Stone.  I do usually use the Signet and/or Talisman just because they're 2-mana.  I'll typically have an even mix of color production within my lands.  There will be a lot more utility lands in my two-color decks; and about 6 to 8 of each basic.


In my three-color decks, I often skew my mana base toward one color.  Usually the color of my early drops.  If the deck has green, this is always green. And when it's not green, it's blue for the early card draw.  I'll only use mana rocks that make that primary color - green/blue and green/black, but not blue/black, for example.  Similar with the lands.  Mostly only duals that make that primary color (depends a bit on which dual cycles I'm utilizing).  Much less room for utility lands that don't make color.  There might be one or two, but they won't be frivolous; they will be crucial to the deck.  Only two or three of each basic.

2
Commander Deck Reviews / Re: Prismatic Bridgefest
« on: May 01, 2021, 02:42:33 pm »
"Esika's back side is 5-colored..." yes but the back side isn't a creature! So it doesn't work.because the commander must be a creature


The latest ruling from the Commander Rules Committee is that if either face of a Modal Double-Faced Card (MDFC) is a legendary creature, then it can be your commander.  Commander-ness is a quality of the entire card.  So your commander's color identity is the combination of both sides.  You may cast either side from the Command Zone.  The Commander Tax applies to the whole card, regardless of which side you have previously cast.

3
Green board wipes are hard to come by.  They are going to be conditional - like only destroying flyers.


There's Arachnogenesis.  Conditional upon your opponent attacking you with the thing you want to kill.  And I don't know if Spider tokens are within the ethos of our deck.


Chain of Acid is only conditional upon your opponent(s) choosing to continue to target things.


And I would propose that while Nevinyrral's Disk is not technically an instant spell, it is activated at instant speed.  And until then, it does nothing but sit there on your field and look intimidating.

4
General Magic / Re: Secret Lair Price Madness - Voracious Reader
« on: April 29, 2021, 05:40:00 pm »
 :o :o  Sly just invented the next Secret Lair ... Full-text French vanilla creatures.   8) . No artwork.  Just a big text box mansplaining the keyword.   ;D

5
Commander Discussion / Re: "Over-optimizing" a deck
« on: April 29, 2021, 02:13:35 pm »
Remove tutors (fetching lands is fine).


Reduce the quantity of counterspells.


These are a couple of very simple methods I have found for depowering a deck.  You still get to play all your fun stuff.  Your opponents do too.

6
Commander Discussion / Re: How would you design commander sets?
« on: April 27, 2021, 11:20:22 pm »
I sounds official to me.  If WE were in charge of Commander products, they would be COMPLETELY AWESOME and affordable.

7
General Magic / Re: Secret Lair Price Madness - Voracious Reader
« on: April 27, 2021, 05:03:24 pm »
When will they get that regular old basic lands are never worth exorbitant prices? If you really like a basic land, proxy. I doubt you could find a playgroup that actually gets mad if you proxied the Godzilla basics, Unstable basics, etc.

You say that, but keep in mind that Unstable had three print runs (last I checked). That didn't happen because of draft or because of Urza, Academy Headmaster. That was people trying to get as many of those full-art basics as possible.


Sure, because those lands were in $4 booster packs.  With a guarantee of one in each pack.  To make that comparable, the Full-Text secret lair should be priced at $20 for a set of 5.  And then you're getting absolutely nothing else; and have to wait a few months for shipping; and there is no art on it.  So the price point should probably be a little lower.

8
Commander Discussion / Re: How would you design commander sets?
« on: April 27, 2021, 04:57:33 pm »
I like Morganator's idea with the lands.  On that note: Stop putting guildgates in Commander decks.  Or any taplands with no upside.  I get your probably still going to need to print the lifegain lands and such.


Also, fix the manabases.  Start putting Talismen in the decks, alongside the signets.  Put Rampant Growth and other such simple ramp spells in the decks. 

9
General Magic / Re: Secret Lair Price Madness - Voracious Reader
« on: April 27, 2021, 01:14:45 pm »
This seems to be the general consensus.  Way too much for this secret lair!  WotC did not have to commission any art for this.  So their cost is literally just the cost of printing the cards.  Most people feel that the $29.99 price should have come with at least a full playset of each one (20 cards total).  If not more.  I completely agree.

10
Commander Discussion / Re: What is your favourite win condition?
« on: April 26, 2021, 11:34:48 pm »
Premise: I have a very casual mindset for the most part, meaning that I don't like games which are too high power.

Personally, I like win conditions that fit with the theme of the deck.
I don't really like win conditions that can slot in any deck or in too many, like Torment of Hailfire or Expropriate.

I enjoy creature decks, so I like combat based wincons like Triumph of the Hordes, True Conviction, Akroma's Will or even good old Overrun. I also like aristocrats-style and reanimator decks, so stuff like Zulaport Cuttroath and friends, or reanimating Gray Merchant of Asphodel over and over.

