deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - angorashi

Pages: 1 [2] 3 4 ... 9
16
Deck Reviews / [Modern] Grixis Demigod of Revenge!
« on: June 27, 2017, 09:33:38 pm »
Grixis Demigod of Revenge!

All right, so this is a heavily madness themed Demigod of Revenge deck with a blue splash for izzet charm and thing in the ice. To turn it back towards its budgetable origins, the blue splash can be done without.

This deck aims to win through demigod(the reason there are no straight blue lands in the deck; five lands is typically our wincon), looting demigods into graveyard while we search out our land and keep our opponent pinned down.

This deck also utilizes the new Hollow One. Twice now during testing I've gotten not one but multiple Hollow One onto the field on turn 1 with burning inquiry- but it's easily and often cast for 1mana in conjunction with another loot effect!

17
General Magic / Re: Amonkhet gods
« on: June 26, 2017, 07:37:37 pm »
Where are you finding the first three chapters to the hour storyline? All I can find is the Amonkhet chapters!

18
holy balls this is powerful. Just played several games with this online and I could see this becoming as reviled as Kaalia in my EDH group :3

and being a $100 budget version with some hefty available upgrades? sweet deck!

19
Deck Reviews / [Modern] Locust God Jank!
« on: June 21, 2017, 04:00:18 am »
Locust God Jank!

IMPORTANT:

As I type this, the locust god has not yet been added to the database! http://mythicspoiler.com/hou/cards/thelocustgod.html

The two swamps in the deck are placeholders for this card.



So, the moment I saw The Locust God I KNEW I had to revisit this super-janky deck I built with the same concept earlier- except it was more horror-themed, using thing in the ice as well as chasm skulker. The concept of the deck is to get out chasm skulker, and now The Locust God, and draw a TON of cards to build them up very very quickly :) with all the red draw/discard effects giving you ton of draw card despite leaving your hand relatively the same size, it works quite well!

This is what I excitedly put together the moment I got home from work, and it's fun testing on untap.in, but I'd love input and suggestions :) I don't expect this to place top in anything but making jank work is always a pleasure ^^




20
Deck Reviews / Re: [Modern] Mono Red Aggro Dragons
« on: June 20, 2017, 04:59:08 am »
Hazoret's Monument is a pretty sweet suggestion, thanks tommy!! Right in keeping with budget theme as well :)

21
Deck Reviews / [EDH / Commander] Kaalia EDH
« on: June 11, 2017, 07:58:39 pm »
Kaalia EDH

So, having just bought Anthology, this is what I've changed Kaalia into based on cards I own. Suggestions very welcome, new to EDH!!!

22
Deck Reviews / Re: [Modern] Mono Red Aggro Dragons
« on: June 01, 2017, 01:57:45 am »
Thanks for the input guys! Mutavault's a bit pricey for the build as a budget deck but if used I think it's a solid, solid addition- I'll put it in the maybeboard with the simian spirit guides!

Great point about the stormbreath dragon being sideboarded against paths- that's a definite addition!

I actually did run this deck with archwing dragon for a while- on one hand it's amazing, because every turn you can re-cast it and get another scourge of valkas / dragon tempest trigger. The problem is, I built this deck aggro around avaricious dragon. Now on ONE hand, it's actually amazing synergy because you can trigger discard BEFORE returning it to hand, thus avoiding needing to discard it. But on the other hand, if you draw another dragon, you're going to want to cast it, and you won't have the mana to re-cast archwing, and it'll get graveyarded. I've had games that went both ways, but since it's a guarantee that after a few turns at the most you'll have better ways to spend your mana, I opted to do without archwing.

Utvara dragon's powerful, no doubt, but it's simply too high cmc for this deck. Dragons you can cast early game are the basis of this deck. For a similar reason, dragonmaster outcast is another card I tried in this deck and ended up taking out- it's pretty rare to reach 6 lands before being able to end the game!

23
Deck Reviews / Re: [Modern] Restore Balance
« on: May 30, 2017, 05:39:25 pm »
Correct- that's also the reason borderposts are played.

24
Deck Reviews / Re: [Modern] Restore Balance
« on: May 30, 2017, 05:27:41 pm »
@moto:well, that's a 1drop, and this deck requires restore balance to be the ONLY spell in the deck with a cmc less than 3- so cascade will always pull it out. Besides which that card would be more of a dead draw than anything in this deck since if I've nahiri'd worldspine and sac'd it I've probably won the game :

@shinig- yeah, last week I was playing a similar version with as foretold. In this deck's description I explain why I'm trying something different

25
Deck Reviews / Re: [Modern] Restore Balance
« on: May 30, 2017, 08:27:55 am »
Well, it's a restore balance deck- actually having NO creatures except when you're finishing is a big part of the gameplan. With no creatures on the field, cascading into restore balance with demonic dread or violent outburst will wipe your opponent's creatures. Same goes for lands, which is why we run borderposts- you sac your lands to gargadon before restore balance, which speeds up the gargadon timer,wipes your opponent's landbase, yet leaves you with borderpost land rocks! If you cantake out their hand, land AND creatures at the same time with gargadon a couple turns away it's gg.

