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Messages - STIKY55

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1
Deck Comments / Re: Orzhov Triggers - Comments
« on: September 11, 2014, 05:25:59 am »
I think that 4 Restoration angels would be strong here. That being said, with such a high curve, 20 lands is not nearly enough. You nead closer to 23 or 24 lands in a deck with this many 3+ drop cards. Consider cutting 1 copy of the titans, and moving the oblivion rings from the main board to the sdeboard and siding them in where needed.

2
Deck Comments / Re: Standard Artifact Deck - Comments
« on: September 11, 2014, 05:21:11 am »
Instead of Volatile Rig why not play Juggernaut? Same cost, but will never accidentally kill you, and has an extra point of damage for attacks

3
Deck Reviews / Re: [Standard] Red Green
« on: September 11, 2014, 04:43:21 am »
This is ok For a starter deck, but moving forward you should look to find one or two lines of play that you plan to use to win, such as an aggressive creature/ pump strategy that is common in these colors, and remove cards that do not directly aid that goal (cards like fog and Staff of the Wild Magus, The staff, by the way is a generally accepted bad choice, mainly because it is an inefficient use of mana) opting for multiple copies of cards like giant growth and  Tusker.

4
Deck Comments / Re: RUG Tempo - Comments
« on: September 11, 2014, 04:38:12 am »
I think that the reclemation sage could be moved to the sideoard for another scuttling doom engine or even another Polukranos. Have you considered Nissa or Kiora here?

5
Deck Comments / Re: Orzhov Exalted - Comments
« on: September 11, 2014, 04:03:53 am »
Its ok I was just wondering

6
Deck Comments / Re: Orzhov Exalted - Comments
« on: September 11, 2014, 02:38:40 am »
I like the Ideas here. Is there a reason you didn't include any white removal?

7
Deck Reviews / [Standard] Ebolathreos, The Toucher
« on: August 13, 2014, 05:49:20 am »
Eboathreos, The Toucher

This is an Athreos deck that just wants to punish you for not blocking my Cheap deathtouch creatures, and for blocking my deathtouch creatures.

Typhoid Rats , Sedge Scorpion , and Deadly Recluse , come down early to do a few points of damage, and then stick around to trade with your opponents good creatures with little worry. They can let it die and take the 3 point hit, or give it back to you as a sure spell for next turn.

Spear of Heliod and Dictate of Heliod , as well as Nylea, God of the Hunt and Bow of Nylea will pump up your tiny creatures to beefy bugs once the game moves to mid game. A 4/5 Deadly Recluse can take down most midrange threats, and will always be a profitable blocker.

Standard removal in Banishing Light and Revoke Existence to remove threats if we are missing win cons. Each of the gods bring important assistance to your tiny creatures, and Pharika, God of Affliction can pump out an army if you are in need of creatures, but That is a secondary gameplan.

8
Deck Reviews / [Standard] Newspaper Midrange
« on: May 05, 2014, 05:56:40 am »

9
Deck Reviews / Re: [Standard] Bant Combo Walker
« on: May 04, 2014, 06:41:09 am »
This deck NEEDS
Ajani, Mentor of Heroes - Won't brick on much of this deck, and at worst you would love to drop counters on something to brick wall oponents when neccessary
Fathom Mage - to turn your card draw combo infinite when it is coupled with Archangel of Thune and Horizon Chimera.

10
Deck Reviews / Re: [Standard] Naya Hexproof
« on: May 04, 2014, 06:25:01 am »
Very stong enchantment deck, but i would consider adding Banishing Light and dropping one Boros Charm and one Selesnya Charm to go up to 4 Ethereal Armor.

11
Deck Reviews / [Modern] Thunder Cats
« on: May 04, 2014, 06:19:56 am »
Thunder Cats

Cat Deck designed to flood the feild with ferral feline fighters to feast your opponents flesh. THUNDER CATS! HOOOOOOOOOOOOOOOOOOOOO!

12
Deck Reviews / Bant Combo Deck
« on: April 28, 2014, 04:36:20 am »
Bant Combos

This is PRE Journey into Nix. Changes will occur based on full card list past release.

This is a take on the Bant Fathom Mage, Archangel, Chimera combo. Also has a few other tricks to provide multiple win cons

CreaturesArchangel of Thune - Provides a big flying body that pumps your creatures when you gain life

Brimaz, King of Oreskos - The Crazy Cat King that fills the board faster that an airbag

Fathom Mage - Card Draw and Evolve. Starts out very weak, so ramping into it turn 3 or 4 is important.

Horizon Chimera - Card draw and life gain in a 3/2 flying body to boot. Very well placed here, though it is susceptible to most removal.

Prime Speaker Zegana - Possible fatty to drop on the board, and can work in conjunction with Horizon Chimera to have to effect of a Sphinx's Revelation on legs.

Fleecemane Lion - 3/3 vanilla for 2 until you make him a 4/4 untouchable bad-ass. with the heavy ramp here there are plenty of options to power out a monstrous fleecemane once it hits the board.

Prophet of Kruphix - What's better than a ton of Ramp and a ton of creatures and a ton of draw? Doing it on your opponents turn so you can avoid that pesky summoning sickness.

Trostani, Selesnya's Voice - Creatures provide life as they enter the battlefield, which will be very helpful if you are able to drop a big Zegana or several creatures with your main combo. also interacts with Archangel very well.

Karametra, God of Harvests - Major player in this deck. Allows our creature heavy stratagem to power out lands for every creature we cast.Elvish Mystic / Sylvan Caryatid - Ramp. Nuff Said.

Enchantments

Detention Sphere - Remove anything you cant stand looking at or need to remove before you fill your side of the board.

Planeswalkers

Elspeth, Sun's Champion - Token pump

13
Deck Reviews / [Standard] Black (and white) SAC
« on: April 18, 2014, 06:03:39 am »

14
Deck Reviews / [Modern] Battle of Wits
« on: April 13, 2014, 04:52:19 am »

15
Deck Reviews / [Modern] U/R Unblockable Aggro
« on: April 13, 2014, 03:46:34 am »

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