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Messages - Potato Chop

Pages: 1 [2] 3 4 ... 16
16
Deck Comments / Re: First Deck Yee - Commander Edition - Comments
« on: May 14, 2022, 12:53:45 pm »



Revision 5

Added/removed cards:
+1 Command Tower

Changed amounts:
-1 Island

18
Deck Comments / Re: Budget Modern Cats - Comments
« on: April 03, 2022, 07:34:47 am »
I liked your deck a lot and I bought it as my first modern deck, and I would like to make some suggestions. What about pride sovereign? It is powerful and makes kitties with lifelink. And esika's chariot?

It's really cool to know you're having fun with the deck! I'm sure you know by the price tag that this was meant to be extremely budget, hence the omission of Esika's Chariot, which is a little expensive. You could try it yourself and see how it goes, but that mana cost of 4 might not be exactly what we're looking for as far as the highly aggressive strategy goes, since it doesn't have an immediate effect on the creatures you already have ready to attack like Regal Caracal or Cubwarden do to make up for their higher costs.

As far as Pride Sovereign goes, it was both a couple dollars above what I wanted to pay and a tiny little bit slow. It might be a reliable body, but when we're  looking to win on turn 5 every game, we basically ignore the exert ability. It isn't bad at all, but we'll only get half the use out of it. It's probably a great idea for a card to swap out with one of the budget options like Huntmaster Liger if you're looking to upgrade, which I can see from your list that you are!

Great list by the way! It's cool seeing people take an idea and run with it. I hope you have fun with your deck and have a great day!

19
Deck Comments / Re: This Deck is Rated "X" - Comments
« on: March 09, 2022, 11:26:42 pm »
Been heavy play testing this against 200+$ decks and  even a thousand dollar deck. This is very consistent and super fun. Don't underestimate.

That's really awesome to hear! Glad you like it ;D

20
Now, no-one laugh at me please, but my collection’s crown jewel is actually my showcase Vivien, Monsters’ Advocate.

Now, it’s not exactly the kind of crown jewel you’d expect, in amongst these Gaea’s Cradles and Tropical Islands, and I own more expensive cards, but this Vivien… she just hits the spot. The art is simply stunning, the card itself is a hidden gem, Ikoria is my favourite set, and its showcase art is the best I’ve ever seen. Did I mention the art? On top of that, it was one of the earlier cool cards that I pulled from a pack, tying back to my origins in the game. It was the card that made me buy my first pack of sleeves, which cost 3 times the price of the card, but I didn’t care. It makes me happy and warm on the inside whenever I see it, and playing it is even better.

As far as white whales go, it’s not one card but a collection. I don’t have much cash, which means that if I run into some this dream might be achievable - but basically I want to construct a Phyrexian tribal deck with all the praetors.
The phyrexians are the coolest villains out of any game, book, movie, etc. ever, and having a deck where I can showcase my love for the tribe with every blinged-out foil, phyrexian-text praetor would just be the best thing ever. The new Tamiyo can go in there too ;D
Alternatively, having a fully built Commander deck for Elesh Norn, Jin-Gitaxias, Sheoldred, Urabrask, and Vorinclex (the OGs of course) would be a neverending point of pride.

21
Commander Deck Reviews / Re: Bad Cards Tribal
« on: January 23, 2022, 10:49:33 am »
I didn’t even know a lot of these cards existed. I know it’s the point, but some of this stuff is just so unbelievably bad I don’t know how it exists.

I do have one suggestion, though: What if you added Codie, Vociferous Codex, just so that you couldn’t cast most of your spells?

22
Commander Discussion / Re: Hidden Gems
« on: December 29, 2021, 10:56:10 am »
Decisive Denial. Counters counters, noncreature combo pieces, removal, and rifts, and doubles as a removal spell. All on a 2-mana package? Way underplayed, especially considering it’s an easily-accessible uncommon worth basically nothing.

23
Commander Discussion / Re: Show me what's not a 7.
« on: December 17, 2021, 10:44:18 am »
Before each game, you randomly choose your commander from the selection. No plan. No strategy. No interaction. Not a single card that will do what you want every time. Enjoy a beautiful, solid 2 or 3. As far as good times with friends go, though, this is a pure 10/10, and that’s why I play Magic.

https://deckstats.net/decks/151238/2326965-so-we-were-playing-magic-and-t/en

BUT WAIT! Sometimes this deck can be good. Here’s an explanation:

This deck is very chaotic. Meaning, it’s almost never going to play the way you intend. The best part, however, is that it’s got a heck ton of cards that screw with your opponents. So if you get the right cards out, everyone is playing “chaos.” In many situations, you end up playing your opponents’ decks, inheriting their board states, forcing them to cast the wrong spells at the wrong time, etc. And while your pool of opponents (hopefully) consists of three reliably powerful decks, their pool of opponents consists of two powerful decks and… you. Thus, simply by you being there in combination with symmetrical effects that rely on each player’s opponents for benefits, you are putting your opponents at a disadvantage.