The alternate win condition is nahiri pulling out worldspine wurm! I mean, ideally it would be emrakul but that's out kf budget for me right now. Also, with a cascadeready or a gargadon suspended, you can sacrifice wurm after attacking to getcha tokens!

26
Deck Comments / Re: Handless Red-Black - Comments
« on: May 30, 2017, 05:14:18 am »
fyi the official term for "handless" is hellbent lol :3

(and the unofficial, amused term for the 1-card-in-hand state WTC seems to becoming fond of with Hazoret and other recent cards is heckbent)

27
Deck Reviews / [Modern] Mono Red Aggro Dragons
« on: May 29, 2017, 09:59:32 pm »
Mono Red Aggro Dragons

This deck aims to get dragons out FAST and break the game with synergy.

Dragonlord Servants and Generator servants provide ramp.

Avaricious Dragon and Sin Prodder provide very hefty benefits. The worse thing that can happen in this deck is dead-drawing a land and not being able to cast anything. Once you have four of five lands out, any land is essentially a dead draw. Sin Prodder will ONLY be non-beneficial to play when you have less than four lands out; after that, if your opponent makes you discard a land to reach a creature, you're in excellent shape! Most of the time your opponent is going to have to choose between, say, taking 4 or 5 damage UP FRONT to make you discard a dragon, or giving you the dragon. And you're going to get your draw step afterwords anyway! Being a 3/2 menace is handy as well.

Avaricious Dragon is in there kind of for the same reason. It's a 4drop dragon, which is excellent. It lets you draw multiple cards a turn, lessening the chance of dead drawing a land, and letting you pick and choose the best ones to cast each turn.

Flamewake Phoenix is an excellent card. There is NO downside to putting it in the graveyard- in fact, it's cheaper to play from the graveyard than from your hand!

Scourge of Valkas and Dragon Tempest.. damn, these get vicious QUICK. The more dragons, the more damage going wherever you want it to. And keep in mind, if there are multiple scourge of valkas/dragon tempest on the field, you get multiple triggers. I've won games versus ensnaring bridge players with these triggers ALONE. Trust me, it ramps FAST.


I recently acquired a playset of simian spirit guide for another deck, and they making an excellent addition to this deck, in place of vessel of volatility. However, at heart this is my first BUDGET homebrew, so I put the spirit guides in the maybeboard.

28
Deck Reviews / [Modern] Restore Balance
« on: May 29, 2017, 01:49:58 am »
Restore Balance

All right, so this is my new restore balance version. Budgetable, for me at least- uses shocks and fetches I already possess, and the only thing in this deck I do not currently own are the Nahiris, which I'm hoping to trade into before friday :)

Last week I was playing with a five color version that utilized as foretold. It's an amazing card, being able to freecast balance from your hand AND, three turns in, basically eliminating the need for you to even have lands or borderposts on the field! However, most games I was playing, it was simply too slow. If I didn't have a balance in hand, or didn't need to cast balance yet, it ended up being a dead turn- moreso because I felt compelled to get it out on turn 3 if possible to let it ramp up to general usefulness. That, and the simple fact of using five colors instead of four, I felt dragged down the deck a bit. That's partly because I don't possess the fetches/shocks to make five colors work reliably- I used terramorphic expanse, evolving wilds, and straight basics, which is extremely doable with borderposts doing the heavy lifting as far as color distribution goes, but often a bit slow.

This deck is more based off of another deck I recently saw and liked very much, credit where credit is due: http://tappedout.net/mtg-decks/greater-borders/

I'm unsure if it's wise for myself to only have 3 balances in my deck. After all, I do not yet possess emrakul to let me shuffle them back from the graveyard into my library, and I've lost a few unlucky games where I drew/used all my balances in the first few turns, giving me only the 5cmc 2-of goblin dark-dwellers as a non-instant cast. I may ditch the dark-dwellers altogether and bump the count up to 4, along with a 1-of Kari Zev's Expertise.


I would love to get some input/suggestions before I finish putting this together in paper on Friday!

29
Deck Reviews / Re: [Modern] Restore Balance on a budget!
« on: May 21, 2017, 11:39:54 pm »
Thanks for the responses!! How do you like march of the machines shinig? I'm going to give it a shot- I feel like making your artifacts creatures is a bit double edged since you'll have to sacrifice them to prevent your opponent from keeping his own creatures- but on the other hand, with as foretold running as an additional mana buffer, I could see it working well :)

Lingering Souls!! Holy crap that's an excellent addition. I'm also wishing I hadn't traded my Kiora away. I've got the wear // tear sideboarded already, but those are solid solid suggestions!! Thanks!

30
Deck Reviews / [Modern] Restore Balance on a budget!
« on: May 21, 2017, 07:08:20 pm »
Restore Balance on a budget!

So, my budget living end deck is doing amazingly in paper. Figured I'd give making a budget restore balance deck a shot! With this deck, I DO want to eventually upgrade to 4x nahiri's, emrakul, and 2x idyllic tutor, but even playtesting without them, it's consistent! As Foretold is an amazing, amazing card here.

The thought of budgeting this came to me last night and this is my first attempt, I would absolutely LOVE budgetable suggestions!

Pages: 1 [2] 3 4 ... 9