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Messages - Benjamin

Pages: 1 2 [3] 4
31
Deck Comments / Re: Turn 3 win! - Comments
« on: April 18, 2017, 03:19:58 pm »
@baconandeggs32 The white version of this deck was good and fast if I had good cards in hand. However, I was many times without spells that can pressure opponent, so I was just many times discarding cards to Key to the City because I wanted to draw some better cards next turn, and I just didn't attack. By this, temur tower defeated me first time, because I have no pressure cards, I had 2 dogs without any boat, he has got 2 Gearhulks and I just waited for better cards. He was on 2 life, but I wasn't able to kill him. I think that with Amonkhet plus red color it will be more aggro and fast... But I can't tell you now. I am now testing new BG control deck, but I am going to buy red cards + amonkhet cards and test this out:)

32
Deck Comments / Re: -1/-1 counters - Comments
« on: April 14, 2017, 02:53:30 pm »

33
Deck Comments / Re: -1/-1 counters - Comments
« on: April 14, 2017, 02:52:52 pm »
And possibly Metallic Mimic, for making 2/2 snakes with deadtouch instead of 1/1, for example.

34
Deck Comments / Re: -1/-1 counters - Comments
« on: April 14, 2017, 02:51:08 pm »
I think about adding some of those cards: To the Slaughter, Noxious Gearhulk, Mindwrack Demon, Midnight Oil (I don't know, I am scared of that card), Lost Legacy (to sideboard), Live Fast, Eliminate the Competition (if you have those 1/1 tokens, you can easily destroy all of his creatures), Die Young (need some use of energy from Live Fast), Dead Weight, Call the Bloodline (I need something more to discard cards), Bone Splinters (1/1 for Gearhulk...).

35
Deck Comments / Re: Turn 3 win! - Comments
« on: April 06, 2017, 07:38:25 pm »
@braider For T3 win you have to draw 8 exact cards from 9 you will draw to turn three if you start. That is very low chance of getting. I know of this... But I am now going to upgrade this deck to Amonkhet version, which has new cards that can fasten your win.
If you wan't to know, how I did in tournament:
1: against Jeskai Control
1. game he played Avacyn + Gearhulk and I died:)
2. game he didn't sideboard because he didn't know mine deck's strategy. I win that pretty easy:D
3. game he sideboarded many cards, but he can't stop me. WIN!
2: against Westvale Abbey humans
2:0 I won, because he didn't draw that Westvale Abbey:)
3: against Temur Tower
I lose 0:2, because my draw was bad...

36
Deck Comments / Re: Sacrificial Lamb - Comments
« on: April 02, 2017, 07:24:54 pm »
@braider: This is a Standard legal deck, cards like Attrition or Cabal Therapy are not Standard legal.

37
Deck Comments / Re: Turn 3 win! - Comments
« on: March 28, 2017, 08:36:26 pm »
I like those new cards in Amonkhet. For example: Fling is good (with white/red version of this deck), attack with Consulate Dreadnought and then sacrifise it and deal more 7 damage to opponent.

38
Deck Comments / Re: Turn 3 win! - Comments
« on: March 08, 2017, 06:31:30 pm »
One of the last changes in this deck before I am going to play it on a tournament (next thursday): - 2 Bomat Couriers, + 2 Expedition Envoy. It's because you don't have red mana to get those cards from Bomat Courier. Expedition Envoy is for 1 white mana 2/1, that's good for both crewing and attack in early turns.

39
Deck Comments / Re: Turn 3 win! - Comments
« on: March 07, 2017, 06:23:55 pm »
@Abzan Crocodile - You don't have only one choice. If opponent cast Fatal Push on Lupine Prototype, then you just crew with those Toolcraft Exemplar 's. Max 4 Fatal Push in deck, and before you are dead, you can draw only about two or three destroy cards in tipical deck. Only if you wan't do make a deck only from Fatal Push, Shock etc. But I don't recommend this:). I have much more creatures.
That's like you wan't to dislike Mardu Vehicles, because you can destroy Heart of Kiran or Veteran Motorist by Fatal Push.

40
Deck Comments / Re: Turn 3 win! - Comments
« on: March 04, 2017, 04:50:29 pm »
There are new changes in this deck. After some thinking, I change the deck into mono white. Why: 1. Always Watching: It is a good card for this deck, but with two white mana is very big chance to have AW with only one white mana = trouble... (you can always discard it to Key to the City, but it is safer with mono). 2. Lands: Even with standard good dual lands not coming tapped, if somathing, it is more stable with one color. In mono deck, the only problem can be too much lands in hand or to little (and that is a problem only for those, who don't have shuffled library:)...). That Problem can be solved by mulligan. 3. Thalia: Thalia is a good card to slow your opponent's deck (and make your deck faster). Better in mono white, because we have there much more cards white. And if opponent have Thalia, we don't have non-basic lands, so we are more save:-)
Mono deck is (I think) always a better option, because it's faster, you can't be stucked because of no lands of some color etc. So I am going to try this deck as soon as possible on tournament (and after that make more changes).
P.S.: For those, who are going to buy this deck (if someone is like that), I put red cards, that go out in maybyboard.
P.P.S.: Sorry for my english. I know that I have some mistakes in this text.

41
Deck Comments / Re: Turn 3 win! - Comments
« on: March 04, 2017, 04:26:52 pm »
There are new changes in this deck. After some thinking, I change the deck into mono white. Why: 1. Always Watching: It is a good card for this deck, but with two white mana is very big chance to have AW with only one white mana = trouble... (you can always discard it to Key to the City, but it is safer with mono). 2. Lands: Even with standard good dual lands not coming tapped, if somathing, it is more stable with one color. In mono deck, the only problem can be too much lands in hand or to little (and that is a problem only for those, who don't have shuffled library:)...). That Problem can be solved by mulligan. 3. Thalia: Thalia is a good card to slow your opponent's deck (and make your deck faster). Better in mono white, because we have there much more cards white. And if opponent have Thalia, we don't have non-basic lands, so we are more save:-)
Mono deck is (I think) always a better option, because it's faster, you can't be stucked because of no lands of some color etc. So I am going to try this deck as soon as possible on tournament (and after that make more changes).
P.S.: For those, who are going to buy this deck (if someone is like that), I put red cards, that go out in maybyboard.
P.P.S.: Sorry for my english. I know that I have some mistakes in this text.

42
Deck Comments / Re: Turn 3 win! - Comments
« on: March 02, 2017, 08:53:21 pm »
@Andrea991 - ?

43
Deck Comments / Re: Turn 3 win! - Comments
« on: February 26, 2017, 12:44:19 pm »
I play against B/G counters with this version of deck (now actual). 2:1 for this deck.

44
Deck Reviews / Re: Turn 3 Emrakul - Comments
« on: February 25, 2017, 02:06:08 pm »
Good deck, even I would be scared if I would play it. There is a low probability to get the combo. And play with less than 20 cards in deck is stressing for me. But I even don't want to play against it :D

45
Deck Comments / Re: Turn 3 win! - Comments
« on: February 24, 2017, 06:56:22 pm »
That is Toolcraft Exemplar 's use in mardu vehicles.
I would probably put out card Ride Down, for in my first experiments it's too slow on this deck (sorry @Yuto Kigai), for example put there Inventor's Apprentice,
Siege Modification or Scrapheap Scrounger. Any ideas if is good to play Renegade Wheelsmith?

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