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Messages - Laf67

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1
Deck Comments / Re: Kelsien, Hunter of the Weak - Comments
« on: October 11, 2020, 08:31:31 pm »
Hey Plagueis0 I included her because the deck can generate tons of EXP counters, so it's not unreasonable that she could be a 10/10 double striker for 4 mana.

2
@Annonmander84 - Completely agree, the deck is miserable, has no answers or speed to match up to any sort of combo deck. The only thing I could see it handling is MAYBE some sort of cheap creature based midrange deck but even then.

3
Deck Comments / Re: Sisay - Comments
« on: March 28, 2015, 12:16:42 am »
Dr. Wolfe is still getting the kinks worked out, when he does, the banlist will be complied with, thanks!

4
Deck Comments / Re: Such a strange deck - Comments
« on: August 20, 2014, 07:46:12 am »
Cool deck, but would it ever win a game?

5
Deck Comments / Re: Instant Win Deck - Comments
« on: July 07, 2014, 05:00:59 pm »
You say modern, then include Vampiric Tutor...

6
Deck Comments / Re: Aether & Blood - B.A.C. - Comments
« on: July 03, 2014, 01:24:40 pm »
What the heck is the point of having vampires here? You aren't taking advantage of ANY of their tribal advantages save for Kalastria Highborn. Dark Confidant is missing from this build and it would be better to include more efficient black creatures than many of the ones shown here and simply use a different sac outlet than Kalastria, and that's if you still want that many sac outlets. to proc Grave Pact.

7
Deck Reviews / Re: [Casual] Kill
« on: May 30, 2014, 05:09:47 am »
Why make the deck legacy? It's always funner to take away your opponents ability to say "waaahh the only reason you won is because of old OP cards" You have a lot of mediocre creature removal mixed in with the effective removal. I would recommend running (seeing as this is a casual build) Despise to get their creatures in the graveyard earlier, this will pump up your Wight of Precinct Six and help you reach the late game. If all you play is multiplayer and noone in your playgroup is running a combo deck, then this is a fun MB control deck. Some random black control cards I recommend for multiplayer are Mutilate, Consume the Meek, Illness in the Ranks and Marsh Casualties. A big issue that you overlooked when building is the fact that you have exile spells when your creatures run off of the fact that your opponent's creatures are supposed to be dead in their graveyard. Remove Unmake, Gild and Sever the Bloodline. This looks fun and I miss 60 card casual multiplayer, hope my advice helped! ;D

8
Deck Comments / Re: The New Meta (BW Token Caw-Blade) - Comments
« on: April 21, 2014, 11:04:18 pm »
That's good to know I might test this out online, and yea Living End is generally a piece of cake when you have some solid graveyard hate.

9
Deck Comments / Re: The New Meta (BW Token Caw-Blade) - Comments
« on: April 21, 2014, 07:18:02 am »
This looks.. insanely good, nice to actually find a unique, well made and competitive deck on this site for once.

10
Deck Comments / Re: DO NOT PLAY THIS DECK - Comments
« on: April 18, 2014, 07:07:55 am »
Trust me, noone will...

11
Niv-Mizzet, Kombo King: Partial Primer and Details

Niv-Mizzet, the Firemind. Niv-Mizzet is the brilliant dragon leader of the Izzet guild based in the city world of Ravnica. This deck is a gathering of his greatest minions and treasures brought to one place in order for him to wage war on the rest of the multiverse.

In all seriousness though. My Niv-Mizzet EDH is an ultra-competitive, yet not too expensive*, multiplayer combo deck. This decks main goal is to go either fully infinite or at least resolve a very synergistic combo fuelled either with or without Niv-Mizzet's presence on the battlefield. Resolving almost any of the combo's present within the deck should easily be enough to either win, knock at least one other player out of the game, or at least put yourself in a position of dominance that nobody else present within the game could hope to reach once you've situated there.

I am still fairly new to the Niv-Mizzet deck in comparison to many other owners of this general or archetype but am also a fairly experienced MTG player so I feel that I can provide a strong explanation on all of the combos, synergies and strategies present within the deck.

To start off, I'll go through every combo present within the deck, NOTE: THESE ARE NOT SYNERGIES, I'll try and get through as many of those as possible afterwards.

