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Messages - Nineball

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Deck Comments / Re: Sunforger-Dial Combat Control - Comments
« on: August 27, 2020, 12:08:38 am »
More playtesting, more changes

So biggest addition to this build is Idyllic tutor. While it cant be fetched by sunforger, it can grab Land Tax or Smothering Tithe if we need mana. Or if we need to win the game it can grab Test of Endurance. All in all a useful spell that grabs enough out of our deck that I believe it is worth trying.

The lands were changed around to add more mountains and a single copy of Expedition Map was added to the artifact ramp base to allow us to fetch Valakut. We should be able to turn on Valakut fairly easily.

A bit more fat was trimmed, a copy of Mox Diamond was added to try to add to the acceleration of the deck. I'm starting to wonder if I need to get rid of the equipment package in favor of some solid creatures. More changes later.


Revision 5

Added/removed cards:
-1 Boros Keyrune
-1 Maze of Ith
-1 Price of Progress
-1 Rugged Prairie
-1 Talisman of Conviction
-1 Young Pyromancer
+1 Azor's Gateway // Sanctum of the Sun
+1 Expedition Map
+1 Idyllic Tutor
+1 Mox Diamond

Changed amounts:
+2 Mountain

3
Deck Comments / Re: Sunforger-Dial Combat Control - Comments
« on: August 22, 2020, 04:54:49 pm »
OKAY SO WE'VE HAD A CHANCE TO PLAYTEST THIS DECK AND LET ME SAY WOW DO WE HAVE SOME BLINDSPOTS


Revision 4

Added/removed cards:
-1 Deflecting Swat
-1 Hour of Devastation
-1 Lightning Helix
+1 Alms Collector
+1 Pariah's Shield
+1 Savai Triome
+1 Sword of the Animist
+1 The Immortal Sun
+1 Vedalken Orrery

Changed amounts:
-1 Mountain
-2 Plains

First note, This deck was missing some reliable card draw. Its a typical Boros problem, but one that needs some addressing. We already had a few cards in the deck between Wheel of Fortune and Mangara, the Diplomat, but it clearly wasnt enough.

Alms Collector gives us some counter play against green and blue decks that draw big while netting us cards in the process.

The Immortal Sun gives us a handful of boons, most importantly shutting down planeswalkers and drawing us extra cards.

Sword of the Animist isn't strictly card draw, but it does help us get the 16 basics out of our deck. Less lands in deck gives us more action when we draw.

Normally I swear by 36 lands in deck, but admittedly this deck has a far lower average CMC compared to what I'm used to playing. So given that I have around 14 cards that all help with ramping or fixing I've decided to try a lower land count.I may drop a few non-basics for more mountains in the future, but more on that later.

ultimately, more fat has been trimmed, non-bo's removed, and some new sweet tech added. More testing is required but it looks like an online group might be available now.

4
Deck Comments / Re: Form of the Insect - Comments
« on: June 28, 2018, 10:25:45 pm »
All those suggestions are great adds. I'll update the list!

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