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Messages - G. Moto

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31
Not saying that wheeling isn't discarding, but keep in mind that you do give your opponents cards when you wheel as well. Typically when i do discard cards i have the source be something that i can control more easily and constructively like with a key to the city or sorts. That's all i mean.

32
Deck Comments / Re: Nekusar, the Mindrazer But With Green - Comments
« on: September 14, 2020, 06:41:52 pm »
Well you could add incubation druid and kydle, chosen of kruphix with Umbral Mantle. This way you can produce nearly infinite mana and play all the spells you want. Playing the kydele combo with chromatic orrery would let you play whatever you want. how's that for explosive?

33
Deck Comments / Re: Nekusar, the Mindrazer But With Green - Comments
« on: September 14, 2020, 05:18:44 pm »
This looks like a very dangerous deck, yet looking at some of the cards it seems a bit "clunky' to me. Do you have any ways of ramping into your mana base or recurring your spells that do the wheel abilities? Also one thing you could try doing is adding K'rrik, Son of Yawgmoth to your deck. This will naturally reduce the mana you spend across the deck and  will help you execute your plays a lot faster. What do you think on this?

34
Deck Comments / Re: Omnath's great adventure - Comments
« on: September 14, 2020, 05:11:33 pm »
During a previous standard rotation when i was rocking a Dimir Specter discard deck (during the dominaria/core 2020 i believe) I played against a mono red burn deck and it was rough. The only way i was able to survive was by using black creatures and discard spells that netted me life. My board state was slim so i had to be careful with my blocks since i mainly ran discard spells with my fell specter. Surprisingly i still won .....with one health left. But you see what i mean i hope. Control the board state so you don't get overwhelmed.

35
I understand where you're coming from. Then perhaps you can add creatures that have auto sac or discard outlets? This way you can get your creatures in the yard quickly and recur them that way. One combo i came up was running Chainer, Nightmare Adept with my Hell's caretaker in my Sedris, The Traitor King EDH deck. Untap, upkeep, discard a creature you want in the yard, then tap the caretaker to sac a token (your devil token would be best), bring out your big beater for essentially free, then you can STILL cast another creature from your yard. Double the reanimation before you even draw for turn. This combo also works with Kroxa, titan of death's hunger because you can keep recurring him for card advantage without having to pay the escape cost or exile any cards. How does that sound?

36
Deck Comments / Re: Noyan - Comments
« on: September 14, 2020, 04:44:53 pm »
Greetings to you and welcome to the forum. I have a similar deck like this one where I run Noyan Dar, roil shaper in my Chulane, teller of tales deck.  Since your deck is only azorius you could try adding spells and creatures that recur spells. Call to mind, Flood of recollection, Narset's reversal, Pull from the deep, and even Uyo, Silent Prophet could be very versatile pieces in your deck. If you add a landfall sub-theme then it would help you accrue value through the game as you play your lands. Roil Elemental, admonition angel, retreat to coralhelm, and even Emeria Shepherd would be good tech choices for controlling the board. The Admonition Angel with a well timed containment priest could WRECK a board state. What do you think of these choices?

37
Commander Deck Reviews / Re: Vialent Ogre Smasher
« on: September 14, 2020, 04:23:06 pm »
I'm glad that my idea was able to inspire you. Also if you get blasphemous act down to one mana it becomes an odd cmc spell. That;s pretty dirty dealing 26 damage to each creature on the board and your board being untouched with tajic and even running pariah on another creature at the same time means that your life total becomes safe, the enchanted creature won't die and if the creature does die then Ravos will bring him right back later.

38
Commander Discussion / Re: Intro to cEDH
« on: September 14, 2020, 04:09:04 pm »
Ok i can see your perspective on that. And wasting tutors on potentially dead cards is a waste of mana and time so understand that.

39
Commander Discussion / Re: Messing with a mana base- cool or foul?
« on: September 14, 2020, 04:02:14 pm »
I come from a mindset of learning from your opponent and being able to play your deck so that you can learn where to tweak and improve the deck and to "out-play" the opponent.

Doesn't using Blood Moon on a 5-color deck count as out-playing them? Or using Armageddon on a deck that can't recover quickly?

Does it reduce the consistency of 3+ color decks yes it does. Is it a battle tactic that can destroy your opponents resources so that they cannot recover and do battle with you again, yes it can. But there are many different tactics that need and/or don't need to be taken when engaging in warfare. You can overwhelm the person and outmaneuver them on the battlefield through combat. You can attack their knowledge base and information networks by milling their library or discarding their hands. But burning the land that your enemy walks has repercussions outside of that one game as well. For example, if you aid another country (being a player) in combat and you feel it's necessary to destroy the opponents' lands, do you think that the enemy (your opponent) would want to play with you again if they feel like that they will always get shut down to that degree? Or if an ally sees you do this would they be alright with that knowing that one wrong move and they too can have their lands destroyed? That's kinda how i think in multi-player games like this.

