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Messages - Cosmic_Insight

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31
Deck Comments / Re: GIGACHAD TIMMY BATTLES TRIBAL - Comments
« on: April 30, 2023, 09:04:38 pm »
The deck that nobody knew they wanted. This a test, somebody could probably make this a lot better and jankier.

32
There's a whole lot of goodies from more recent sets I want to test out. This deck was built as an experiment, I don't actually own it, but after playing Darryl, Hunter of Walkers for some time now, I a bit better with group combat dynamics. Generally, you want more protection for your own creatures, from Dolmen Gate to Kaya's Ghostform, just to keep your commander and other pieces around. New cards I'd consider are Karlach, Fury of Avernus, Baeloth Barrityl,Entertainer, Bothersome Quasit, Life of the Party, Jaheria's Respite, Epic Showdown, Vengeful Ancestor, Popular Entertainer, and Professional Face-Breaker. I would also add group hug mass ramp in the form of Veteran Explorer, Tempt with Discovery, Rootweaver Druid, and my personal favorite, Collective Voyage (8 land turn 3, anyone?) so that people can get their big things out for combat faster. Forced combat needs hug stuff so that everyone can bring out huge threats and swing at face. If you ever want to build a deck like this, hope this helps!

33
Commander Discussion / Re: Companions
« on: March 20, 2023, 09:29:24 pm »
Zirda, the Dawnwaker - Zacama, Primal Calamity for Naya value and control (you can still run normal ramp spells and dorks)

Gyruda, Doom of Depths - I still love the partner pair of Sakashima of a Thousand Faces and Tormod, the Desecrator and around 25-30 Clones and big boys.

Umori, the Collector - Karador, Ghost Chieftain is pretty good, as most of the deck is already creatures.

Jegantha, the Wellspring - any 5c goodstuff pile, but I've actually seen a list for Ramos, Dragon Engine/Jegantha charms deck. It looked fun to play, and offered a lot of flexibility.

Lurrus of the Dream-Den - I came across a Bjorna, Nightfall Alchemist / Wernog, Rider's Champlain deck last week, and lost to the extremely low to the ground, grindy value deck. The deck was pretty insane, and won through Time Sieve (mid, I know) and Disciple of the Vault, combined with a lot of card advantage. Cool deck.

Obosh, the Preypiercer - Karlach, Fury of Avernus + Cultist of the Absolute + Obosh = any opponent dead through commander damage. fun.

Kaheera, the Orphanguard - need a list focusing on nightmares (with selesnya colors) or beasts. The latter could be cool if done right.

Keruga, the Macrosage - powerful for Imoti, Celebrant of Bounty, Yarok, and other heavy Simic decks with obnoxious amounts of ramp.


and for the other 2...

These ones are problematic even if allowed. Lutri is good in any deck with spells of MV 5+ (extra turns, big splashy stuff, etc.) and already banned, so good riddance. Yorion, on the other hand, would be an auto-include in any blink deck (he already is in maindeck) and provide lots of value, guaranteed. The problem with these two is that their restrictions are not as potent, so they fit in anywhere, and defeat the purpose of companions as an incentive for creative deckbuilding. Enough said, need to brew a Zacama/Zirda naya control deck now...

34
Human tribal works very well with aristocrats. I've been wanting to build some sort of deck like that, and Jerren, Corrupted Bishop seems fun. Imagine all of the the disgusting things I could do with him, a sac outlet, and a Zulaport Cutthroat... and maybe a Skullclamp...

35
As someone who has played this commander before, the most important part is deciding which way Extus will be used. You can run a list around just Extus, one around Awaken the Blood Avatar, or both. For the first option, I'd recommend cheap creatures with good etb/leaves the battlefield triggers, token generators like Young Pyromancer, lots of Village Rites-like cards, and plenty of interaction and removal, along with the normal aristocrats shell. For Awaken, run lots of token producers and draw effects, along with good ramp. Flamekin Herald is a pet card of mine for this list. Finally, a more flexible mixture would require a lot of each, but I would recommend focusing more on Extus. Hope this helps!

