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Messages - FonzOrama

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31
-3 Flamekin Soulstroke
-1 Fatal push
+4 Flamekin harbinger


Revision 22

Added/removed cards:
-1 Fatal Push
-3 Incandescent Soulstoke
+4 Flamekin Harbinger

32
-2 Force of Rage
+2 Incandescent Soulstoke
Decided against force of rage do to "Exile" requirement to cast for "free" in a deck where every elemental needs to be able to bounce in and out of the graveyard, I felt Incandescent Soulstroke would be a better choice.


Revision 20

Added/removed cards:
-2 Force of Rage
+2 Incandescent Soulstoke

33
Deck Comments / Re: Create and Destroy - Comments
« on: September 06, 2019, 06:39:31 am »
OK so there's a lot going on here. I'll try to keep it simple cause it confuses even me at times.

Mycosynth Lattice makes all cards artifact... Even the ones that aren't played yet. So you can now cast a card that would normally be, say, 2 red and 2 colorless for 4 colorless mana or 4 mana of any color. Fist of sun's makes all cards cast 1 of each color... Which is a total cmc of 5. When combined with mycosynth it now makes a say, 9 or 10 or 12 or whatever cmc card only 5 mana of any color (Artifacts only, I believe) this effectively lowers the casting cost of other Artifacts like, darksteel forge. Dark steel forge makes all your Artifacts indestructable. Creeping corrosion destroys all artifacts... Which by now, all cards belonging to all players are Artifacts... But yours have indestructable so when you cast creeping corrosion, everything you don't control, including lands, gets destroyed and everything you do control stays right where it is.

34
Deck Reviews / Re: [Modern] My Hammer and Me
« on: September 05, 2019, 11:29:06 pm »
Karn let's you pull an artifact out of your sideboard or if it was exiled and play it. So even if they surgically extracted your hammer from the main deck, you have 2 in your sideboard that they can't touch and karn and pull out for you

35
Deck Reviews / [Modern] My Hammer and Me
« on: September 05, 2019, 04:58:57 pm »
My Hammer and Me

Colossus Hammer Combo featuring Karn, the great creator. This protects against surgical extractions and the like, because it allows you to run fewer hammers in the main deck and tuck 2 away in the sideboard that can be retrieved with Karn's last ability. Still working on the rest fo the sideboard.

36
-1 Thud
+1 Fling
(done to increase Exile protection)

-1 Fatal Push
+1 Collective Company

(1 less removal means higher propability of drawing a card that could win the game on turn 4 with up to 16 damage with trample provided Thunderkin Awakener is on the field, elemental in graveyard and collected company resolves.)


Revision 19

Changed amounts:
+1 Collected Company
-1 Fatal Push
+1 Fling
-1 Thud

37
Deck Reviews / Re: [Modern] Elemental UnEarther
« on: August 31, 2019, 05:34:38 am »
-4 Insolent neonate
+1 spark elemental
+3 Cathardic Reunion


Revision 23

Added/removed cards:
-4 Insolent Neonate

Changed amounts:
+3 Cathartic Reunion
+1 Spark Elemental

38
Deck Reviews / Re: [Modern] Gruul Tireless 6ix
« on: August 30, 2019, 03:49:48 am »
-4 exploration (not legal in modern)
+1 stomping ground
+1 attune with aether
+1 Zedkar Shrine expidition
+1 Azusa, Lost but seeking

Revision 2

Added/removed cards:
-4 Exploration

Changed amounts:
+1 Attune with Aether
+1 Azusa, Lost but Seeking
+1 Stomping Ground
+1 Zektar Shrine Expedition

39
Deck Reviews / [Modern] Gruul Tireless 6ix
« on: August 29, 2019, 06:36:21 pm »
Gruul Tireless 6ix

Pretty simple Landfall concept. Get your creatures and enchantments out and play as many lands as possible each turn. Fetch the fetches and field of ruins back with Wrenn and Six to keep it flowing. Lightning Bolts and Axes to keep the creatures at bay.

Please comment any suggestions.

40
- liliana, heretical healer

decided to hold off on this change until further testing has been completed.

42
-3 Tragic Slip
+3 Fatal Push
Needed more Pre-Combat,Cheap Removal




Revision 14

Added/removed cards:
+3 Fatal Push

Changed amounts:
-3 Tragic Slip

43
SideBoard Edit
-1 Surgical Extraction
-1Dreadbore
+ 1 Fling
+1 Bedevil



Revision 11

Added/removed cards:
-1 (SB) Dreadbore
+2 (SB) Bedevil

Changed amounts:
+1 Fling
-1 (SB) Surgical Extraction

44
@MonteTribal

Well I went with 2 Thuds for cost and mana conservation and left 1 Fling to deal with getting something Exiled. I can put an additional of each in the sideboard so I can adjust as needed. Thank you again for the suggestion.

45
-1 Thud
+1 Fling


Revision 10

Added/removed cards:
+1 Fling

Changed amounts:
-2 Thud

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