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Messages - G. Moto

Pages: 1 ... 189 190 [191] 192 193 ... 206
2851
Deck Comments / Re: black oldschool - Comments
« on: November 19, 2015, 05:28:10 am »
Have you considered adding cards that say when your opponent discards they lose health? If discard is just a tactic rather than a theme of the deck then maybe you should add a mission goal to this deck. Say for instance; As i make my opponent discard their hand I want to make them lose health through creature and card effects. Like if you had 2 or 3 copies of shrieking affliction  and were also playing mental agony on the field then that would make for a dangerous deck to play against. Also if you added some graveyard removal and recursion to the deck (like say endless obedience or agent of erebos) then you'd have a concept that would wreck decks. Add some black cards that mill if you can find them and this deck would be something to contend with.

2852
Deck Reviews / Re: [Standard] Goblins
« on: November 18, 2015, 12:47:52 am »
The creatures are good choices but It looks like you may need some more burn spells in your deck and protection from mass removal. Since you'll be relying on tokens you may want to add enchantments or other creatures that give all your goblins +1/+1 even outside of the combat phase. This way someone doesn't play virulent plague and shuts your entire deck down. Maybe add some goblin war paint, firemantle mage, lavastep raider, outnumber, berserker's onslaught, collateral damage, impact tremors, mardu scout, volcanic rush, boggart brute, fiery conclusion, and subterranean scout are all good choices for this deck since it's mono red.

2853
Deck Reviews / Re: Back to mtg since 1997
« on: November 18, 2015, 12:26:24 am »
This looks like a pretty nice deck. I do have a few suggestions for you that may be of some benefit. Whenever I build a deck i always focus on the creatures first. This is because no matter what spells you may cast a creature will always be a vital tool capable of attack, defense, and battle tactics & effects. Some of your creatures have great abilities but you might want to trim some out in exchange for multiples of others. For example, blessed spirit has a good effect but you only have two enchantments in your deck. It's a good card but it'll slow your deck down because you'll be waiting to draw those two enchantments from your entire deck just to make a 2/2 into a possible 4/4. It'd make you a sitting duck.
    Next is the theme that the deck is taking. The renowned creatures are excellent choices and they would work well with any exalted cards you may come across (exalted= when only one creature attacks that creature gains +1/+1 for every exalted creature that you control). This way a single creature such as your rhox maulers who already has trample can go from being a 4/4 to being a 7/7 ( if you have 3 exalted creatures on your side of the field when it attacks). Then once it deals it's damage it'll gain it's two +1/+1 counters and by the end of the turn your rhox maulers will be a 6/6. This combination can work with any of your renowned creatures. The exalted creatures mostly came from the SHARDS OF ALARA block and would be an excellent choice if you wanted to make a modern deck.
     Lastly are the spells that you'll be casting during the duration of the match. The big downfall of creature decks is the limited protection that is offered as the creatures battle with the enemy. Adding cards such as ranger's guile, rootborn defenses, and display of dominance are good additions to this deck because they provide protection for your creatures and also from other colors. Also if you wanted to stick to using the creatures and spells that make tokens the cards from the guild known as the  Selesnya Conclave (From the Return to Ravnica block) are excellent at making copies of tokens and playing cards that have a large scale effect on the creatures you play. 
     

2854
Deck Reviews / Re: [Standard] Elven Vamps
« on: November 17, 2015, 11:55:56 pm »
If you played the defiant bloodlord then of course he'll be targeted the most, but at the same time that will take away from your opponent's resources. All you'll need are some dutiful returns, your liliana and mortuary mire and he'll keep coming back. Make him like the red herring of the deck. His effect is so devastating that he cannot be ignored. This is good because the enemy will focus so much on getting rid of him that they'll waste all their good cards and ignore your smaller creatures (at the enemy's peril). If the hydras are a big part then you're gonna want to add multiples of display of dominance. This will ruin many people's plans, give you some breathing room and make a devastating whole in your opponent's defenses. Same thing for ruthless instincts which has a variety of effects depending on who's turn it is. And with your Drana's emissary she's got a great effect that will level the playing field. If you give her the deathtouch effect from the retreat to hagra and then have her equipped with pathway arrow she'll be able to kill anything she hits without having to swing and you can still reap the benefits of her ability every turn.

2855
Deck Reviews / Re: looking for advice on token deck
« on: November 17, 2015, 11:10:48 pm »
That's fine. Just give me the heads up if you need any other advice or if you have another deck you want to look over.

2856
General Magic / Re: On the Hunt for Artifacts
« on: November 17, 2015, 07:54:13 pm »
Have you built the deck yet or are you still in the designing process?

2857
Deck Reviews / Re: [Standard] Elven Vamps
« on: November 17, 2015, 07:52:16 pm »
Have you tried adding plummet and cards that give your creatures reach/deathtouch? If you add defiant bloodlord to your deck then you can reduce your opponent's health by a lot when you swing out with your Dwynen and her effect triggers. Also seeing that the majority of this deck is elves I would recommend taking out the zulaport cuthroats since you only have 8 allies in this deck. If you played more ally creatures such as kalastria healer, nirkana assassin, bloodbond vampire in combination with your retreat to hagra (which you should have two of) and vampiric rites then you'll certainly have a deathtouch engine going on because of the health gain. And that's without using any white.

