deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Morganator 2.0

Pages: [1] 2 3 ... 167
1
Deck Reviews / Re: Unfun Inalla Combo (might need more interaction)
« on: April 11, 2024, 11:25:28 pm »
I'd start by dropping some lands. 41 is a lot and you could use more ramp.

Of the cards you mentioned I'd cut Mystic Archaeologist first. It's only useful if you can assemble Deadeye Navigator + Peregrine Drake.

2
Commander Deck Reviews / Re: Micromanage
« on: April 10, 2024, 12:24:24 pm »
Is there enough card draw in the deck to ensure that you will get all of these things (monarch, intiative, attractions, so on) in one game?

3
Good catch. It is quite possible that the set will be linked to the release of the movie. It should release around October so it is in time for lots of Halloween related stuff.

4
So now you're describing error, something statistics and probability takes into account with mean, standard deviation, and significance values.

I'm a little lost now. What's the issue with Aetherium Slinky's calculations?
And what does this have to do with the decision to include or not include Sol Ring?

5
Do you understand how probabilities work? How the math of probabilities is entirely about predicting "if" an event will happen?

6
I really like Bolas's Citadel. It's a very powerful artifact.

8
Commander Deck Reviews / Re: Improving mizzix
« on: March 27, 2024, 03:34:09 am »
Have you tried it out yet? About what turn do you start storming off?

9
I wouldn't do elfball. There are so many other commanders that would work better for an elves strategy than Omnath.

11
New Primers / Vaevictis Asmadi, the Dire Primer
« on: March 24, 2024, 10:32:40 pm »

12
Deck Comments / Re: Vaevictis Primal Surge - Comments
« on: March 22, 2024, 06:09:02 pm »
Yeah, I should probably get around to finishing the primer. The decklist has been pretty stable for a while now.

13
General Magic / Re: "Reworked" vs "Original" vs "Recycled" mechanics
« on: March 11, 2024, 12:52:40 am »
Creativity is finite.

It's an uncomfortable statement, but it's true. It's why you'll see comedians recycle old jokes. Why your favorite band's new stuff isn't as good as the old stuff. And why doing a remake of a series/movie is easier than making something new. People get writer's block, they run out of ideas, and they face burnout.

Product overload has pushed everyone to their limits. Consumers can't keep up with all the new releases. Game stores are having trouble with purchasing the right stock that will sell, often leading them to buy copious amounts of a  product that won't sell, or too little of a product that's in demand. And card designers have run out of ideas. It's getting harder and harder to make something unique and special that isn't just a rehash of older cards. And to meet deadlines, sometimes they must.

Credit where it's due, Universes Beyond helps with this. The characters, items, and settings give a prompt for designers to work off of. Think of a lightsaber; a sword that can cut through anything. So as a simple design, it's an equipment artifact that destroys a non-lightsaber artifact when the equipped creature attacks. Done. Designed. All that's left is to work out the mana and equip costs.

But even still, there's a lot of product coming out. So of course card designers will default onto something familiar. It's easier to balance, and you don't have to think as much when designing the cards. By rehashing old mechanics, designers can pump out the cards quickly and move on to the next thing. Just as Hasbro intended.

14
There's a lot of good options in that dungeon. All of the final rooms are potentially game ending, or at the very least put you in a good position to win.

15
This won't be played anywhere near as much as Arcane Signet. It takes three mana upfront and a creature to equip it to. It's closer to Sword of the Animist.

Pages: [1] 2 3 ... 167