TL;DR: This deck is so chaotic that it puts you at an immediate and mathematical advantage.

24
Deck Comments / Re: Smash Face Unlimited Co. - Comments
« on: December 14, 2021, 10:52:05 am »
… And here’s the first budget cut. Also mixed up some land proportions.


Revision 5

Added/removed cards:
-1 Adeline, Resplendent Cathar
-1 Hanweir Battlements
-1 Hanweir Garrison
+1 Colossification
+1 Needle Spires
+1 Waker of the Wilds

Changed amounts:
+4 Forest
-2 Mountain
-2 Plains

26
General Magic / Re: New Un-set: Unfinity
« on: November 30, 2021, 08:27:34 am »
I'm pretty excited about the fact that some cards will be legal in play. Getting people more familiar with un-sets is a big step towards making silver-bordered / acorn cards more generally accepted at casual tables down at the LGS. Of course, I'll always have replacements at the ready, but I feel like it would be fun to throw in some un-cards in a deck, just to add some spice on top of normal gameplay. Saw in Half looks unironically really cool, though. Casting that on a creature you control with abilities that stack well with itself (Avenger of Zendikar for example) I can get behind, and I hope to see more of the likes of this kind of card.


Also I really, really, really like the "orbital space-ic lands". I'm going to have to buy at least one for each deck in that deck's colors. That Mountain especially is absolutely stunning.


The only thing that makes me somewhat uncomfortable is the existence of collector boosters for the set. For me it kind of ruins the "Wow, they want to give us something cool and fun without ulterior motives" feeling. But I'm not going to let that put a damper on this set. It looks awesome so far, and I can't wait to see the "Galaxy Foil" treatment!

27
Deck Comments / Re: Torens, Fist of the Angels - Comments
« on: November 29, 2021, 02:43:54 am »

28
General Magic / Re: Games you've enjoyed
« on: November 22, 2021, 10:15:15 am »
I actually have a story this time! I've been reading everyone else's for a while now and thought I should join in. This time: Simic Ramp gets what it deserved. Disclaimer: It's pretty long. Only read if you're in the mood for a good story.

First, let's set the scene:

It was always going to be down to the nail. A three-player free-for-all since the fourth person in our regular pod left early. Opponents ready their boards: Robert (fake name) is playing Tovolar, Dire Overlord // Tovolar, the Midnight Scourge and Norbert (undoubtedly a fake name) decides on Melek, Izzet Paragon. Melek is the least threatening out of the two: A card draw engine starring Teferi's Ageless Insight and The Royal Scions. He looks to win by draining opponents down with direct damage from spells like Master the Way and a constant barrage of triggers from the likes of Guttersnipe. Tovolar is a different beast entirely. A werewolf tribal deck best best described as a "savage beatdown", starring Gratuitous Violence, Beserkers' Onslaught, and all of Tovolar's most relentless Werewolf friends. Robert enjoys making full use of Tovolar's backside ability, using cards like Druids' Repository to make his Werewolf army truly unstoppable.

And me? I have an upgraded Aesi, Tyrant of Gyre Strait precon sitting around, and I don't usually play it. 2 reasons: It's kinda toxic and it's too competitive. Wincon: RAMP DRAW RAMP DRAW KRAKEN KRAKEN KRAKEN RAMP DRAW OOPSIE I WIPED YOUR BOARD RAMP RAMP OH AND NOW THEY'RE UNBLOCKABLE SUCKS TO BE YOU!

Told you it was salty. Strangely, it's also strong. Who knew? (NOTE: There's a hint of Salt Water Creature tribal in there, which I find very appropriate.)

Now, usually I play for fun. I value having a laugh over the ridiculous board states and politics that occur at a casual table over winning games competitively. Robert leans a little more into the competitive side, though, and as a result he usually wins and I usually lose. But today, I decided, since I've already pulled out the competitive deck, I might as well play to win. No conniving. No allegiances. No regard for human emotions, and no mercy of any kind. I was not losing this time. My deck was capable of winning and I knew it.

And so the game begins.

The Sol Ring in my starting hand confirmed my thoughts. I was going for it and going  hard. The dice, however, disagreed. Rolling D20s to determine turn order, Norbert wins, meaning I'm going last. When 2 lands have been played, it quickly rolls around me. I play Forest into Sol Ring. Robert gives me a look and Norbert looks panicked already.

It's working.

Come turn 2, both opponents have only played lands and I slap down a Weaver of Currents. We can all feel the impending storm as Robert admits he kept his otherwise-garbage hand for a Cultivate. Neither of us were sure what he was thinking with that decision. Come turn 3, Aesi's on the board, extra lands and card draw begin flying like it's some primeval food fight festival as Tovolar draws into some creatures and Melek quickly gains momentum with some token-makers.