INFINITE MANA:

Palinchron + Phantasmal Image

Deadeye Navigator + Palinchron (or) Cloud of Faeries & Izzet Boilerworks
Reiterate + Reset + 8 Lands

Filigree Sages + Khalni Gem/Gilded Lotus + Training Grounds (Hearstone is usable with Gilded Lotus only)

Filligree Sages + 8 Mana + Doubling Cube + Training Grounds (Heartstone is usable with 9 mana)

Rings of Brighthearth + Basalt Monolith

Isochron Scepter + Reset + Filigree Sages + 6 Lands

Kiki-Jiki, Mirror Breaker + Zealous Conscripts/Pestermite/Deceiver Exarch + Intruder Alarm

INFINITE DRAW:

Niv-Mizzet the Firemind + Curiosity/Ophidian Eye/Tandem Lookout/Mind Over Matter (Also damage)

Mind Over Matter + Arcanis the Omnipotent/Azami, Lady of Scrolls/Temple Bell (Will mill the entire table with Temple Bell but can be risky)

Reiterate/Izzet Guildmage + Reset + Brainstorm (Fetchable with Firemind's Foresight)

OTHER COMBO'S:

Kiki-Jiki, Mirror Breaker + Deceiver Exarch/Pestermite/Zealous Conscripts/Intruder Alarm & Any creature = Win combo

Erratic Portal/Crystal Shard/Equilibrium/Deadeye Navigator + Mnemonic Wall/Izzet Chronarch + Time Warp/Temporal Manipulation = Infinite Turns provided mana is available

Firemind's Foresight (fetching) Reiterate + Reset + Lightning Bolt = Win combo

Academy Ruins + Mindslaver = Lock your opponent

Deadeye Navigator + Palinchron/Cloud of Faeries((Training Grounds/Hearstone/Izzet Boilerworks + Pestermite/Deciever Exarch/Zealous Conscripts)) + Intruder Alarm + Niv-Mizzet, the Firemind/Arcanis the Omnipotent/Azami, Lady of Scrolls (This is long and incredibly vague so here's an explanation. You flicker one of the land untap creatures using Deadeye Navigator and untap a land using Palinchron, Cloud of Faeries or the difficult method, this should cost one mana flat and balance itself but can net you infinite if you have both Training Grounds/Hearstone & Izzet Boilerworks. Because you have a creature infinitely flickering your draw creature is able to infinitely draw cards.)

These are only a few of the easier infinite combo's available within this deck than the ones I have just explained but they are similar to the long combo I explained above and it is pointless to go through every single one because as you play the deck, the more hidden combos will reveal themselves.

Though incredibly difficult due to the nature of infinite combo's and their varying pieces, I have tried to make most of the deck work together fairly well despite it's combo specific nature.

SYNERGIES: These are cards that do not simply combo but also just generally help out with piloting the deck

Training Grounds: Works well with any creature with an activated ability that doesn't tap it out.

Isochron Scepter: There are a few smaller 1-2 cmc spells that you would not normally see within a hardcore combo deck such as this one, these are for use with Isochron Scepter and answering smaller threats that other players are directing at you.

Dream Halls: Though I haven't mentioned it yet, Dream Halls is the bread of this deck, it provides an incredible canvas on which you can use the massive card advantage this deck obtains to cast anything you need to.

Psychosis Crawler: Even though you may be able to obtain an infinite draw engine, In some scenario's due to only having 100 cards in your deck, If the infinite draw engine happens to occur on a turn that you do not also have infinite mana, you will (best case scenario) only be able to knock two players out before you mill yourself, Psychosis Crawler makes it so that with only a 40 card draw you can knock every other player out of the game.

Thanks for reading! If you have any suggestions or comments please share them I'm always open to opinions and I always want to have improvements I can make on the deck. :)

*(I will include pricier cards that will improve the deck within the sideboard, also a few cards I didn't include that could help)

12
Deck Comments / Re: Orzov Ultimate Control - Comments
« on: January 25, 2014, 06:54:35 pm »
24 Will definitely be enough, Remember you're playing modern so you could easily include some of the more powerful modern cards. You could include Phyrexian Arena, If you're playing control I suggest removing all creatures other than the ones that you want to be your win conditions, this way you can include more enchantments, maybe ones that stop them from targeting you and other things that can protect you from control matchups. Your win condition should be a few big creatures, Obzedat will work. Other than that looks fine and I hope you can have fun and win games with it. here's what I would do personally after taking a very quick look at your deck without testing anything. http://deckstats.net/decks/2941/60662-orzhov-ultimate-control?saved=1&lng=en

13
Deck Comments / Re: 50 Shades of Grey - Comments
« on: November 28, 2013, 11:08:00 pm »
Am I missing something where this deck actually USES any green other than Golgari Charm.... consider adding abrupt decay or Reaper of the wilds

14
Deck Comments / Re: Leanne - Comments
« on: November 28, 2013, 09:51:04 pm »
I'm confused, what's the point?

15
Deck Comments / Re: Reanimator - Comments
« on: November 24, 2013, 10:09:30 pm »
This doesn't make very much sense, he's obviously reanimating a Griselbrand but there are so many far better Reanimator spells and your chance of getting griselbrand early enough isn't incredibly high, even with the draw/discard. Love that you found a use for Tibalt though, lord knows noone else did.

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