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Messages - FonzOrama

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76
Deck Reviews / Sultia Snow Ninjas
« on: August 21, 2019, 10:34:50 pm »
Sultia Snow Ninjas

Don't be fooled. Fallen Shinobi and Naga do work! This deck is a sleeping beast.

77
Deck Reviews / [Modern] Gruul Blitzkrieg
« on: August 19, 2019, 10:54:59 pm »
Gruul Blitzkrieg

It's red!
It's green!
It's fast as fuck!

Swing, swing! Kill! Kill!
Good Ole clean and aggressive Gruul magic! It's a classic with some new toys to play with and some fun interactions. Great for a playgroup or even a GP.

78
Deck Reviews / [Modern] Elemental UnEarther
« on: August 19, 2019, 02:47:02 am »
Elemental UnEarther

Creature/Synergy-Based Aggro Deck
Although this could even be considered a mid-range i suppose.

Other than that, it's a heavy swinger, beat-down deck that puts a 6 or 7 power threat on the board as early as turn 2 and keeps them coming.

Hold the line TURNS 1 and 2 with some hand disruption in a standard package: x4 Inquisition of Kozilek and x2 Thoughtseize. Not much in terms of Game 1 Creature removal, you can always "Fling" at any target if need be and you also have access to a single "Fatal Push". But also, Most of your creatures have Haste and Trample so you can always just take out creatures while you swinging... if they don't block then you'll just win faster... :)

Went with 20 lands...seems like an odd number but I like the thought of 1 land for every 2 non-land cards. Maybe a flooder...but I'll keep testing to determine if this is suitable or a nightmare for this deck. 

Use Fling to prevent an exile of Thunderkin or one of your other valuable Creatures by "Sac-ing" it with Fling and doing the sac-ed creatures power in damage to your opponent. Return valuable card from graveyard later with Unearth or Thunderkin/Thunderkin-pump combo.

Play fast and hit often -using sideboard for needed decks to remove the cards they sideboard in to deal with you and shut down their decks...basically, sideboard to deal with stuff you can't touch normally and remember to focus on sideboarding FOR Their sideboard.

Core Cards:
Thunderkin Awakener x4
Lightning Skelemental x4
Dreadhorde Arcanist x2
Spark Trooper x3
Ball Lightning x2
Rotting Regisaur x3
Insolent Neonate x3
Faithless Looting x4
Unearth x3

***Noted Tools***
Lightning Skelemental causes the player to discard 2 cards when they are dealt damage with LS.

Spark Trooper has Trample, Haste and Lifelink for a quick life fix and to take some of the pressure off in late games.

Dreadhorde Arcanist lacking in haste which would be more useful than trample for this particular card but it lets you play instants and sorcery spells from the graveyard and for FREE when it attacks... so you can pull one of those useful spells out like Unearth or something else and bang your threats up another knotch if in a jam or pop'em with those last few hits to finish the game. 

Feel free to leave a comment, make a suggestion or add me to your list!

79
Deck Comments / Re: Dimir Nightmare in the snow. (control) - Comments
« on: August 19, 2019, 02:40:08 am »

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