deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - chrisisthebatman

Pages: 1 2 [3] 4 5 ... 19
33
Deck Comments / Re: Competitive Prossh Reanimator (2x Craterhoof) - Comments
« on: September 30, 2015, 12:22:20 pm »
Fecundity
Draw Engines
Tooth
Haste Outlets
Token Gen
Cradle Tutors

37
Deck Comments / Re: Competitive Prossh Token Storm - Comments
« on: September 22, 2015, 12:48:44 pm »

39
Deck Comments / Re: Competitive Prossh Token Storm - Comments
« on: September 13, 2015, 12:52:03 pm »
- Artifact Mutation
+ Battle Hymn

The goal is not to be more interactive, and the value of mutation is questionable and makes you a target early on for no reason. Benefit isn't great enough. Hymn is a creature ritual that is nearly on par with Earthcraft and is important for our red combo spells. I prefer this over Helm of Awakening - which was the original card in the list.

41
Deck Comments / Re: Competitive Prossh Storm - Comments
« on: September 08, 2015, 09:36:42 pm »

45
Deck Comments / Re: Competitive Prossh Midrange Combo - Comments
« on: August 17, 2015, 10:41:39 am »
After sleeping on the list and thinking more about the lines of plays within the deck, I've derived some significant updates.

I read up on Kurotenshi15's Prossh list, and I think it has some merits. It reminded me about compact combos and the importance of variability within them. There is one combo in this deck, that I'll talk about later, that is neither compact nor variable. That stirred my train of thought into modifying the deck completely.

This deck, as designed by Paramount, insisted on creating large amounts of mana, drawing large amounts of cards, and winning the game by breaking the arms race via broken interactions that Prossh has to offer. The issue I had with his list is that he was more concerned with facing prison-style decks, which is not as popular where I'm playing. Instead, I took the deck into a more ramp, value, powerplay deck, insisting wins through relentless waves of high priority threats.

The cards you're looking for, outside of ramp, tutors, and card draw are the following:

Tangle Wire
Smokestack
Sadistic Hypnotist
Myojin of Night's Reach
Grave Pact
Dictate of Erebos
Evolutionary Leap
Fecundity
Greater Good
Earthcraft
Xenagos, the Reveler
Gaea's Cradle

These cards are what make the deck shine. They are, in essence, the engines of the deck, that play against your opponents by netting massive card advantage.

Why no Food Chain, no altars?
The issue with these combos is that they can be disrupted and leave you with a difficult situation. Having played the deck against the same group for a while, they'll be looking for those setups.
The cards themselves are fairly weak; I'd rather use Prossh as an infinite sac outlet, and not as the creature being sacced, due to his incremental commander cost.

Why no Kiki-Conscripts?
As I mentioned before, they have no synergy with the rest of the deck. I opted to drop them in favor of Woodfall Primus, which is a double removal spell by itself or a win condition that works with either Mikaeus or Melira in conjunction with Prossh.

Why is your ramp all over the place?
The goal is to play cards that are "best in class". I want to play large amounts of ramp, and make sure I hit the key breakpoints to cast Prossh by turn ~4 consistently.

This deck is much closer to what I want it to look like. It could use more synergistic threats, but I think those have yet to be printed.




Pages: 1 2 [3] 4 5 ... 19