Bant CombosThis is PRE Journey into Nix. Changes will occur based on full card list past
release.
This is a take on the Bant
Fathom Mage,
Archangel, Chimera combo. Also has a few other tricks to provide multiple win cons
CreaturesArchangel of Thune - Provides a big flying body that pumps your creatures when you gain life
Brimaz, King of Oreskos - The Crazy Cat King that fills the board faster that an airbag
Fathom Mage - Card Draw and Evolve. Starts out very weak, so ramping into it turn 3 or 4 is important.
Horizon Chimera - Card draw and life gain in a 3/2 flying body to boot. Very well placed here, though it is susceptible to most removal.
Prime Speaker Zegana - Possible fatty to drop on the board, and can work in conjunction with
Horizon Chimera to have to effect of a
Sphinx's Revelation on legs.
Fleecemane Lion - 3/3 vanilla for 2 until you make him a 4/4 untouchable bad-ass. with the heavy ramp here there are plenty of options to power out a monstrous fleecemane once it hits the board.
Prophet of Kruphix - What's better than a ton of Ramp and a ton of creatures and a ton of draw? Doing it on your opponents turn so you can avoid that pesky summoning sickness.
Trostani, Selesnya's Voice - Creatures provide life as they enter the battlefield, which will be very helpful if you are able to drop a big Zegana or several creatures with your main combo. also interacts with
Archangel very well.
Karametra, God of Harvests - Major player in this deck. Allows our creature heavy stratagem to power out lands for every creature we cast.
Elvish Mystic /
Sylvan Caryatid - Ramp. Nuff Said.
Enchantments
Detention Sphere - Remove anything you cant stand looking at or need to remove before you fill your side of the board.
Planeswalkers
Elspeth, Sun's Champion - Token pump