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Messages - Jace27

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166
General Magic / What is everyones top 10 favorite cards
« on: February 25, 2016, 11:55:34 pm »
I'm Really curious about magic players favorite cards. To me it can tell people a lot about what type of player you are.
here is my list:

10. Halimar Depths: This is my favorite land of all time. The ability to set the top 3 cards of your library turn 1 is amazing. It gives you the upper hand late game as well when you need to draw a win condition in a board stall.

9.Hardened Scales: There are so many +1+1 counter related mechanics. Evolve, Renown, Outlast, Support etc. The ability to get an extra +1+1 counter for 1 green mana is amazing. I also like it because it has won me quite a few tournament games.

8.Counterspell: I know this card is a love it or hate it card, but I usually run it in tournaments as a sideboard card. If a tournament has a lot of serious players I might play it all the time, but I also take it out from time to time. Occasionally, I will run a counter deck because I love to say no, and that is why I like this card so much. 2 mana to say no to whatever insanely overpowered spell a player is casting is one of the best feelings in the world.

7.Platinum Emperion: The second my friend played this card against me I instantly fell in love with it. It can be used with the golem boosting splicers of New Phyrexia, but best of all, YOUR LIFE TOTAL CAN'T CHANGE. If you can give it hexproof, you cannot lose through damage. It can be run in anything from affinity to mill.

6.Monastery Swiftspear: This card brings out the speed magic player in me. It is also great for combat tricks because of it's prowess ability. While many people might disagree with me, I think it is a better card for an aggro deck than goblin guide.

5.Phage, the Untouchable: Whenever I cast this card my friend says one word that sums up my favorite part of this card. Gametouch. The ability to instantly kill an opponent through 1 point of damage makes this card perfect for control. If Phage didn't have the part about only being able cast it from your hand unless you want to lose the game, it would be illegal. It is also because of that, the worst commander ever created ;).

4.Karn Liberated: Arguably the perfect card for tron decks. All 3 of its abilities are powerful and it starts at 6 loyalty, mind blown. Even crazier, it lets you restart the game with everything (except auras) he exiled.

3.Supreme Verdict: As board wipes go, this is my favorite. 4 mana for a boardwipe your opponent can't counter is pretty overpowered. It is an amazing card for control. I personally think that they are underrated in the magic world. Wild Nacatl is talked about all the time as an aggro staple and I think this should be the same thing but for control.

2.Palladium Myr: Palladium Myr has so many uses. Ramp, wastes, and best of all, the infinite mana combination. With this card along with 2 Myr Galvinizers on the battlefield, I have never lost. It is also useful for activating wastes abilities which are super powerful for their CMC. Just using it for ramp in casual decks is also fun, but I''ll usually find a way to throw in a few Myr Galvinizers just so that it is possible to get infinite mana.

1.Temporal Mastery: My favorite card of all time has to be Temporal Mastery. A modern legal way to take a 2 mana extra turn is flat out unbelievable. I am obsessed with extra turn decks, and this, in my opinion, is by far the best modern legal extra turn card. I would sell the bank to get a full play set of these cards. Luckily, I don't have to because they are under $10 each. In case you were just skimming, I repeat, UNDER $10 EACH! This is far and away my favorite magic card.

167
General Magic / Re: Everyone's favorite colors and why.
« on: February 25, 2016, 09:45:07 pm »
Blue: I just love the ability to say no whenever someone plays a card. I am also super obsessed with the idea of taking extra turns (Check out my extra turn deck).

White: White just seems to have so many ways to play it. Control, combo, aggro, and even affinity.

Colorless: I love playing affinity decks, and I stand by the palladium myr, 2 myr galvinizer infinite mana combo.

Black: The perfect way to destroy any card.

Red: Aggro decks and burn decks can be fun, but they get boring after a little while.

Green: Ramp is cool, but otherwise nothing really interests me from green.

168
General Magic / Re: Slip Through Space
« on: February 24, 2016, 09:37:19 pm »
With the addition of Expedite and Monastery Swiftspear, could this deck be considered an aggro deck? Anyway, another card I suggest you add to the deck is Sphinx's Tutelage. It would let you mill your opponent out pretty quickly if used in combo with Slip Through Space and Zada.

169
General Magic / Re: Slip Through Space
« on: February 24, 2016, 03:14:20 am »
Sweet deck. Super budget and seems fun to play. If you wan't to vary it a little bit you could splash red and pay cards like expedite.

170
General Magic / Re: Slip Through Space
« on: February 24, 2016, 02:35:39 am »
Zada and slip through space seems like a great combo. I think slip through space would combo well with surge cards. I am wondering if putting 4 slip through times in a deck it isn't featured in is worthwhile for taking a away 1 land for a deck I' building. I hope the deck works out for you.

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