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Messages - STIKY55

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16
Deck Reviews / [Modern] GW Midrange
« on: April 13, 2014, 03:04:47 am »

17
Deck Reviews / [Modern] BladeMasters
« on: April 13, 2014, 02:04:50 am »

18
Deck Reviews / [Modern] W/B Midrange
« on: April 11, 2014, 08:32:18 am »
W/B Midrange

Modern Midrange Lifelink Deck

19
Deck Reviews / [Modern] Mountain Rage
« on: April 06, 2014, 03:38:38 am »
Mountain Rage

When your opponent things you are land screwed, beat him over the head with you army of mountaineous Manlands!!

The Team
MOUNTAINS!!!!

The Cheer Squad

Koth of the Hammer

to really pep thos emountains into action and pummel your opponent with near infinate mana and/or damage abitlity

Awaken the Ancient

What  scares your opponents out of their prety pink panties? Seeing a 7/7 Mountain Man with haste swinging at thier face on turn 3 thats what.

Crusher Zendikon

When you just can't part with your beloved mountain, guess what? You get it Back!

Genju of the Spires

For all of those pescky walls and cretures your opponent keeps putting out. Just Drop mountains on them turn after turn and see your opponents face as he realizes you are the MOUNTAIN MASTER!!

Water Boys

The rituals are to ramp into those fatty mountain enchantments faster and keep your manlands untapped for battle. Assualt strobe it to really flatten those pesky opponents with life gain or big creatures of thier own.

Fireball

To wipe that silly smile off of an opponents face when they think that you just have a bnch of lands and no way of riddig YOUR battlefield of ugly beast and flying monstrosities.

Sideboard

playing control? Fry all thier lands, or just turn them into Mountais for yuo to laugh at as they watch in horror as you summon your army of Mountian Warriors to crush thier hopes and dreams.

And if your opponent is just too fast for you? Drop hammers and turn your mountains or rock and rubble into an army of chiseled golems to gaurd your person.

20
Deck Reviews / Re: [Standard] Bant Creature Walk
« on: April 06, 2014, 03:13:12 am »
Good ideas here, but the curve is a bit high. I would suggest adding in Elivish Mystic or even better Sylvian Caryatid to add some ramp, and if not that route maybe add Experiment one, Scaveging Ooze, or Cloudfin raptor to give you a more stable curve. You are a bit between a U/W control walker deck and a Bant Aggro deck, so moving in closer to one or the other might help. Good job keep it up.

21
Deck Reviews / Re: [Standard] Aggro Artifact!!!!
« on: April 06, 2014, 03:06:29 am »
Also not standard... or legal anywhere for that matter lol. Gotta love it.

22
Deck Reviews / Re: [Standard] Azorius Control
« on: April 06, 2014, 03:02:22 am »
Pretty Standard Stuff. This looks like every azorious control out there. Do you really need any suggestions?? ::)

23
Deck Reviews / [Modern] Mono-White Lifelink
« on: April 04, 2014, 08:35:42 am »
Mono-White Lifelink

Gain Life forever!

24
Deck Reviews / [Modern] Blue White Devotion
« on: April 04, 2014, 06:33:32 am »

25
Deck Reviews / [Standard] B/W Lifelink
« on: March 31, 2014, 03:56:08 am »

26
Deck Reviews / Re: [Standard] Bant Evo Deck
« on: March 25, 2014, 09:16:42 am »
i don't like Cloudfin Raptor because it can't be much on it's own. You are correct on the counters, but I won't wanna sacrifice the speed.... So i have to add ramp. Check out version 2

27
Deck Reviews / [Standard] Bant Evolve Deck Remix
« on: March 25, 2014, 09:15:00 am »

28
Deck Reviews / [Standard] Bant Evo Deck
« on: March 23, 2014, 10:19:12 pm »
Bant Evo Deck

Bant Deck around Counters and Evolve.

29
Deck Reviews / Re: [Standard] My Version of Bantwalkers
« on: March 23, 2014, 08:28:12 pm »
As to be expected.

30
Deck Reviews / Re: [Standard] By Heliod's Light
« on: March 23, 2014, 04:40:49 am »
Well if you MUST have something to stall, why not Guardian of the Gateless, which buffs as it blocks creatures. but you have no early game presence, so you will end up with no life by the time you can cast you cards that are supposed be protecting you.

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