deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ushiikun

Pages: 1 2 [3] 4 5 ... 7
31
Deck Reviews / Re: B/G Gitrog Aggro for FNM
« on: July 26, 2016, 03:06:20 am »
This deck is crying out for Splendid Reclamation.  Pull all your lands (basic and non-basic) out of the graveyard at once, getting multiple landfall triggers for Tireless Tracker, and allowing you to keep going with The Gitrog Monster and Morkut Necropod!  Not sure how many, probably 2-of so you could trim 1 Groundskeeper and 2 Stoic Builder, then maybe add a second Grapple with the Past, because the lands in the graveyard are eventually going to come out regardless, so you can pull the creatures you need and dump the lands.

32
Deck Reviews / Re: [Standard] Werewolf Deck
« on: July 22, 2016, 09:31:43 pm »
Not sure how crazy you can go and still have it work, but a flipped Geier Reach Bandit combined with the new permanently flipped werewolves out of EDM is a sick combo.

33
Deck Reviews / Re: Mono White Human Aggro
« on: July 18, 2016, 05:32:41 am »
Maybe drop the wilds for Knight of the White Orchid? Won't hurt your curve and still thins you deck while building your board?

34
Deck Comments / Re: Walker Edict - Comments
« on: July 18, 2016, 05:15:37 am »
I'd think with as long of a game as you plan to play, you're going to have problem with cards in hand with the amount of discard you need. Since there are lots of way to recur cards, maybe throw a couple Altar's Reap in, since you can pick an easy to recur creature.

35
General Magic / Re: free magic online
« on: June 14, 2016, 07:38:10 am »
is there a way to upload my decks from deckstats?

Use the export on your decks, and you can copy\paste them right into untap\XMage.

36
General Magic / Re: Help me go Commander
« on: June 10, 2016, 04:49:47 pm »
I've played around with some of the decks lists on here, it's a good place to start. If you input the deck properly, Commander in sideboard and mark format as EDH, the site will suggest cards based on other decks with the same commander.

37
Deck Reviews / Re: [Standard] Boros Delirium
« on: June 08, 2016, 03:03:40 pm »
Couple things I'd look at.

You only have 4 card types in your deck, making delirium more difficult. I'd put some evolving wilds to help smooth your curve, thin your deck and get lands into the graveyard. Also, look for some artifacts that sacrifice themselves or artifact creatures that trade up. Finally, you do T have many creatures for an aggro deck, look at boosting that count.

38
General Magic / Re: Deck Building Themes
« on: June 04, 2016, 11:00:57 pm »
@ G. Moto:  Your are correct.  Commander decks use the color identity of their commander, not the color of the card.  So in your example a Commander deck using Alesha who smiles at death would be a Mardu commander, since color identity counts all the mana symbols anywhere in the card.

39
Maybe a good idea would be to get rid of the Blue and replace it with Red with cards like Senseless Rage,Stensia Masquerade,Nahiri's Machinations and Nahiri Planeswalker that would give me much more access to Auras and Enchantments

That's an even better idea. Could even use Chandra, she wreaths, creates attackers that benefit from Masquerade, and can swap your hand if you don't have what you need.

40
Open the armory might work, but that will only pull two of your enchantments because it only pulls auras. Perhaps a Oath of Jace, since it helps with scying to find your enchantments and boosts the number of enchantments in the deck.

41
Deck Reviews / Re: [Standard] rise from the tides apocalypse
« on: May 30, 2016, 08:28:38 am »
You may want to look at more counter spells, since even a dual color Radiant Flames or Virulent Plague wipes your tokens and you only have 4 cards to counter them.

42
Deck Reviews / Re: A joke with potential
« on: May 29, 2016, 06:50:42 pm »
It looks like one of those decks that's fun to play, and hilarious when it goes off.

43
Deck Reviews / Re: The Inquisitor's Case
« on: May 23, 2016, 11:13:37 pm »
Double check your lands, because you put some of the FRF dual lands which push this deck into modern, where I feel the deck will be too slow. I couldn't get my UG investigate deck to work the way I wanted, how's this play for you?

44
Deck Comments / Re: Token Harvest - Comments
« on: May 19, 2016, 02:57:51 pm »
Impact Temors would be awesome with all the token generation and fits your colors.

45
Deck Comments / Re: Token Harvest - Comments
« on: May 18, 2016, 07:36:51 pm »
Have you play tested it yet? Looks interesting, but with no removal and limited card draw, I'd worry that CoCo, or ramp decks would hurt.

Pages: 1 2 [3] 4 5 ... 7