2858
Deck Reviews / Re: Forestfall rampage
« on: November 17, 2015, 07:44:41 pm »
I see the focus that this deck is taking and i like it. My only thing is that you should probably add some basic mountains, at least 5 and some evolving wilds. Last thing you want is to draw into Omnath and  have to wait like twelve turns before you get any red mana floating. Also try playing retreat to kazandu so you can keep putting +1/+1 counters on your undergrowth champion. Earthen arms and dragonscale boon would also be good additions for this deck. If you add some akoum stonewaker, valakut predator, reclaiming vines, and slab hammer then you can keep repeating the landfall triggers, keep pumping out elemental tokens , and take a more aggressive approach to the enemy. Personally I'd add some black and make this deck Jund but if you wanna keep it Gruul then make sure you have some creature recursion cards like restore.

2859
Deck Reviews / Re: [Standard] Elven Vamps
« on: November 17, 2015, 07:33:15 pm »
 Alright i understand where you're coming from. If you ever feel up to it try getting the W/B, B/G, and G/W dual lands from the Tarkir block. They enter tapped but you'll gain one life every time they do. You won't need a lot of white, maybe 5 or 6 at the most (and that's if you don't get the dual lands). But aside from that i can still help with the B/G vamp/elf deck if you would like my assistance.

2860
Deck Reviews / Re: [Standard] U/W Awaken Control
« on: November 17, 2015, 07:29:31 pm »
It's a nice deck. My only concern is the turning of lands into creatures. If you made the deck Bant (W/G/U) then you can splash some +1/+1 counters into this deck and make them last a little longer.  Same thing if you added Kiora who can untap up to one creature and land (which would be two land creatures if you used her effect). Also some dispels and ondu rising would be good because life-gain and control are always a good combination. If you don't want to add the green then make sure you use some sheer drop, encircling fissure and some evolving wilds. And remember, the trick is to play instances and sorcery spells but at the same time you want to do more than just bounce creatures back and forth. Actually being able to play aggressively should be a function of this deck as well. Just something to keep in mind.

2861
Deck Reviews / Re: [Standard] Elven Vamps
« on: November 17, 2015, 07:20:03 pm »
Are you limited on cards and land or is it a matter of preference?

2862
Deck Reviews / Re: Doppelgänger
« on: November 17, 2015, 07:19:03 pm »
I feel that any deck con be beat once you know how it operates. I just recently came from a modern tournament and the first round I played against a gruul elemental deck which was practically identical to mine. My deck was elemental jund but the play style was shockingly identical. I had been practicing with a friend who borrowed my deck  (cause he likes big creatures) so I was able to see how well the deck I built operates. Landfall elementals are brutal. Still though when you play standard it's only a matter of time before you run into someone else with the same deck as you. At that point it just becomes a matter of patience and execution of moves before the other guy/girl. 

2863
Deck Comments / Re: reanimator budget - Comments
« on: November 17, 2015, 07:12:27 pm »
What is the overall goal of your deck? What do you want to do most as you play?

2864
Deck Reviews / Re: [Standard] Elven Vamps
« on: November 17, 2015, 07:08:49 pm »
That's well and good that you're doing that but wouldn't you prefer to save those eldrazi tokens for other card effects rather than chump blocking? If you add the retreat (and even another zulaport) and some evolving wilds with swell to growth you will have multiple landfall triggers, multiple kor ally tokens, and every single time one dies you'll be gaining health and the opponent losing some for it. Also if you add the white to this deck you can use grovetender druids to make plant tokens and save your eldrazi for other cards and creature's  mana effects or for the vampiric rites to sac the plant and then draw and health gain at the same time. But if you just want to keep this B/G then I can still work with you there. What are your thoughts on this?

2865
Deck Reviews / Re: [Standard] Mardu Ally aggro/drain - Help?
« on: November 17, 2015, 07:01:40 pm »
The color scheme itself is cohesive enough that this deck will work. I actually have a similar mardu deck that you can check for yourself when you get around to it (it's my standard/modern deck). The way I built mine was by emphasizing on the Ally rally triggers. To do this i used the smaller ally creatures such as kalastria healer, kor bladewhirl, drana's emissary, and zulaport cuthroats. What made the deck was the retreat to emeria. This single enchantment solidified the deck because it kept pumping out my Kor ALLY tokens which set off multiple triggers. I also used mardu ascendancy, Alesha who smiles at death, and ankle shanker for my deck because they're all low attack creatures that can be re spawned with Alesha's effect and the allies can keep on coming back. Lastly butcher of the horde completed my deck because he can sacrifice other creatures (preferably kor and goblin tokens) to get multiple effects. Just some ideas to help the deck make it through the development stage; low drop creatures with big effects that's how to play when using this kind of deck. Did any of this help you? 

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