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Deck Comments / Re: Orvar Budget - Comments
« on: September 07, 2021, 03:09:47 am »
Firstly, you should add lands until you reach about 36. Some good nonbasic lands are Reliquary Tower and Halimar Depths, but you can also just add more islands. Secondly, you should add more card draw and ramp. Your commander can partially ramp you, but you'll want to swap for at least 10 total artifacts that tap for mana or fetch a land to the battlefield (such as Wayfarer's Bauble). Try to aim for 2 mana rocks to power out your commander early, but Worn Powerstone is a funny synergy so you could keep that one. Mainly you should also add some creatures with more impactful etbs, such as Agent of Treachery. You should cut Talrand, Wavebreak Hippocamp, Dispel (it sounds good but is waaaay too narrow. It is only playable in cEDH). Some of the worse cantrips as well, like Rescue, Moonlace, Distortion Strike, Enervate, and Hidden Strings, among others. I'd also recommend cutting the Mirari Conjecture and Jace's Sanctum. The sanctum only has one mode (the scrying) because most of you ins/sorc only cost one mana. Mirari is just too expensive and could be cut for a better creature, and you have plenty of instant and sorcery recursion. Also, I think you are lacking a lot of removal. Reality Shift, Aetherize, Resculpt, Counterspell, and some others could fit.