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Messages - G. Moto

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31
[en] General Magic Forum / Re: Sweet pre-release pulls?
« on: January 15, 2018, 12:41:09 AM »
@Soren841, don't feel bad about it. I only went to the midnight release and I had enough in my 1 card pool to build two separate decks. MY decks were balanced mana wise and even though I built them larger than most peoples they needed it since they were tri-color with minimum support each. The decks ran well but at the worst times, like clockwork, I always got mana flooded or strangely mana drought at the wrong time. My overall record was 1/3/1, but most of the people I played against were young people and I was able to teach them some new stuff since it was also their first time going to a pre-release. Overall it was a good night though. I actually posted both of my decks under the deck review if anyone wants to see them.

32
[en] Deck Review Requests / Re: [Standard] Vampire Tribal WB
« on: January 14, 2018, 09:38:26 PM »
I as well like to play vampires and I like how your deck is looking. My recommendation would be to add bishop of rebirth, the vicious conquistador, sadistic skymarcher, and skymarch bloodletter. If you reduce some of the spells and add some more creatures then you can trigger the forerunner of the legion more often. What are your thoughts?

33
[en] Deck Review Requests / Re: [Standard] U/G Merfolk
« on: January 14, 2018, 09:25:07 PM »
Merfolk tokens that are hexproof plus herald of secret streams is dangerous combo. That or just play the main body merfolks and work on giving them +1/+1 counters.

34
[en] General Magic Forum / Re: Sweet pre-release pulls?
« on: January 14, 2018, 09:09:47 PM »

35
[en] Deck Review Requests / Re: [Standard] U/G Merfolk
« on: January 14, 2018, 08:31:01 PM »
I think that an important aspect of Merfolk is their ability to grow. IF you have the focus of the deck be unblockable, untouchable merfolk then your deck will be a greater against your opponent. Just keep in mind that if your opponent can't block your creatures then they will try to use destruction spells against you so keep in mind any wrath abilities they may have. Counter spells will shut down your opponent's back up plans and could secure you some wins. What are your thoughts on this?

36
[en] Deck Review Requests / Re: [Standard] Explorer
« on: January 14, 2018, 07:55:55 PM »
I would recommend adding the jungle creeper, the ravenous chupacabra, verdant rebirth, march of the drowned, recover. They are decent cards, will give you some recursion, and can help give you some more exploring out of this. Also crash the ramparts and blinding fog can give you some good combat tricks.

37
Deck Comments / Re: Rats Good Deck - Comments
« on: January 14, 2018, 07:40:46 PM »
If you add gruesome fate to this deck it could potentially be a lot more dangerous against your opponent. You'll have the board presence AND you'll take away your opponent's health in the process.

38
Deck Comments / Re: Blue Moon? - Comments
« on: January 14, 2018, 07:30:18 PM »
With the namesake of the deck being to get the blood moon out I do have a question; Is your deck geared towards being aggro or more mid-ranged? I ask because with Izzet decks (U/R), there can be a lot of combat tricks and damage dealing spells. But what purpose does the blood moon serve for this deck except making everything mountains? Do you have any creatures that gain bonuses based off your mountain count? For example, adding anger, Ben-Ben Akki Hermit, magus of the moon, and even spawn of thraxes with some bounce spells would be good additions to this deck. What are your thoughts on these choices?

39
[en] Deck Review Requests / Re: [Standard] Tetzimoc's Hunt
« on: January 14, 2018, 07:20:05 PM »
I see a lot of good cards in this deck but I do have a question for you. Wouldn't your deck run a bit faster and more streamlined if you had more Dinosaur support rather than energy production? Having a creature like ripjaw raptor and playing your Dino spells that give it +1/+1 counters would more than make up for your energy spells. Ranging raptor gives you the lands that you need straight from the deck. Also having verdant rebirth, drover of the mighty, and knight of the stampede would definitely help in your larger dinosaurs' casting costs. What do you think of these suggestions?

40
[en] Deck Review Requests / Re: Samurai - Penny Dreadful
« on: January 14, 2018, 07:12:58 PM »
Hello, I'm not familiar with the Penny Dreadful format. How does it work?

41
[en] Deck Review Requests / Re: [Standard] B/W Vamp Lives Matter
« on: January 14, 2018, 07:10:03 PM »
If this deck is primarily focused on the token engine then it looks like it's going pretty well. I would encourage you to add some more solid creatures such as bishop of rebirth, inspiring cleric and vicious conquistador. These creatures are small enough that you can get some use out of them EARLY game and they'll still have an impact late game. Also adding the bishop gives you recursion for Mavren fein as well. Also famished paladin would go well in this deck since all the lifelink would cause him to untap after attacks. what do you think about these suggestions?

42
[en] Deck Review Requests / Re: [Standard] Dinosaur Stomp
« on: January 14, 2018, 07:03:51 PM »
So small, fast, aggro dino deck. Have you looked at cherished hatchling, needletooth raptor, orazca frillback, orazca raptor,or  frilled deathspitter? All of these creatures could serve you greatly in your deck. Also by giving them +1/+1 counters you are making it easier to deal damage to them over the span of the game and gaining advantage out of them. What are your thoughts on this?

43
[en] Deck Review Requests / Re: [Standard] Dinosaur Stomp
« on: January 14, 2018, 09:45:46 AM »
Would you rather focus on the larger dinos or would you want to run a 3/3 Dino token engine in this deck? I ask because there are a lot of dinosaurs in this set and there are quite a few other choices that you could include in this deck. Would you rather have this deck be more aggro or more mid-ranged?

44
Deck Comments / Re: Famished Paladin Combo - Comments
« on: January 14, 2018, 09:08:20 AM »
 He does have a point towards adding blue to this deck. Personally I think if you add black to this deck then you may get more damage output out. Combo some destruction spells with your guttersnipe and your prowess creatures and you can get some serious power.

45
This deck looks pretty solid. I see the prowess and the burn spells, have you considered adding blue or black to this deck? Guttersnipe and the prowess creatures are good bases for your deck.

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