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General Magic / What is everyones top 10 favorite cards
« on: February 25, 2016, 11:55:34 pm »
I'm Really curious about magic players favorite cards. To me it can tell people a lot about what type of player you are.
here is my list:
10. Halimar Depths: This is my favorite land of all time. The ability to set the top 3 cards of your library turn 1 is amazing. It gives you the upper hand late game as well when you need to draw a win condition in a board stall.
9.Hardened Scales: There are so many +1+1 counter related mechanics. Evolve, Renown, Outlast, Support etc. The ability to get an extra +1+1 counter for 1 green mana is amazing. I also like it because it has won me quite a few tournament games.
8.Counterspell: I know this card is a love it or hate it card, but I usually run it in tournaments as a sideboard card. If a tournament has a lot of serious players I might play it all the time, but I also take it out from time to time. Occasionally, I will run a counter deck because I love to say no, and that is why I like this card so much. 2 mana to say no to whatever insanely overpowered spell a player is casting is one of the best feelings in the world.
7.Platinum Emperion: The second my friend played this card against me I instantly fell in love with it. It can be used with the golem boosting splicers of New Phyrexia, but best of all, YOUR LIFE TOTAL CAN'T CHANGE. If you can give it hexproof, you cannot lose through damage. It can be run in anything from affinity to mill.
6.Monastery Swiftspear: This card brings out the speed magic player in me. It is also great for combat tricks because of it's prowess ability. While many people might disagree with me, I think it is a better card for an aggro deck than goblin guide.
5.Phage, the Untouchable: Whenever I cast this card my friend says one word that sums up my favorite part of this card. Gametouch. The ability to instantly kill an opponent through 1 point of damage makes this card perfect for control. If Phage didn't have the part about only being able cast it from your hand unless you want to lose the game, it would be illegal. It is also because of that, the worst commander ever created .
4.Karn Liberated: Arguably the perfect card for tron decks. All 3 of its abilities are powerful and it starts at 6 loyalty, mind blown. Even crazier, it lets you restart the game with everything (except auras) he exiled.
3.Supreme Verdict: As board wipes go, this is my favorite. 4 mana for a boardwipe your opponent can't counter is pretty overpowered. It is an amazing card for control. I personally think that they are underrated in the magic world. Wild Nacatl is talked about all the time as an aggro staple and I think this should be the same thing but for control.
2.Palladium Myr: Palladium Myr has so many uses. Ramp, wastes, and best of all, the infinite mana combination. With this card along with 2 Myr Galvinizers on the battlefield, I have never lost. It is also useful for activating wastes abilities which are super powerful for their CMC. Just using it for ramp in casual decks is also fun, but I''ll usually find a way to throw in a few Myr Galvinizers just so that it is possible to get infinite mana.
1.Temporal Mastery: My favorite card of all time has to be Temporal Mastery. A modern legal way to take a 2 mana extra turn is flat out unbelievable. I am obsessed with extra turn decks, and this, in my opinion, is by far the best modern legal extra turn card. I would sell the bank to get a full play set of these cards. Luckily, I don't have to because they are under $10 each. In case you were just skimming, I repeat, UNDER $10 EACH! This is far and away my favorite magic card.
here is my list:
10. Halimar Depths: This is my favorite land of all time. The ability to set the top 3 cards of your library turn 1 is amazing. It gives you the upper hand late game as well when you need to draw a win condition in a board stall.
9.Hardened Scales: There are so many +1+1 counter related mechanics. Evolve, Renown, Outlast, Support etc. The ability to get an extra +1+1 counter for 1 green mana is amazing. I also like it because it has won me quite a few tournament games.
8.Counterspell: I know this card is a love it or hate it card, but I usually run it in tournaments as a sideboard card. If a tournament has a lot of serious players I might play it all the time, but I also take it out from time to time. Occasionally, I will run a counter deck because I love to say no, and that is why I like this card so much. 2 mana to say no to whatever insanely overpowered spell a player is casting is one of the best feelings in the world.
7.Platinum Emperion: The second my friend played this card against me I instantly fell in love with it. It can be used with the golem boosting splicers of New Phyrexia, but best of all, YOUR LIFE TOTAL CAN'T CHANGE. If you can give it hexproof, you cannot lose through damage. It can be run in anything from affinity to mill.
6.Monastery Swiftspear: This card brings out the speed magic player in me. It is also great for combat tricks because of it's prowess ability. While many people might disagree with me, I think it is a better card for an aggro deck than goblin guide.
5.Phage, the Untouchable: Whenever I cast this card my friend says one word that sums up my favorite part of this card. Gametouch. The ability to instantly kill an opponent through 1 point of damage makes this card perfect for control. If Phage didn't have the part about only being able cast it from your hand unless you want to lose the game, it would be illegal. It is also because of that, the worst commander ever created .
4.Karn Liberated: Arguably the perfect card for tron decks. All 3 of its abilities are powerful and it starts at 6 loyalty, mind blown. Even crazier, it lets you restart the game with everything (except auras) he exiled.
3.Supreme Verdict: As board wipes go, this is my favorite. 4 mana for a boardwipe your opponent can't counter is pretty overpowered. It is an amazing card for control. I personally think that they are underrated in the magic world. Wild Nacatl is talked about all the time as an aggro staple and I think this should be the same thing but for control.
2.Palladium Myr: Palladium Myr has so many uses. Ramp, wastes, and best of all, the infinite mana combination. With this card along with 2 Myr Galvinizers on the battlefield, I have never lost. It is also useful for activating wastes abilities which are super powerful for their CMC. Just using it for ramp in casual decks is also fun, but I''ll usually find a way to throw in a few Myr Galvinizers just so that it is possible to get infinite mana.
1.Temporal Mastery: My favorite card of all time has to be Temporal Mastery. A modern legal way to take a 2 mana extra turn is flat out unbelievable. I am obsessed with extra turn decks, and this, in my opinion, is by far the best modern legal extra turn card. I would sell the bank to get a full play set of these cards. Luckily, I don't have to because they are under $10 each. In case you were just skimming, I repeat, UNDER $10 EACH! This is far and away my favorite magic card.