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Deck Reviews / Re: [Modern] Jeskai Aggro - budget
« on: March 14, 2017, 05:56:34 pm »
Hello.
So because your deck is three colors, mana fixing is very important. Your deck is pretty balanced with the colors it can produce and what it needs, so the only thing here is to try and upgrade. Shock Lands (Hallowed Fountain, Sacred Foundry, and Steam Vents) and Fetch Lands (Flooded Strand, Scalding Tarn, and Arid Mesa) are all nice, and very popular in the Modern format. Of course, these are all very expensive cards, and given your statement, you won't need them. Still, keep these in mind for the future if you want to make some big upgrades later.
For burn spells, Lightning Helix is great. For the same cost as Lightning Strike you also gain three life. It will be harder to cast, but with a good mana base it shouldn't be an issue. For 1 mana spells, we have Lava Spike, which while Sorcery speed, still deals 3 damage to a player for 1 mana. Boros Charm, while 2 mana, gives you a few options, all of which can be useful.
You have Stormchaser Mage, but I think another card to look at is Monastery Swiftspear. You can get it down turn one, and it will be able to do a lot of damage down the road. Both cards work well together. Delver of Secrets generally works better in decks with less creatures, but it can still do good here.
I'm also just going to list some general use cards that are popular. Serum Visions draws you a card and allows you to fix your decks draws a bit for 1 mana. Path to Exile will remove a threat for 1 mana. Remand will set an opponent back while also drawing you a card. Mutagenic Growth can buff a creature and can be paid using life instead of mana. Wear/Tear is nice for getting rid of any threats you might run into. You might not want these in your main deck, but they are all helpful.
Your deck looks pretty good anyway, these are just my suggestions. Hope this helped a bit.
So because your deck is three colors, mana fixing is very important. Your deck is pretty balanced with the colors it can produce and what it needs, so the only thing here is to try and upgrade. Shock Lands (Hallowed Fountain, Sacred Foundry, and Steam Vents) and Fetch Lands (Flooded Strand, Scalding Tarn, and Arid Mesa) are all nice, and very popular in the Modern format. Of course, these are all very expensive cards, and given your statement, you won't need them. Still, keep these in mind for the future if you want to make some big upgrades later.
For burn spells, Lightning Helix is great. For the same cost as Lightning Strike you also gain three life. It will be harder to cast, but with a good mana base it shouldn't be an issue. For 1 mana spells, we have Lava Spike, which while Sorcery speed, still deals 3 damage to a player for 1 mana. Boros Charm, while 2 mana, gives you a few options, all of which can be useful.
You have Stormchaser Mage, but I think another card to look at is Monastery Swiftspear. You can get it down turn one, and it will be able to do a lot of damage down the road. Both cards work well together. Delver of Secrets generally works better in decks with less creatures, but it can still do good here.
I'm also just going to list some general use cards that are popular. Serum Visions draws you a card and allows you to fix your decks draws a bit for 1 mana. Path to Exile will remove a threat for 1 mana. Remand will set an opponent back while also drawing you a card. Mutagenic Growth can buff a creature and can be paid using life instead of mana. Wear/Tear is nice for getting rid of any threats you might run into. You might not want these in your main deck, but they are all helpful.
Your deck looks pretty good anyway, these are just my suggestions. Hope this helped a bit.