Also I don't really like infinite combos, but I occasionally play in some of my most competitive decks. When I do, however, I don't really look actively for the pieces, and I avoid putting too many powerful tutors in my decks. I think that cards like Vampiric Tutor and Demonic Tutor make the games a bit too "samey" but that's just me.

Finally, I prefer a wincons that try to end the game as soon as possible and not to drag it for several turns until a win is secured (exemple: mass land destruction while having a board advantage, or Hullbreacher + wheels, or some mass discard effect that doesn't hit the caster).


Agree 100%

11
Commander Deck Reviews / Re: 4 color mana base for Atraxa
« on: April 24, 2021, 08:33:20 pm »
Astral Cornucopia and Everflowing Chalice come to mind.


The Vivid lands aren't bad in Atraxa.  As far as being able to make mana of any color - they do enter tapped (all the time, bummer).  But they don't cost any life.  And they don't cost tapping another land (a la Rupture Spire).  And in a deck that is proliferating all the time, they will seldomly lose the ability to make mana of any color.

12
Commander Discussion / Re: Fast Lands versus Battle Lands
« on: April 23, 2021, 10:46:49 pm »
I think the choices among Fast Lands, Battle Lands (I've often heard these called Tango lands - "It takes two ..."), check lands (Glacial Fortress), and reveal lands/snarls (Port Town) really come down to the personal preferences of play style, build style, and budget.


My play style is that I seldom hold back lands in my hand, as my playgroup doesn't see a lot of mass land destruction.  So the Snarls don't appeal to me.


My build style is that I seldom use fetch cards where the type is relevant.  So the Tango lands don't appeal to me.


Of these choices, the original check lands are my go-to.  You only need a single basic on the field to make them work.  Sure it has to be a specific kind, but it's one of two kinds.


Then the budget kicks in.  I've only go so many Revised Duals, shocks, pains, and filters.  (One of each.)  So sometimes you've gotta go deeper into the dual-land well.


I think my second tier is either the tangos or snarls, depending on the build.  With the other being third.


Then Fast lands are my fourth tier (of these choices.)

13
General Magic / Re: Universes Beyond
« on: April 22, 2021, 03:34:38 pm »
It's not about the gimmick-ness.


First is the concept that you will be "forced" to play with a card from a non-Magic IP.  This is if these are mechanically unique cards.  People feel this breaks the immersion in the game.  I think they also feel that it makes the game sound a bit more childish - "Iron Man uses Magic Wand to exile Chewbacca."  This part I personally understand, but I don't have that much problem with it.


The other issue is one of availability.  WotC could reprint Allosaurus Shepherd in a product tomorrow.  Or any day.  (they likely won't, but they could.)  If WotC prints a card named Mickey Mouse, their rights to print that card will have a limited window.  They will not be able to reprint it.  This is much the same as the Walking Dead Secret Lair.  Those cards can't be reprinted.  This effectively creates a second Reserve List.


It's about WotC creating even more scarcity for their products.




14
General Magic / Re: Universes Beyond
« on: April 21, 2021, 10:53:35 pm »
In that article, WotC didn't give a straight answer, saying cards from Universes Beyond will both be reskins and new cards, so I have differing opinions for each.

For cards that are just alters of existing cards -> I love the idea and am excited for what WotC comes up with.

If the cards are new and exclusive to Universes Beyond -> I think this is absolutely disgusting. Mechanically unique cards shouldn't be in limited sets, this is making Magic feel commercial gameplay-wise, blah blah blah. I feel the same as the community. If we have more sets like TWD, I will definitely start getting scared about the longevity of Magic. Currently, I hope to continue purchasing and playing Magic for a long time, but I think stuff like TWD will begin running MTG into the ground unless the Rules Committee starts banning them from EDH (which won't be happening).


Ditto.


Agree 100%.


Booooo  - Mechanically unique non-Magic IP


Meh - reskinned Magic cards.

15
Commander Discussion / Re: Commander 2021 Review
« on: April 20, 2021, 11:02:01 pm »
Stinging Study

I wonder if it works with Awaken the Blood Avatar or if it only counts the Extus, Oriq Overlord portion.


Stinging Study does not specify that the Commander must be a commander creature.  Commander-ness is a trait of the card.  Not the creature.  Hence, the commander tax will apply to Extus or Awaken regardless of which side you are casting now and regardless of which side you have cast previously.


So, if the card is in the command zone, you can choose either side.


But, only Extus exists on the battlefield.  If Extus is on the battlefield, Awaken the Blood Avatar does not exist anywhere.


Bottomline:  Commander in the command zone, you can choose either side.  Commander on the battlefield, you can only choose the current face-up side.

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