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Deck Reviews / Re: Just got back into magic, made a Token Deck need to Slim Down Please Help !
« on: February 21, 2013, 07:33:11 pm »
Too many Arbor Elves and Pilgrims maybe?
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Ya, Gifts of Orzohva won't net you any tokens, but at half the cost it frees up mana to populate, and you could get it out a bit sooner. And it will feel GREAT the first time you put lifelink on an 8/8 vigilance token (+16 life per round FTW!). You should probably go with it, especially if you have a copy or two. Even though it's off-theme, it makes sense in your deck. Like gforgregarious said in another thread, "stick to your theme, i.e. don't put control in an aggro build." But be willing to make concessions when there's synergy with your deck, and when the meta calls for it, being to exclusive can get you in trouble.
And I forget to address the Qty2 Trostani's you asked about earlier. Ya, she's pretty boss, but she taps to populate. If you want more, put in a Vitu-Ghazi Guildmage. She's costs more to populate, but if you've got the mana (you will with the right ramping) she can populate twice per turn. Or take out a Garruk's Packleader for another Trostani, (notice that Garruk's Packleader + Vitu-Ghazi Guildmage = Trostani) but remember that Trostani is Legendary so you can only have 1 out at a time (read: 3 or 4 is too many when there are other cards that can do the same thing.)
If you want to go aggro, cut some of your more expensive stuff. So far, your curve is pretty low, but maybe drop 2 or three of your CMC >= 4 creatures (Garruk's Packleader, Thragtusk, Trostani, Armada Worm, Giant Adephage) Ultimatley it's up to you, but I'd keep Armada over Adephage, since Armada gives you the token no matter what, and 1 Garruk and 1 Trostani are probably enough.
Moonsilver Spear isn't a great match for this deck, it costs 8 to get it going, and your other enchantments would be better, and cheaper (i.e. Collective Blessing and Cathar's Crusade are where you should be putting that mana.)
Keep in mind that your goal is to overwhelm with numbers, not survive long enough to drop a bomb. Consider ditching an Akroma's Memorial for another Growing Ranks (and just populate the crap out of your grove of the guardian tokens.)
Sundering Growth is a great removal spell if your opponents tend to have artifacts or enchantments that give you trouble. Also consider Awakening Zone, and maybe a little more ramp to help you get to the heavy-hitters faster (good choice on the Arbor Elf though.)
Also, Wayfaring Temple is a good card on paper, but I've found it underwhelming in practice. It's either too small, so I can't get it through for the populate, or end up chump blocking with it, or is big enough that I'd win the game even without it. i.e., early game, it's not enough, and late game it's irrelevant. There's a small time mid-game where it shines, but so far I've never really hit that zone, it's smaller than I thought. Again, it will play differently in your deck and against your friends, but I've been disappointed with it.
Hope that helps!