From that point on, it was a good fight! All the decks matched up surprisingly well. Talrand, Sky Summoner and The Locust God supplied a steady stream of tokens on Norbert's side while Tovolar began to look intimidating with a Kindred Summons throwing out a few big, scary werewolves. I'm sitting on my massive pile of mana with Aesi, Jolrael, Mwonvuli Recluse, and a few other creatures on the field. Aesi's Aqueous Form and my Sol Ring get hit with a Hull Breach on Tovolar's side, which is fair, considering that the opponents were on 5 and 10 commander damage already. The game continued for a couple more turns while I whittled away at their life totals, comfortable. One turn, I decide to get risky and use Jolrael's activated ability to pump my team to 6/6s and swing with everything. This was a calculated risk, though, and didn't come back to bite me, even though both opponents swung back with everything and left me at 20-something life on my next turn. I had everything under control.

I attempt to look unsuspicious, busying my turn with a lot of ramp, ramp, ramp. I have blockers in the air and on the ground, and I'm strategically planning my every move, controlling the board as best I can. Maximum damage output without dying is my goal, and it's working. I am definitely being ganged up on at this point, which is fair, considering my board and their low life totals. Robert swings with a lot of stuff. I chump-block with my Arboreal Grazer and properly block with other things. I wonder why he doesn't use Tovolar to trample over the Grazer, before realizing that he didn't play anything in his precombat main phase either. After combat, that's when he plays it. Blasphemous Act. For a second, I panic, desperately glancing at my hand to see if there's anything that could save my victory. And what do you know, my planning payed off. I'd been waiting on this Counterspell for 4 turns now.

The look of victory turning to surprise melting into apathy on Robert's face was both satisfying and discomforting. Bad feels, man. But also... high five, past me. That was smooth.

Next turn, I play Brinelin, the Moon Kraken and bounce Robert's 7/7. Then I count up my remaining mana and survey the toughness of creatures on the board. I tutor up one more Island with a ramp spell, and Robert knows exactly what I'm doing. Norbert is sitting back with the same entertained look on his face that he's had the whole game. Good sport, I guess.

"Don't you dare play Scourge of Fleets. If you play that thing, I'm conceding," Robert threatens.

I smile and play my Scourge of Fleets, bouncing literally everything they had. Norbert laughs and throws his hands in the air. Robert says something along the lines of "I'm packing up. I don't play against that garbage" and proceeds to not play against this garbage. I felt kinda bad, but after attacks, they were both going to be dead on my next turn. Norbert doesn't give up. He's a sticky one, Norbert. He has a habit of staying in the game even when it's hopeless.

After attacks, Norbert is left on very little life, staring down a massive board and my life total of exactly 13. The unlucky number. How fitting. Robert wheels around to Norbert's side of the table to watch from his perspective, David against Goliath. For the most part, I know what they've got in their hand. Their entire board + their earlier hand. I'm not concerned. I lean back, confident in my win. Norbert, hopeless and waiting for death, plays Thought Vessel and then Master the Way targeting my face, which surprised me. Norbert draws a card, then counts up the cards in his hand. At first I was unworried, but as the count went up, 7, 8, 9, I began to wonder. Could he have done it? Could he have 13 cards in hand? The count goes up 10, 11, 12 ... and then stops. The spell resolves. I'm on one life. ONE. LIFE. He's got one red mana left. Desperately, Robert and Norbert realize that if they can squeak in one more point of damage, they can squeak take me down. So they starts looking around his hand. No creatures with haste. No direct damage spells for 1 mana. That's when they realize: If the Thought Vessel was still in hand, they would have the 13 damage to kill me. We have an unspoken policy of letting people undo misplays if no turn phases have been passed, and so it was that I watch in sadness as my victory slips away from me. Master the Way was David's stone, and I was Goliath. The dead guy and the barely-alive one both grin with glee as I drop my hand on the table.

I was so close. But in the end, there's one moral to the story: Winning doesn't matter. Friends matter, fun matters, and not ruining people's day with a Simic value engine matters. The universe always puts me back in my place when I get a notion of competitiveness, and you know what? I think that's a good thing.

Thank you for reading, I hope that was entertaining ;)

29
Commander Discussion / Re: Use Grave-Hate People
« on: November 21, 2021, 12:29:53 am »
I don't like to plan for contingencies. I just want to play splashy stuff.

This is me. In my brews, I often find it hard to cut slots down for draw and ramp with all the synergistic cards that I find, let alone grave hate. Plus, I hate the feeling when I'm playing a graveyard deck and someone Bogs me. So why would I want to give the Muldrotha player that same feeling?

I think this is why I win so sparsely. I throw out cool stuff, do some shenanigans, but lack interaction. So my opponent removes the card that my plan hinges on, or wipes my board with a Blasphemous Act, and I didn't have a Counterspell to stop them. I've started running counterspells like Rebuff the Wicked and Negate for purely defensive purposes, but I haven't started sacrificing slots for grave hate yet. Perhaps in the future?

30
Deck Comments / Re: Jor_Myr Tribal_Budget - Comments
« on: November 20, 2021, 09:07:16 am »
Perhaps a copy of Wake the Past would be nice as board wipe recovery. Could replace Omen Clock?

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