{EDIT} Oi. downvotes. I also have a Teysa list I actively use. Aristocrats is a lot of fun, regardless of how you play it, and the people at my LGS now fear my deck because of some of the wild wins I've gotten.

https://deckstats.net/decks/154264/2890401-i-kill-my-friends-for-profit?lng=en

36
You turn starts at the beginning of your untap phase, so anything after that until you pass your turn is considered your turn.

37
Commander Deck Reviews / Re: Who doesn't like saporlings?
« on: March 15, 2023, 05:56:13 pm »
Since you're asking the question, I have disliked saprolings after playing against Slimefoot, the Stowaway

38
You do have quite a bit of ramp for a deck that can reduce costs drastically, so I'd probably cut ~2 ramp cards. Some other suggestions: go to EDHREC and look for the Group Slug theme. A lot of those cards damage everyone, so you can get a huge reduction from Rakdos. Sulfuric Vortex and other cards that damage everyone are also helpful, like Creeping Bloodsucker. As for big stuff to cast, X spells, huge artifacts, and Eldrazi are probably your best bet, but if you prefer a Demon tribal, I'd probably recommend Raphael, Fiendish Savior instead. Neat deck!

39
Commander Discussion / Re: Chulane or Shanna?
« on: March 14, 2023, 06:42:13 pm »
I agree. I don't personally have a Chulane deck, but I have experienced them from both ends. The deck will go off regardless of budget or power level, and tends to get hated on (rightfully) before it gets out of control. Group hug decks work, as previously stated, by helping everyone while not appearing a credible threat, and will win often through the massive advantage they have made themselves, finishing off opponents, or turning everyone's newfound resources against them. Treacherous terrain and friends are great wincons to pick off players who have been swinging at each other after you've given them even more resources.

40
Commander Deck Reviews / Re: Mr. Orfeo Brings the Hits
« on: March 14, 2023, 06:27:33 pm »
If you're looking for some heavy hitters, remember the big boys. Yargle, Glutton of Urborg, Yargle and Multani, Phytotitan, and some of their other friends are also great. And draw is important in any deck that ends up with a lot of dead creatures. Attack with a high power creature, double its power, then sacrifice it to Life's Legacy, Momentous Fall, and Greater Good. Disciple of Bolas and Ruthless Technomancer are also good for this. Neat deck!

41
Commander Discussion / Re: Chulane or Shanna?
« on: March 14, 2023, 06:17:37 pm »
If you're willing to add red, Kynaios and Tiro of Meletis are a great option. Collective advantage where you end up on top, four colors (including Bant) and a nice beefy statline that lets you use your commander as a defensive option. Plus, red has some decent group hug cards (mana flare, etc.) plus good wraths and finishers. Insurrection?

42
Commander Discussion / Re: CMC tribal. What are you picking and why?
« on: February 28, 2023, 06:18:30 pm »
O-Kagachi is pretty good, but he'd be a lot better is he cost 4GG instead of 1WUBRG, and was a dinosaur instead of a Dragon Spirit, and all of the abilities besides trample were removed, and he was named Colossal Dreadmaw. (because some Unfinity cards care about vowels, so it's optimal to have fewer.)

43
Commander Discussion / Re: CMC tribal. What are you picking and why?
« on: February 27, 2023, 07:02:58 pm »
Colossal dreadmaw tribal. 6 mana 6/6s with trample only. Lead by O-Kagachi, Vegentful Kami

44
For anyone looking at this deck, it's been two years since the last update, so the list is both wonky and outdated. I am considering a major revision, but that will take some time

45
I do like those options, but Ghostly Prison does not prevent attacks on Planeswalkers. I also feel I am lacking a bi of card advantage in the current build as well.

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