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Messages - Sol-Bara11

Pages: 1 2 [3] 4 5 ... 19
31
Deck Reviews / [Standard] Relentless Approach
« on: April 11, 2018, 07:09:36 pm »
Relentless Approach

Build up mana as you attack the opponent non-stop; your resources are dependent on your tapped creatures!  As your mana builds up, sling spells straight from your library, before casting Approach of the Second Sun for the second time in a row this game, netting you an easy win.  If you get into trouble with your combo, your creatures never stop attacking, and now that they no longer need to give you land, they can finish off the opponents with their devotion.

32
Deck Reviews / [Standard] Mind Razing New Budget (My budget still $0)
« on: February 15, 2018, 10:01:06 pm »
Mind Razing New Budget (My budget still $0)

Aggro using some good two-drops to set up for Raiders' Wake later on, then attack as much as possible, with discarding at the end of the opponent's every turn.  After some continuous discarding and damage, finish them off with some straight burn spells.  When all is said and done, your opponent should be burned, bruised, and numb in the head. (CONSTRUCtIVE ADVICE ONLY)

34



Revision 3

Changed amounts:
-2 (Main) +2 (SB) Demolish
+2 (Main) -2 (SB) Flame Lash

35



Revision 2

Added/removed cards:
-3 Fanatical Firebrand
+2 (SB) Whirlermaker

Changed amounts:
+3 (Main) -2 (SB) Hope of Ghirapur

36
Mind Razing Budget (My budget...so $0.  Basically using the cards I already have)

Just get Raiders' Wake on the battlefield and then attack, discard, and damage as much as possible.  When all is said and done, your opponent should be a burned, empty shell. (CONSTRUCtiVE ADVICE ONLY)
[/color]

37
Deck Reviews / Re: [Standard] Mind Razing
« on: February 07, 2018, 06:23:27 am »
Thanks!!  I have Fateful Showdown in there for burn purposes, and I was also in class while I was making this, and my school wifi is S***!!!  Also, if I bring in Faith of the Devoted from Sideboard, Fateful Showdown also gives great lifegain as well as more damage.  I didn't want Mind Rot in the main because it gives the opponent more choice of what to discard.  I want to kill their answers and threats before they get onto the board, which wouldn't work as well if they just kept discarding lands.  I don't know if this would also work in a competitive set-up, but I do want to see if it works period.  I also just like R/B.

38
Deck Reviews / Re: [Standard] Mind Razing
« on: February 06, 2018, 08:22:23 pm »

39
Deck Reviews / [Standard] Mind Razing
« on: February 06, 2018, 08:21:03 pm »
Mind Razing

Just get Raiders' Wake on the battlefield and then attack, discard, and damage as much as possible.  When all is said and done, your opponent should be a burned, empty shell. (CONSTRUCtiVE ADVICE ONLY)
[/color]

40
Deck Reviews / Re: [Standard] Tetzimoc's Hunt
« on: January 19, 2018, 10:55:42 pm »
Very true

41
Deck Reviews / Re: [Standard] Zacam's Approaching Storm
« on: January 19, 2018, 10:55:09 pm »
Could you help me with suggestions to make it better?  I'd love to hear any!!

42
Deck Reviews / [Standard] Zacam's Approaching Storm
« on: January 18, 2018, 11:05:17 pm »
Zacam's Approaching Storm

Thought of making this deck after seeing an instant deck tech on Mtggoldfish that featured Zacama and Sunbird's Invocation (boosted by Panharmonicon ) to get out tons of creatures and spells.  Any constructive advice?  (Will probably make a R/W or Mardu deck depending on the comments on this deck.)

43
Deck Reviews / Re: [Standard] Rage of the Dinosaur
« on: January 18, 2018, 03:32:04 am »



Revision 4

Added/removed cards:
-4 Attune with Aether
+4 Cinder Barrens
+4 Foul Orchard
+4 Renegade Map

Changed amounts:
-3 Forest
-3 Mountain
-2 Swamp

44
Deck Reviews / Re: [Standard] Tetzimoc's Hunt
« on: January 17, 2018, 10:55:33 pm »
True.  Thanks for the suggestions, by the way!!  I wouldn't have seen them at all if I hadn't been told.

45
Deck Reviews / Re: [Standard] Tetzimoc's Hunt
« on: January 16, 2018, 11:48:19 pm »



Revision 2

Added/removed cards:
-2 Aether Poisoner
-2 (Main) -2 (SB) Attune with Aether
-3 (Main) -1 (SB) Die Young
-3 (Main) -1 (SB) Glint-Sleeve Siphoner
-2 Golden  Guardian
-3 (Main) -1 (SB) Live Fast
+4 Drover of the Mighty
+2 (Main) +2 (SB) Duress
+3 (Main) +1 (SB) Knight of the Stampede
+2 (Main) +1 (SB) Supernatural Stamina
+4 Verdant Rebirth
-2 (SB) Highspire Infusion
+2 (SB) Golden Guardian

Changed amounts:
+3 Forest
-3 Swamp

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