 But back to MTG for a moment, even if you wanna destroy lands there are still some cards that replace those non-basic lands with basics from the deck. Playing Iona, Shield of Emeria, blood moon and the sort basically equates to playing stax pieces in my opinion. Can they be fatal to some deck types yes and dangerously so. But if the opponent is prepared they can at least play through the opposition versus having their resources permanently removed from them. There's a difference from being in a foot race and you having to run through mud versus you simply not having a leg. Also if you read blood moon it only hits the "non-basic lands". Is it a bit foul yeah it kinda sucks but if you run basic lands and artifacts then you can still play through it unaffected. But if you Armageddon someone that's basically saying "if you're not playing green or turbo landfall then you're out". There is little to no room for recovery.

With all this being said i do want to make it clear that i try not to play from a cEDH level of game-play if i can help it. I understand that playing EDH casually and competitively both their own social contracts that condone certain types of behavior. Play what you want but let me play versus do what wins the fastest in the most optimal way possible are two very distinct parameters that should be acknowledged. 

40
As a tech choice i'd recommend swapping out Zurzoth, Chaos Rider for the black enchantment tainted Remedy. Zurzoth does make bodies but they have no type, and he makes you discard randomly which means you might accidentally throw away combo pieces in your hand. If you want efficiency in your plays and consistency in your execution you want to avoid the confusion and randomness (unless the chaos IS the theme of the deck). By adding tainted remedy you keep opponents from gaining life and any life-linkers they may have will actually hurt them too. With your angel of destiny and this enchantment then you can mow down people's life totals. This also helps you because you're focusing on combat so the last thing you want is them gaining life on you since you have to swing every turn to keep them in check. Also if life gain is a win condition for you then you might also want to add true conviction. This way your knights hit a bit harder on the battlefield AND you get some life link as well. What are your thoughts on this?

41
Commander Discussion / Re: Community deck building- Niambi, Esteemed Speaker
« on: September 13, 2020, 10:19:24 am »
I think for the sake of synergy (from testing out the hand simulator) that having a form of recursion and some kind of land ramp may be vital to the speed of the deck but overall it does have some interesting plays.

42
Deck Comments / Re: Omnath's great adventure - Comments
« on: September 13, 2020, 10:17:04 am »
You're not dumb, you're just mulling over ideas based off of a potential meta change. Don't put yourself down. Besides that It looks like a good deck setup, but i'm not seeing much interaction with the board state. The direct damage and the landfall focus is good but you also wanna make sure you have some sort of versatility, otherwise you'll be stuck in a single playstyle that becomes ineffective. 

43
Commander Discussion / Re: Tribal Tribal
« on: September 13, 2020, 09:19:51 am »
Or what you could try is playing morophon, the boundless as an Eldrazi commander? There's plenty of colorless support running around and he does reduce the colored mana for those eldrazi that have colors as well. It kinda feels like slivers a bit if you have a decent setup.

44
Commander Discussion / Re: Messing with a mana base- cool or foul?
« on: September 13, 2020, 07:55:36 am »
I don't like land destruction unless it's in the case of specific lands that need to be removed. If someone is playing a black deck with crypt ghast and cabal stronghold and then they drop a Urborg, tomb of yawgmoth then i will completely understand the land destruction. But i see outright destroying a person's mana base keeps them from playing the game. How can you really say that "i defeated that person" if you destroy their lands so that they cannot play or interact with you? I come from a mindset of learning from your opponent and being able to play your deck so that you can learn where to tweak and improve the deck and to "out-play" the opponent. Destroying lands directly contributes to preventing that from happening, in my opinion anyway.

45
Commander Discussion / Re: Intro to cEDH
« on: September 13, 2020, 07:38:32 am »
Since removal is such a thing to look out for wouldn't it be a good idea to have a commander that naturally has hexproof? Cards like Uril, the Miststalker and Lazav, Dimir Mastermind, are a couple decks that i have and though Uril does rely on combat it's really easy to get him up to dealing 20+ damage quickly if he has double strike and unblockable.

Lazav cost one less, is hexproof and can turn into any creature. Though this is a bit reliant on your opponent if most cEDH decks are reliant on combos playing dimir colors and consuming aberration can empty people's libraries fast. This especially if you run the mirran spy (+) ornithopter combo with your choice of banishing knack or retraction helix (this can be done reliably with an isochron scepter as well). And speaking of milling resources, my assumption is that your opponents don't care much about lands since they ramp with artifacts.....balustrade spy (+) deadeye navigator would be a nasty combo. Though they may not be top end creatures what are your thoughts on these two legendary creatures?

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